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Easy radar mode toggle |
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Change radar mode RWS TWS for F-15 radar |
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Move HUD target designator Box DOWN (BVR only) |
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Communication menu |
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Show mission goals window during mission |
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Show scores window during multiplayer mission |
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Move head left |
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Rotate viewpoint left |
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Lock on to previous enemy air target |
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Natural Head Movement View |
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Increase Throttle smoothly |
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Decrease Throttle smoothly |
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Move head down |
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Rotate viewpoint down |
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Toggle chat window for communication with my side during multiplayer |
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Merge mission file |
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Launch permission override (for RF aircrafts) |
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Radio request to AWACS for bearing and distance to the home airfield |
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Move head right |
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Rotate viewpoint right |
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Move head up |
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Rotate viewpoint up |
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Reset Current Audible Warning |
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Airbrake out |
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Ships and ground units labels toggle |
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Pan steps mode toggle (to return or not to return camera tacitly) |
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Remove all objects from Victory Condition of mission or campaign stage |
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Toggle Immortality mode for own plane (doesn't work in network and in protected missions) |
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Trains cars toggle for Ctrl-F12 View |
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Record On or Off the place of cursor in the track |
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Centers camera |
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Centers View (stops F1 I viewpoint moving) |
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Select next waypoint or airfield |
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Cycle through targets (Cycle through targets on MFD in AWACS and Ground Attack Modes) |
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Civilian transport |
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Move head down and left |
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Rotate viewpoint down and left |
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Continuously dispense chaff & flares (until supply is exhausted) |
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Switches to Tower & Terrain View saving current View position (freezing camera position). When switching from Theater View (F10) the current F11 camera position comes from the FIO camera position, but it's altitude does not exceed 20km. |
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External camera jiggle toggle |
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Move head down and right |
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Rotate viewpoint down and right |
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Jump to cockpit panel snap View and back (Note: Hold down then release). Hold down Key Pad 0 and press Key Pad 1-9 to jump around different instruments with close-up view. |
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HUD only View |
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Move head up and left |
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Rotate viewpoint up and left |
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Toggle local/object camera rotation mode for F2, F4, F6, F7, F8, F9, and F12 |
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Switch to Weapons Release and Track View for F1 Cockpit, F2 External, F4 Chase, F7 Active Ground Targets, and F9 Ship Views. Switches to ANY weapon now, not to bombs&missiles only! |
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Landing Signal Officer (LSO) View |
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Move head up and right |
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Rotate viewpoint up and right |
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Track edit Insert mode (don't disable Old editing commands) |
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Insert video edit mode toggle (replace mode is on by default) |
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Track edit Replace mode (disable Old editing commands) |
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Replace video edit mode toggle (default) |
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Switch the master arm for A- 10 |
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Exclude current Object from the View switching |
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Upload screen shots to ScreenShots folder, numbering them with 0, l, 2 |
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Jump into selected AI plane cockpit or leave current plane cockpit. |
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Advertisement |
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Trim down |
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Dispatch wingman on mission. When mission completion, join up (Complete mission and rejoin) |
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Earth Coordinates Units Toggle (Degrees/Meters) |
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Move radar EOS scan zone DOWN |
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Move radar TV seeker scan zone DOWN |
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Set default zoom (default View angle). |
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Toggle tight formation or loose formation (Toggle formation) |
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Move radar EOS scan zone LEFT |
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Move radar TV seeker scan zone LEFT |
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Zoom in (narrow View angle). With Shift Zoom in to limit |
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Move viewpoint forward |
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Include all excluded objects to the View switching |
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End recording microphone sound in the track |
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Rejoin formation |
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Move radar EOS scan zone RIGHT |
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Move radar TV seeker scan zone RIGHT |
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End recording subtitle in the track |
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Lock on to nearest enemy air target |
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Disable padlock View |
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Zoom out (enlarge View angle). With Shift Zoom out to limit |
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Move viewpoint back |
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Cockpit panel snap View mode toggle. Don't hold down. Then press Key Pad 1-9 to jump around different instruments with close-up view. Press Ctrl - Key Pad 0 once more to return to normal mode |
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Center head to pan base |
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Returns to starting point (F11 Tower & Terrain View only) |
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Move radar EOS scan zone UP |
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Move radar TV seeker scan zone UP |
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Save current camera position for the last cockpit snap view, corresponding to Key Pad 0 - 9. May be different for different planes! If the user runs the mission then all new custom camera snap positions will be saved in the Config/View SnapViews.lua file. If the user records the track then all new custom camera snap positions will be saved in the track file and then will always be used for that track in future. Note: saving snap views feature is disabled by default. To enable it set parameter DisableSnapViewsSaving false in the Config/View/Cockpit.lua file. You may always force using default snap views by parameter UseDefaultSnapViews true. |
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Stops moving camera (F11 Tower & Terrain View) |
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Returns to Tower & Terrain View starting point |
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Center pan steps base |
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Zoom in (narrow View angle) |
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Toggle Padlock View (Note: for F1, F2, F6, F7, F8, F9, Alt-F9 LSO View & F11 Tower View only) |
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Starts moving camera forward (F11 Tower & Terrain View only) |
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Enable change target padlock View |
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Zoom out (enlarge View angle) |
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Set default zoom (default View angle) |
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(all view keys) Moves viewpoints at a faster rate (Note: Hold down Shift and View key) |
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Move head with pan steps around pan base |
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Moves camera instead of rotate it |
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Starts moving camera backward (F11 Tower & Terrain View only) |
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Move head quickly |
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Move pan steps base |
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Lock on to enemy ground target nearest the center of the player's View |
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Lock on to next enemy ground target |
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Fast cockpit mouse speed |
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Slow cockpit mouse speed |
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Fast cockpit keyboard speed |
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Eject (Press E three times holding Ctrl down) |
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Lock on to enemy air target nearest the center of the player's View |
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Lock on to next enemy air target |
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Lock on to nearest enemy ground target |
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Toggle Terrain Point Padlock View (Note: for F2, F6, F7, F8, F9 Views only) |
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All missile padlock toggle |
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Threat missile padlock toggle |
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Normal cockpit mouse speed |
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Slow cockpit keyboard speed |
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Normal cockpit keyboard speed |
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(Cycles through locked enemy planes around the current plane from nearest to farthest. Looks at the enemy plane from the current plane and shows enemy data in the info string. Refreshes locking at every switch.) Air to Ground Combat View (Cycles through looked enemy vehicles ships around the current plane from nearest to farthest. Looks at the enemy vehicle ship from the current plane and shows enemy data in the info string. Refreshes looking at every switch.)
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(Cycles through looked enemy vehicles ships around the current plane from nearest to farthest. Looks at the enemy vehicle ship from the current plane and shows enemy data in the info string. Refreshes looking at every switch.)
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File |
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Edit |
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View |
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Flight |
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Customize |
What is your favorite Lock On: Modern Air Combat hotkey? Do you have any useful tips for it? Let other users know below.
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