|
Left |
||
|
Right |
||
|
Jump |
||
|
Scoreboard |
||
or
|
|||
|
Roll right |
||
|
Roll Right |
||
|
Reload |
||
|
Move Backwards |
||
|
Strafe left |
||
|
Move Left |
||
|
Strafe Left |
||
|
Turn Left |
||
|
Roll left |
||
|
Roll Left |
||
|
Strafe right |
||
|
Move Right |
||
|
Strafe Right |
||
|
Turn Right |
||
|
Move Forward |
||
|
Brake |
||
or
|
|||
|
Map |
||
or
|
|||
or
|
|||
|
Sprint |
||
|
Crouch |
||
Look |
|||
View |
|||
Look |
|||
|
Yes |
||
|
Stop |
||
|
No |
||
|
Forward |
||
|
Exit |
||
|
Strafe up |
||
|
Strafe Up |
||
|
ui_CIEVALaunch |
||
|
Horn |
||
|
Scanning Mode (Toggle) |
||
|
Toggle E.S.P. on / off |
||
|
Lean Right |
||
|
Flight / Systems Ready |
||
|
Cycle Selection - Forward |
||
|
Holster Weapon |
||
|
Flight / Systems Ready |
||
|
Interaction Mode |
||
|
Throttle back |
||
|
[PH] Turret - Speed Limiter - Decrease (rel) |
||
|
Strafe Backward |
||
|
ui_CIEVAPushBack |
||
|
Drive Backward |
||
|
MFD Down |
||
|
Cruise Control (Toggle) |
||
|
Recenter Turret (Hold) |
||
|
@ui_Consumable_QuickSelectRadialMenu |
||
|
MFD Left |
||
|
Toggle Turret Mouse Movement (VJoy, FSP style) |
||
or
|
|||
Advertisement |
|||
|
Lean Left |
||
|
Chat Window Focus |
||
|
MFD Right |
||
|
Mining Mode (Toggle) |
||
|
Cycle Lock - In View - Forward |
||
|
Cycle Lock - In View - Under Reticle |
||
|
Toggle desired impact point |
||
|
Flashlight (Toggle) |
||
|
Throttle forward |
||
|
[PH] Turret - Speed Limiter - Increase (rel) |
||
|
Strafe Forward |
||
|
@ui_CIEVAPushForward |
||
|
Drive Forward |
||
|
MFD Up |
||
|
mobiGlas (Toggle) |
||
or
|
|||
or
|
|||
|
Spacebrake |
||
|
Prone |
||
|
Re-spawn |
||
|
Pin Index 1 - Lock / Unlock Pinned Target |
||
|
Select Sidearm |
||
|
Spectator Camera Lock Target |
||
|
Weapon Select Radial Menu |
||
|
Freelook (Hold) |
||
|
Free View Camera (Hold) |
||
|
Freelook (Hold) |
||
or
|
|||
|
Advanced Camera Controls Modifier (Hold) |
||
|
Decoupled mode (Toggle) |
||
|
Change Fire Mode |
||
|
@ui_CI_MGV_ToggleBreakOnIdle |
||
|
Increase power to weapons |
||
|
Set power to weapons max |
||
|
Increase Priority - Thrusters |
||
|
Pin Index 2 - Lock / Unlock Pinned Target |
||
|
Select Primary Weapon |
||
|
Weapon Select Radial Menu |
||
|
Toggle Power - Thrusters |
||
|
Personal Commodity Inventory (Toggle) |
||
|
Toggle Power - Weapons |
||
Activate Scanning |
|||
Fire Mining Laser (Toggle) |
|||
Fire Weapon Group 1 |
|||
Launch missiles |
|||
Firearm - Attack |
|||
Melee - Attack Light Left |
|||
(hold) Melee - Attack Heavy Left |
|||
(hold) Melee - Block |
|||
Throw - Overarm & Two-Handed |
|||
Firearm - Attack |
|||
Port Modification Interact |
|||
Fire Weapon Group 1 |
|||
Primary Fire |
|||
Spectator Camera Target (Previous) |
|||
Activate Inner Thought |
|||
|
Quantum Travel System (Toggle) |
||
|
Quantum Drive |
||
|
Weapon fire mode |
||
|
Cycle fire mode (staggered / combined) |
||
|
Spectator Camera HUD (Toggle) |
||
|
Cycle Gimbal Assist / Standard Gimbal / Gimbal Lock modes |
||
|
Increase number of armed missiles |
||
|
Turret Gyro Stabilization (Toggle) |
||
|
Throwable Select Radial Menu |
||
|
Headlights toggle |
||
|
Decoy - Launch Burst (tap), Set and Launch Burst (Hold) |
||
|
Pin Index 3 - Lock / Unlock Pinned Target |
||
Scanning Radar Ping |
|||
Switch Mining Laser |
|||
Fire Weapon Group 2 |
|||
Cycle next missile type |
|||
Melee - Attack Light Right |
|||
(hold) Melee - Attack Heavy Right |
|||
Throw - Underarm |
|||
Aim Down Sight |
|||
|
Select Secondary Weapon |
||
Fire Weapon Group 2 |
|||
Secondary Fire |
|||
Spectator Camera Target (Next) |
|||
Activate Inner Thought |
|||
@ui_CICameraOrbit |
|||
|
Weapon Select Radial Menu |
||
|
X Offset Positive |
||
|
Y Offset Positive |
||
|
Y Offset Positive/ Spectator Freecam Focal Point Forward |
||
|
Y Offset Negative / Spectator Freecam Focal Point Backward |
||
|
@ui_ClDockToggleView |
||
|
Remove All Pinned Targets |
||
|
Toggle Power - Shields |
||
|
Toggle VTOL |
What is your favorite Star Citizen hotkey? Do you have any useful tips for it? Let other users know below.
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