========================== Blender keyboard shortcuts ========================== First published at 12/26/2017 on https://defkey.com/blender-shortcuts Blender is professional 3D computer graphics software. It's used for creating animated films, art, visual effects, 3D printable models and video games. Blender is free and open-source. The software also includes an integrated game engine. Blender has 192 shortcuts and we have listed all of them below. General ------- , Bounding Box Center pivot . 3D Cursor pivot A Select all / Deselect all Alt + . Active Object pivot Alt + A Play animation toggle Alt + B Isolate 3D view toggle Alt + D Linked Duplicate (Instance) Alt + G Ungroup (Node Editor) Alt + H Unhide all Alt + I Delete keyframe Alt + 0 ...to 9: View layer 11 - 20 Alt + O Smooth Keys (F-Curve Editor) Alt + P Clear Parent menu Alt + Shift + A Play animation in reverse toggle Alt + Space Orientation menu Alt + Z Solid / Textured toggle B Border select (marquee select) C Circle select (brush select) Ctrl + [Num 1 - 9] Add Subsurf modifier with that # of levels Ctrl + , Median Point pivot Ctrl + . Individual Centers pivot Ctrl + Alt + Num 0 Move camera to current view Ctrl + Alt + O Link file Ctrl + Alt + P Make Proxy Ctrl + Alt + Q Quad View toggle Ctrl + Alt + Shift + C Set Origin menu Ctrl + Alt + U User Preferences window Ctrl + F12 Render animation Ctrl + G Add selected objects to group / Create new group Ctrl + I Select Inverse Ctrl + Left arrow / Right arrow Screen presets toggle Ctrl + Left click + Move the mouse Lasso select Ctrl + M Mirror object over an axis Ctrl + Num 0 Turn selected object into active camera Ctrl + Num 1 Back view Ctrl + Num 3 Other side view Ctrl + Num 7 Bottom view Ctrl + O Open file Ctrl + P Make Parent Ctrl + Q Quit Blender Ctrl + S Save File Ctrl + Shift + P Make Parent without Inverse Ctrl + Shift + Z Redo Ctrl + Tab Object Mode / Pose Mode toggle (Armatures) Ctrl + U Save User Settings Ctrl + Up arrow / Down arrow Maximize current view toggle Ctrl + W Save File Ctrl + Z Undo Ctrl + Space Transform Manipulator toggle E End frame assign (Timeline window) F1 Open file F11 Show last closed rendered image F12 Render current frame F2 Save As F3 Repeat History menu / Save Rendered Image (UV/Image Editor) G Move (Grab) H Hide selected / Minimize node toggle (Node window) Home Frame all in view I Insert Keyframe menu J Save last render (Render window) [Num 0 - 9] View layer 1 - 10 Left arrow/Right arrow Increase 1 frame M Add Marker (Action Editor) / Add Marker (Timeline) N Properties panel toggle Num . Frame selected in view Num / Global­/Local view toggle Num 0 Active camera view Num 1 Front view Num 2 Rotate view up/down in iterations Num 8 Rotate view up/down in iterations Num 3 Side view Num 4 Rotate view left/right in iterations Num 6 Rotate view left/right in iterations Num 5 Perspective/Orthographic view toggle Num 7 Top view O Clean Keyframes (F-Curve Editor) R Rotate S Scale / Start frame assign (Timeline window) Shift + Space Maximize current view toggle Shift + A Add menu Shift + Alt + T Scale Texture Space Shift + B Marquee zoom / Set render border (Active Camera) Shift + C 3D Cursor to origin Shift + D Duplicate Shift + F Camera Fly mode Shift + F1 Link/Append from Library Shift + F10 UV/Image Editor Shift + F11 Text Editor Shift + F12 Dope Sheet Shift + F2 Logic Editor Shift + F3 Node Editor Shift + F4 Python Console Shift + F5 3D view Shift + F6 Graph Editor Shift + F7 Properties Shift + F8 Video Sequence Editor Shift + F9 Outliner Shift + H Hide unselected Shift + Left arrow/Right arrow Arrow Go to end start/end frame Shift + S Snap menu Shift + T Move Texture Space Space Search (3D view) / Toolbox (UV/Image Editor) T Object Tools panel toggle / Toggle frames or seconds (Timeline) Tab Object Mode / Edit Mode toggle Up arrow / Down arrow Increase 10 frames V Object Mode / Vertex Paint Mode toggle X Constrain global X axis transform / Delete menu X then X Constrain local X axis transform Y Constrain global Y axis transform Y then Y Constrain local Y axis transform Z Constrain global Z axis transform / Solid or Wireframe toggle Z then Z Z  Constrain local Z axis transform ~ View all layers Object mode ----------- Alt + C Convert menu Alt + G Reset location Alt + O Clear Origin on children Alt + R Clear rotation Alt + S Reset Scale Alt + Shift + G Remove selected from active group Alt + T Clear Track menu Ctrl + A Apply menu (such as freeze transforms) Ctrl + Alt + H Allow selected to render Ctrl + H Restrict selected from render Ctrl + J Join selected objects Ctrl + L Make Links menu Ctrl + N Reload Start-up File Ctrl + Shift + A Make Dupliverts Real Ctrl + Shift + C Add Constraint menu Ctrl + Shift + G Add selected to active group Ctrl + T Make Track menu Ctrl + Tab Object Mode / Weight Paint Mode toggle L Make Local menu M Move object to a different layer P Start Game Engine Shift + G Select Grouped menu Shift + L Select Linked menu U Make Single User menu W Specials menu Editing mode ------------ Alt + C Close / Open a curve Alt + E Extrude menu Alt + F Fill create faces Alt + J Convert selected triangles to Quads Alt + M Merge menu Alt + O Proportional Editing connected toggle Alt + P Unpin vertices (UV/Image Editor) Alt + S Shrink / Fatten Alt + Shift + F Beauty Fill create faces Alt + T Reset Tilt (Curves) Ctrl + Alt + Shift + F Select linked flat faces (Face Mode only) Ctrl + E Edges menu Ctrl + F Faces menu Ctrl + G Vertex Groups menu Ctrl + H Hooks menu Ctrl + Left click Extrude / Create new component or bone Ctrl + N Recalculate normals to outside Ctrl + P Make Vertex Parent Ctrl + R Loop Cut Ctrl + Shift + F Edge Flip Ctrl + Shift + N Recalculate normals to inside Ctrl + T Convert selected faces to triangles Ctrl + T Tilt (Curves) Ctrl + Tab Mesh Select Mode menu Ctrl + V Vertices menu E Extrude region F Create Edge (2 vertices selected) / Create Face (3 + vertices selected) L Select Linked Components Left click + K Knife cut Left click + Shift + K Knife cut midpoint O Proportional Editing on/off toggle P Pin vertices (UV/Image Editor) / Separate Shift + E Crease / Set Keyframe Extrapolation menu (Graph Editor) Shift + G Select Similar menu Shift + O Proportional Editing Falloff type toggle Shift + R Select Row from selected vertex (NURBS surface) Shift + W Warp U UV Mapping menu V Rip selected vertices / Set Handle Type menu (curves) W Specials menu (varies per object) / Weld / Align menu (UV/Image Editor) Y Split Vertex / Edge / Face Pose mode --------- Ctrl + Alt + I Remove IK constraint Ctrl + N Recalculate Roll menu Shift + I Add IK menu Sculpt mode ----------- C Clay brush D Draw brush F Brush size adjust G Grab brush I Inflate brush L Layer brush P Pinch/­Magnify brush S Smooth brush Shift + F Brush strength adjust Shift + T Flatten/Contrast brush For more information, take a look at the Blender Wiki page. Last modified on (UTC): Friday, January 17, 2020 Defkey © All rights reserved.