Select nodes or drag the node transform gizmo. Hold Shift to select components instead. Hold Ctrl to multiselect. |
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Hold down and move mouse to rotate camera |
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Hold down orbits the camera around selected objects |
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Hold down pans the camera |
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Move |
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Move faster |
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Ascend |
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Descend |
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Ascend or descend faster |
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Center view on currently selected object |
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Toggle orthographic / perspective camera |
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Front view |
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Right hand view |
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Top view |
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Back view |
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Left view |
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Bottom view |
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Object manipulation mode: move/rotate/scale |
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Object selection mode, no manipulation |
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Toggle between world and local axes manipulation |
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Cycle through components to pick: geometries, lights, zones, collision shapes; and ui-elements |
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Manipulate node in X & Z directions |
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Manipulate node in Y direction |
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Scale node uniformly (scale mode only) |
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New scene |
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Open scene |
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Save scene |
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Save scene as |
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Select all root level nodes |
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Deselect all nodes |
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Cut/copy/paste node or component |
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Duplicate node or component |
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Enable/disable node hierarchy or component |
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Unparent scene node |
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Open the scene hierarchy window |
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Open the attribute inspector window |
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Toggle scene update on/off |
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Cycle through solid, wireframe and point rendering |
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Undo |
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Redo |
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Open quick menu |
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Toggle component debug icons |
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Open color wheel menu |
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Close the file selector or editor settings window |
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Delete node or component |
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Toggle console |
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Toggle rendering debug geometry |
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Toggle physics debug geometry |
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Toggle octree debug geometry |
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Captures a screenshot |
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Werbung |
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Toggle UI |
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The editor setting "Pan using middle mouse button" switches the controls to the following:
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Hold down pans the camera |
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Hold down orbits the camera around selected objects |
Hotkeys list show only differences with standard style
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Drag the node manipulator gizmo |
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Hold down orbits the camera |
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Hold down pans the camera |
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Select objects |
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Enter/Exit camera's flying mode |
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Object manipulation mode: move/rotate/scale ( note: camera flying mode must be off to do this manipulation) |
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(cycle press) Toggle between world and local axes manipulation |
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Duplicate node or component |
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Enable/disable node hierarchy or component |
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Enable all nodes hierarchy or component in scene |
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Unparent scene node |
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Parent all selected scene nodes to last selected node |
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Cycle through solid, wireframe and point rendering |
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Show/Hide LayerEditor |
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Focus on selected object (LookAt) |
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Delete node or component |
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Smart Duplicate (note: select one of axises on gizmo to show direction for next instance) |
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View Closer selected node(s) |
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Source: Urho3d.io
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Was ist Ihr Lieblings-Hotkey für Urho3D Editor ? Habt ihr dazu nützliche Tipps? Informieren Sie unten andere Benutzer darüber.
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