=================================== Extended Mapedit keyboard shortcuts =================================== First published at 8/16/2021 on https://defkey.com/xmapedit-for-blood-game-shortcuts Extended Mapedit is enhanced version of the original map editor of Blood game. It fixes lingering bugs such as wrong hitscan on high resolutions, and adds new features. Extended Mapedit is compatible with original Blood, therefore it doesn't need any special patches on the game. As of this article written, latest version was released in August 10, 2021. Extended Mapedit has 83 shortcuts and we have listed all of them below. General and 3D mode ------------------- Esc Open main menu ; Rotate highlighted group of sprites : Rotate highlighted group of sprites Shift + ; Rotate highlighted group of sprites (finer step) Shift + : Rotate highlighted group of sprites (finer step) Ctrl + ; Rotate highlighted group of sprites (finest step) Ctrl + : Rotate highlighted group of sprites (finest step) K Kinetic sprite / wall movement Home Toggle preview mode on and off Ctrl + Home Search for object number F12 Toggle beeps on and off U Toggle underwater sector status Ctrl + U Set selected visibility for all sectors Ctrl + O (while pointing at wall or sector) Toggle textures alignment of all walls of that sector Shift + G Change grid size Ctrl + Shift + G Toggle grid lock on and off M Masking walls X Auto-slope R Sprite orientation 1 One side flag P + Shift Cycle through palookups Left Alt + X Disable auto-slopes for all highlighted walls Ctrl + B Toggle blocking walls to block move on and off Ctrl + Alt + P (aim in parallax sector) Cycle tiles from 1 to 32 in the parallax sky Ctrl + I Toggle showing of all invisible sprites [ Change sprite slope ] Change sprite slope Note: To make sprite sloped, it must be floor oriented first. F5 Go to 2D mode to edit object properties F6 Go to 2D mode to edit object properties Ctrl + F5 Go to Sector Lighting Settings directly Alt + S Game objects menu Alt + L (point at any floor) Enable global floor shade for all paralaxed ceilings To disable global floor shade, just point at any unhighlighted ceiling. / Reset panning, offset and repeats Num 7 Change repeats and panning in X and Y directions at once Num 9 Change repeats and panning in X and Y directions at once Shift + Num 7 Change repeats and panning in X and Y directions at once, with finer step Shift + Num 9 Change repeats and panning in X and Y directions at once, with finer step 2D mode ------- Drawing path: It is useful if you'd like to use Path Sectors or dude patrolling in your maps. First create Path Marker sprite using Game Object menu or sprite edit dialog and press Tab to copy it in clipboard. Then press S to insert new sprite which will be turned in path marker automatically. The previous path marker will be automatically connected with the new one. Repeatedly press S to continue path drawing or press Tab on something else to stop. Num - Change radius of Ambient Sound by 20 Num + Change radius of Ambient Sound by 20 Ctrl + Num - Change radius of Ambient Sound by 20 - Just change first radius Ctrl + Num + Change radius of Ambient Sound by 20 - Just change first radius Shift + Num - Change radius of Ambient Sound by 20 - Just change second radius Shift + Num + Change radius of Ambient Sound by 20 - Just change second radius Ctrl + G Toggle auto-grid. It changes grid size while zooming Shift + G Enable dense grid F10 Listen defined sounds In case of sprites that have multiple sounds set, just press F10 repeatedly to listen sound one by one. Shift + S Game objects menu Right Alt Highlight sectors Shift Highlight walls Alt + X Disable auto-slope for all highlighted sectors Ctrl + F5 (on sector) Get directly to FX editing dialog Edit dialog: F10 (while on "Message") Visually pick the message from selected episode file F10 (while on a "Data" field) Gib type selection helper Ctrl (in dialog area) Show common x-properties If it shows common when you need x-properties, you can press Alt to see it. Del (for number edit) Reset value to zero ~ (hold) Show XObject usage statistics in the status bar Preview mode ------------ Home Enable preview mode Esc Disable preview mode Home (in preview mode) Disable preview mode Shift + Home Change difficulty 3D mode only: Left click Send CMD 2: State to object / kill enemy / pickup item / destroy the thing Right click Send CMD 0: Off to object Middle click Send CMD 1: On to object Enter Change Z-Mode (Caps Lock duplicate) S Spawn an SEQ animation ID on the object you currently pointing. The seq file must be in the resource archive 2D mode only: Left click Send CMD 2: State to object / kill enemy / pickup item / destroy the thing Right Ctrl + Left click Send CMD 0: Off to object Right Shift + Left click Send CMD 1: On to object E Create an standard explosion. Can be useful for testing gib object's FX effects Mouse ----- Tile viewer Left click Select a tile Middle click Open detail tile info window Right click Move mouse to the first row and hold right mouse button to scroll the tiles up Right click Move mouse to the last row and hold right mouse button to scroll the tiles down Sprites Left click Hold to drag the sprite(s) you currently pointing at by XYZ axis. If sprite was placed on a wall, you may also hold right mouse button to align it according to that wall angle. It doesn't work for group of sprites though Right click + Left click Drag sprites only in Z axis Right click Press repeatedly when aiming in floors or ceilings to just rotate sprite in counter-clockwise order. Grid size and grid lock affects x/y dragging Walls and sectors Left click Hold to raise the sector Right click Hold to lower the sector Hold Shift for finer step or Ctrl to set Z of sector to the closest neighbor sector(s) Highlighting objects Middle click In 2D mode, highlight or unhighlight wall point or sprite Left Shift + Middle click Sectors highlighting process Middle click In 3D mode, highlight an wall or sector for gradient shading. Press again on it to unhighlight Usually, highlighted objects displays as pink colored. However sometimes it might display as normal (for example, after you applied the gradient shading). To show previously highlighted objects, continue holding right mouse button and press Ctrl. Esc Reset highlight Left click Clicking mouse on a sprite will add or remove it from standard highlight Source: cruo.bloodgame.ru Last modified on (UTC): Monday, August 16, 2021 Defkey © All rights reserved.