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Move down in the viewport |
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Move left in the viewport |
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Freeze the selected object |
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|
Move backward in the viewport |
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|
Move up in the viewport |
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Move right in the viewport |
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|
Open the Material Editor |
||
|
Move forward in the viewport |
||
|
Select the object |
||
|
Save the level |
||
|
Focus the camera to the selected object in the viewport |
||
|
Select and move the object |
||
|
Undo the last operation |
||
|
Toggle snap-to-grid |
||
|
Hide the selected object |
||
|
Select and rotate the object |
||
|
Toggle the wireframe view |
||
|
Unfreeze all objects |
||
|
Duplicate the selected object |
||
|
Open a level |
||
|
Enable AI or physics |
||
|
Select and scale the object |
||
|
Export the level |
||
|
Enter game mode (Esc to exit) |
||
|
Unhide all hidden objects |
||
|
Select the terrain area |
||
|
Save the selected object |
||
|
Follow the terrain |
||
|
Lock on the xy-plane |
||
|
Redo the last operation |
||
|
Lock on the x-axis |
||
|
Increase the brush radius size |
||
|
Decrease the brush radius size |
||
|
Lock on the y-axis |
||
|
Lock on the z-axis |
||
|
Show or hide helpers |
||
|
Open the console window |
||
|
… to |
||
|
… to |
||
|
Restore the saved state |
||
|
Lock the selection |
||
|
Save the current state |
||
|
Decrease the hardness shape of the fall-off curve between the inner and outer radius of the brush |
||
|
Increase the hardness shape of the fall-off curve between the inner and outer radius of the brush |
||
|
Zoom in and out |
||
|
Rotate around the selected object |
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Source: Amazon
|
What is your favorite Amazon Lumberyard hotkey? Do you have any useful tips for it? Let other users know below.
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