================================ UVLayout 2.11 keyboard shortcuts ================================ First published at 8/6/2020 on https://defkey.com/uvlayout-2-11-shortcuts UVLayout is a software used to create and edit UV texture coordinates for 3D polymeshes and subdivision surfaces. It helps texture artists with tools for producing high quality low distortion UVs in less time. UVLayout 2.11 has 150 shortcuts and we have listed all of them below. General ------- Left click Rotate view Arrow keys Rotate by 30 degrees Middle click Pan Right click Zoom Left click + Middle click Zoom Wheel up and wheel down Zoom Ctrl + Z Undo O Toggle ortho/perspective projection Num 5 Focus view onto polys under mouse pointer Home Focus view onto polys under mouse pointer . Focus view onto polys under mouse pointer End Focus view on shell under mouse pointer , Focus view on shell under mouse pointer G Mark paint polys G then G Mark fill polys Ctrl + G Mark fill polys Shift + G Unmark paint Shift + G then Shift + G Unmark fill Ctrl + Shift + G Unmark fill H Hide polys menu > Auto save to UVL file *G menu When you press the G key, a menu of extra options appears towards the bottom of the graphics window. Left click + Move the mouse Click'n'drag the mouse to stretch a box over polys you want to mark Right click + Move the mouse Click'n'drag the rightclick to stretch a box over polys you want to unmark F Mark polys facing the camera within a 100 degree arc Shift + F Mark polys facing the camera within a 180 degree arc H Hide all marked polys P Pin the vertexes of all marked polys Shift + P Unpin the vertexes of all marked polys S Unmark marked polys, and vice versa U Unmark all marked poly - Shrink and grow marked region = Shrink and grow marked region Home Focus view on marked polys Enter Make the G menu go away H menu ------ When you press the H key, a menu of extra options appears towards the bottom of the graphics window. Left click + Move the mouse Click'n'drag the mouse to stretch a box over polys you want to hide Right click + Move the mouse Click'n'drag the mouse to stretch a box; all polys outside are hidden. 1 Hide all flattened polys G Hide all marked polys H Hide other shells P Hide all unpicked shells S Hide all visible polys, and unhide all hidden polys U Make all polys visible Enter Make the H menu go away UV view ------- U Toggle/set UV edit view 1 Toggle/set UV edit view F Hold down to flatten shell Space + F Start continuous flatten Space Stop continuous flatten Shift + F Bloat then reflatten Shift + B Scale up then reflatten Shift + J Randomize UVs B Flatten brush - Change brush size = Change brush size C Cut/weld seam W Cut/weld seam Shift + C Cut tag an entire edge loop C then C Tag edge loops on distorted geometry Shift + W Toggle weld edges W then W Toggle weld edges Backspace Unselect weld edges M Magnet snap weld edges, or snap a shell onto its mirror Shift + M Magnet snap weld edges, or snap a shell onto its mirror Enter Attach/detach shells Shift + D Undrop shell back to Ed space D Place shell underneath other shells L Toggle shell lock T Tag webbing edges Shift + T Toggle webbing edges T then T Toggle webbing edges Backspace Unselect webbing edges P Toggle pin P then P Pin between two already pinned boundary points Shift + P If pointer over a boundary point, pin between two already pinned boundary points or show pin box menu Ctrl + P Unpin all points in shell Left arrow / Right arrow Flip shell in U Up arrow / Down arrow Flip shell in V Shift + Arrow keys Flip all shells with same flip state as shell under pointer Ctrl + Shift + Arrow keys Select all shells with same flip state as shell under pointer Left click Click to pick/unpick single shell Left click + Move the mouse Click'n'drag to pick multiple shells Left click Click in empty space to unpick all shells ` Toggle tile selection mode Space + Left click Rotate picked shells or marked polys Space + Middle click Move picked shells or marked polys Space + Right click Scale picked shells or marked polys Space + Left click + Middle click Scale picked shells or marked polys Tab Hold down for finer control Ctrl + Middle click Move single point Ctrl + Shift + Middle click Move connected points Shift + Middle click Move points in circle _ Change UV box size (i.e. Shift -/=) + Change UV box size (i.e. Shift -/=) Left arrow / Right arrow Aim pointer at empty space to move UV box in U direction Up arrow / Down arrow Aim pointer at empty space to move UV box in V direction %% Tab Hold down for finer control A Toggle horizontal/vertical snap anchor Shift + A Turn off all anchors in shell Ctrl + Left arrow / Right arrow Aim pointer at edge to rotate shell so edge is horizontal Ctrl + Up arrow / Down arrow Arrow aim pointer at edge to rotate shell so edge is vertical I Tag straight edge - axis aligned Shift + I Tag an entire edge loop Backspace Untag edge Ctrl + I On tagged edge - remove all 'I' tagged edges from shell. On untagged edge - 'I' tag all similarly oriented edges K Tag straight edge - unaligned K Toggle kink point Shift + K Tag an entire edge loop Backspace Untag edge Ctrl + K On tagged edge - remove all 'K' tagged edges and points from shell. On untagged edge - 'K' tag all similarly oriented edges R If topology allows, snap quads to an axis aligned grid. Otherwise, snaps boundary to an axis aligned rectangle Shift + R Same as above, but the internal UVs are also aligned When mouse pointer is aimed at shell boundary points: S Toggle stack marker S then S Straighten between two stack markers Shift + S Straighten between two stack markers When mouse pointer is aimed at shell interior polys: S Copy UVs from light to dark mirror polys Shift + S Swap light and dark mirror polys When Brush Local Scale selected: 4 Scale polys up 5 Scale polys down %% 4 + 5 Reset local scaling When Brush Pin selected: 4 Push UVs out and pin 5 Pull UVs in and pin 6 Smooth UVs and pin 4 + 5 Unpin Ed view ------- E Toggle/set 3D edit view 2 Toggle/set 3D edit view C Cut/weld seam W Cut/weld seam Shift + C Cut/weld extended Shift + W Cut/weld extended Backspace Unselect cut edges Enter Detach or split shell D Drop shell into UV space Shift + D Reattach shell Shift + S Split shell, or tag symmetry plane R Mark revolved polys suited to rectangular flattening Shift + R Mark adjoined quads suited to grid flattening 3D view ------- 3 Toggle/set 3D texture view C Cut/weld seam W Cut/weld seam Shift + W Toggle weld edges Backspace Unselect weld edges T Cycle through textures - Scale texture =Scale texture Shift + Left click Click to pick/unpick single shell Shift + Left click + Move the mouse Click'n'drag to pick multiple shells Shift + Left click Click in empty space to unpick all shells Shift + Middle click Move Trace texture over surface. Must have both a 3D view and a UV view open using split panes S Toggle smooth shading for SUBD surfaces Source: UVLayout user guide (PDF) Last modified on (UTC): Thursday, August 6, 2020 Defkey © All rights reserved.