================================== Mapedit (Blood) keyboard shortcuts ================================== First published at 12/24/2021 on https://defkey.com/mapedit-blood-build-shortcuts Mapedit is the original level editor for the 1997 game Blood. It runs in DOS, so you'll need to run it within DOSBox to launch it under Windows. Mapedit (Blood) has 233 shortcuts and we have listed all of them below. 2D mode: Global --------------- A Zoom in Z Zoom out A + Z Zoom out slow (when zoomed in over halfway) Arrow keys Move white arrow Num 7 Strafe left Num 9 Strafe right Scroll Lock Position brown arrow (player start) G Grid size, cycle through sizes L Grid locking toggle off/on F7 Trace outgoing trigger from this sector F8 Trace outgoing trigger from this wall/sprite Alt + F7 Trace incoming trigger to this sector Alt + F8 Trace incoming trigger to this wall/sprite F12 Screenshot Alt + F5 Dialog screen for sector properties Alt + F6 Dialog screen for wall/sprite properties F5 Display sector properties F6 Display wall/sprite properties Right Shift + Move the mouse Select group of nodes, hold key and use mouse to draw box, then hold a node and move. Press Right Shift again to exit Right Alt + Move the mouse Group sectors Alt + F1 Micro scroll right Alt + F2 Micro scroll left Alt + F3 Micro scroll down Alt + F4 Micro scroll up Ctrl + T Toggle display of tags Num Enter Switch to 3D mode Ctrl + Home Locate sprite# Num Lock Displays the maximum size of all X-objects Esc Menu 2D mode: Sector --------------- Space Draw nodes to create a sector Backspace Delete last node while creating sector J Join sector with adjacent one H Hi-tag, enter value Alt + S Create split sector T Lo-tag (same as Type#), enter value P Set ceiling and floor palette Tab Display properties Right Ctrl + Del Delete white sector or turn a red sector into a white one (null-space) 2D mode: Wall ------------- B Block red wall Shift + B Block red wall one-side C Create circle half from wall, mouse sets diameter, plus/- to increase/decrease the amount of nodes K Mark wall, cycle through blue/green/off M Maskable wall, only set (remove in 3D) Alt + F Set first wall Alt + S Create red sector Alt + H Hi-tag, enter value Alt + T Lo-tag (same as Type#), enter value Alt + X Align sector to this wall (for dynamic slope) Enter Check highlighted line pointers Insert Insert node 2D mode: Sprite --------------- B Block D Sprite detail level, enter value E Sprite status list, enter value I Invisibility, toggle on/off K Mark sprite, cycle through blue/green/off O Push sprite to nearest wall S Insert sprite Del Delete sprite Ctrl + H Hitscan Alt + H Hi-tag, set value Alt + T Lo-tag (same as Type#), set value < Set angle (0-2047) > Set angle (0-2047) Shift + < Set angle fine step (0-2047) Shift + > Set angle fine step (0-2047) [ Set angle (0-32767 and negative) ] Set angle (0-32767 and negative) Shift + { Set angle fine step (0-32767 and negative) Shift + ] Set angle fine step (0-32767 and negative) 3D mode: Global --------------- A Jump Z Crouch Shift + A Jump higher Shift + Z Crouch lower Ctrl + A Pan down Ctrl + Z Pan up Arrow keys Move Shift + Arrow keys Move faster Shift + Arrow keys Strafe Num 7 Strafe left Num 9 Strafe right D + + Depth cueing D + - Depth cueing G + + Gamma correction G + - Gamma correction Tab Copy tile+shade+Xsector/Xwall properties Enter Paste tile+shade+palette Ctrl + Enter Paste tile Shift + Enter Paste shade+palette Ctrl + Alt + Enter Paste tile (all walls in sector) Ctrl + Shift + Enter Paste shade (all walls in sector) Left Alt + Enter Paste Xsector/Xwall properties Caps Lock Set Zmode Ctrl + F View fog, toggle on/off, palette must be 1 F2 Set initial state, toggle on/off F3 Check OFF state F4 Check ON state F10 Sector tricks Additional info: First select a group of sectors by drawing a box around it in 2D mode with Right Alt + Mouse. Example; - 10 small rectangular sectors are created and then selected with group box. - In 3D mode, while pointing at the ceiling, press F10. - Enter a value of 16 and click Step Height button. This will create a ceiling with steps of 16 units going up. If you need to reset, simply enter 0 as the value and press Step Height again. A positive value is always up, a negative is down. Same is valid with the Light Phase (if set) of multi sectors. F11 Global panning, toggle off/on F12 Beeps, toggle off/on U Visibility, set all sectors to 0 W Waveform, set lighting wave Alt + G View palette, cycles through 5 palettes Alt + O Options, see Sector Group heading Shift + + Phase, set lighting phase Shift + - Phase, set lighting phase Ctrl + + Amplitude, set lighting amplitude Ctrl + - Amplitude, set lighting amplitude Right Alt + + Visibility, set sector visibility Right Alt + - Visibility, set sector visibility 3D mode: Floor/Ceiling ---------------------- E Expand, toggle on/off F Flip tile, x in 4 directions L Force floor shade, sky parallax must be set P Parallax, toggle on/off Ctrl + P Parallax type, cycle through 3 types Left Alt + P Set palette, enter value (1-14) R Relative, align texture with first wall V Select Tile (more info at Tile Selection heading) Page Up / Down Move floor/ceil up/down Shift + Page Up / Down Move floor/ceil up/down fine step Ctrl + Page Up / Down Align floor/ceiling level with adjacent floor LAlt + Page Up / Down Height off ceiling/floor, enter value Num - Shade darker Num + Shade lighter Num 0 Shade reset Ctrl + Num - Shade maximum Ctrl + Num + Light maximum F2 Set intial state, on/off F3 Check OFF state (if set) F4 Check ON state (if set) Alt + F3 Set OFF state Alt + F4 Set ON state ] Slope down [ Slope up Shift + ] Slope down fine step Shift + [ Slope up fine step \ Slope reset Num 4 Pan west Num 6 Pan east Num 2 Pan north Num 8 Pan south / Pan reset 3D mode: Wall ------------- B Block F Flip tile H Hitscan M Maskable wall, toggle on/off Right Shift + M Maskable wall one-sided, toggle on/off O Orientation, toggle pegged to floor/ceiling V Select tile (more info at bottom of page) F Flip tile, cycle through x,xy,y,normal . Align tiles Alt + F First wall Alt + X Align sector to this wall (for dynamic slope) 1 One-way flag 2 Bottom swap flag Left Alt + P Set palette, enter value (1-14) Num 4 Decrease Xrepeat Num 6 Increase Xrepeat Num 2 Decrease Yrepeat Num 8 Increase Yrepeat Ctrl + Num 4 Decrease Xpanning Ctrl + Num 6 Increase Xpanning Ctrl + Num 2 Decrease Ypanning Ctrl + Num 8 Increase Ypanning / Tile pan and repeat reset Num - Shade darker Num + Shade lighter Num 0 Shade reset Ctrl + Num - Shade maximum Ctrl + Num + Light maximum 3D mode: Sprite --------------- B Block D Detail level, enter value Alt + D Clip distance F Flip tile, cycle through x,xy,y,normal H Hit tag I Invisibility, toggle on/off L Shade equalizer (?) O Push sprite to nearest wall R Rotate, cycle through wall, floor, face type S Insert sprite T Translucency, cycle through 3 types V Select tile (look at Tile selection header for more information) / Reset x/y repeat 1 One-sided flag, toggle on/off Alt + S Insert sprite from menu Del Delete sprite Left Alt + P Set palette, enter value (1-14) Ctrl + H Hit tag < Angle, set wall, floor or enemy sprite angle > Angle, set wall, floor or enemy sprite angle Ctrl + Page Up Push sprite to ceiling Ctrl + Page Down Push sprite to floor Num 4 Decrease Xrepeat Num 6 Increase Xrepeat Num 2 Decrease Yrepeat Num 8 Increase Yrepeat Ctrl + Num 4 Decrease Xoffset Ctrl + Num 6 Increase Xoffset Ctrl + Num 2 Decrease Yoffset Ctrl + Num 8 Increase Yoffset Num - Shade darker Num + Shade lighter Num 0 Shade reset Ctrl + Num - Shade maximum Ctrl + Num + Light maximum Tile selection -------------- Arrow keys Move around Enter Select tile G Go to tile, enter value Home Go to first tile Num / Zoom in, less tiles per page but bigger Num * Zoom out, more tiles per page but smaller Page Up / Down Show previous /next amount of tiles V Go to all tiles screen Caps Lock Toggle numbers off/on Sector group ------------ 2D < Rotate right Shift + < Rotate right fine step > Rotate left Shift + > Rotate left fine step Insert Stamp Ctrl + Del Delete all contents and exit Right Alt Exit 3D Alt + O Clean multiple sectors of Xproperties Right Alt + + Make more visible Right Alt + - Make less visible In 3D mode, all selected sectors can be sloped and shaded simultaniously as well as changing the level of floors or ceilings (seperately). In 2D mode, it is possible to load a map and paste the selection into it. Dialog ------ Left arrow / Right arrow Move up/down through parameters Up arrow / Down arrow Increase/decrease value Page Up / Down Increase/decrease value by 10 [Num 0 - 9] Enter numeric parameter value Space Set/clear checkbox Backspace Delete numeric value in decimal steps F10 Next available channel while cursor at RX/TX F10 Pre-listen sound while cursor in data field Enter Confirm changes and exit Esc Exit without changes Source: baitd.bloodgame.ru Last modified on(UTC): Saturday, December 25, 2021 Defkey © All rights reserved.