Extended Mapedit keyboard shortcuts 

Extended Mapedit  

Zeynel -
3 years ago
- Shortcuts
0
Esc

Open main menu

0
;

Rotate highlighted group of sprites

0
or :
0
↑  Shift + ;

Rotate highlighted group of sprites (finer step)

0
or ↑  Shift + :
0
Ctrl + ;

Rotate highlighted group of sprites (finest step)

0
or Ctrl + :
0
K

Kinetic sprite / wall movement

0
Home

Toggle preview mode on and off

0
Ctrl + Home

Search for object number

0
F12

Toggle beeps on and off

0
U

Toggle underwater sector status

0
Ctrl + U

Set selected visibility for all sectors

0
Ctrl + O

(while pointing at wall or sector) Toggle textures alignment of all walls of that sector

0
↑  Shift + G

Change grid size

0
Ctrl + ↑  Shift + G

Toggle grid lock on and off

0
M

Masking walls

0
X

Auto-slope

0
R

Sprite orientation

0
1

One side flag

0
P + ↑  Shift

Cycle through palookups

0
Left Alt + X

Disable auto-slopes for all highlighted walls

0
Ctrl + B

Toggle blocking walls to block move on and off

0
Ctrl + Alt + P

(aim in parallax sector) Cycle tiles from 1 to 32 in the parallax sky

0
Ctrl + I

Toggle showing of all invisible sprites

0
[

Change sprite slope

0
or ]
Note: To make sprite sloped, it must be floor oriented first.
0
F5

Go to 2D mode to edit object properties

0
or F6
0
Ctrl + F5

Go to Sector Lighting Settings directly

0
Alt + S

Game objects menu

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Alt + L

(point at any floor) Enable global floor shade for all paralaxed ceilings

To disable global floor shade, just point at any unhighlighted ceiling.
0
/

Reset panning, offset and repeats

0
Num 7

Change repeats and panning in X and Y directions at once

0
or Num 9
0
↑  Shift + Num 7

Change repeats and panning in X and Y directions at once, with finer step

0
or ↑  Shift + Num 9

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Drawing path: It is useful if you'd like to use Path Sectors or dude patrolling in your maps.
First create Path Marker sprite using Game Object menu or sprite edit dialog and press Tab to copy it in clipboard. Then press S to insert new sprite which will be turned in path marker automatically.
The previous path marker will be automatically connected with the new one. Repeatedly press S to continue path drawing or press Tab on something else to stop.
0
Num -

Change radius of Ambient Sound by 20

0
or Num +
0
Ctrl + Num -

Change radius of Ambient Sound by 20 - Just change first radius

0
or Ctrl + Num +
0
↑  Shift + Num -

Change radius of Ambient Sound by 20 - Just change second radius

0
or ↑  Shift + Num +
0
Ctrl + G

Toggle auto-grid. It changes grid size while zooming

0
↑  Shift + G

Enable dense grid

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F10

Listen defined sounds

In case of sprites that have multiple sounds set, just press F10 repeatedly to listen sound one by one.
0
↑  Shift + S

Game objects menu

0
Right Alt

Highlight sectors

0
↑  Shift

Highlight walls

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Alt + X

Disable auto-slope for all highlighted sectors

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Ctrl + F5

(on sector) Get directly to FX editing dialog

Edit dialog

0
F10

(while on "Message") Visually pick the message from selected episode file

0
F10

(while on a "Data" field) Gib type selection helper

0
Ctrl

(in dialog area) Show common x-properties

If it shows common when you need x-properties, you can press Alt to see it.
0
Del

(for number edit) Reset value to zero

0
~

(hold) Show XObject usage statistics in the status bar

0
Home

Enable preview mode

0
Esc

Disable preview mode

0
Home

(in preview mode) Disable preview mode

0
↑  Shift + Home

Change difficulty

3D mode only

0

Send CMD 2: State to object / kill enemy / pickup item / destroy the thing

0

Send CMD 0: Off to object

0

Send CMD 1: On to object

0
⤶ Enter

Change Z-Mode (Caps Lock duplicate)

0
S

Spawn an SEQ animation ID on the object you currently pointing. The seq file must be in the resource archive

2D mode only

0

Send CMD 2: State to object / kill enemy / pickup item / destroy the thing

0
Right Ctrl +

Send CMD 0: Off to object

0
↑   Right Shift +

Send CMD 1: On to object

0
E

Create an standard explosion. Can be useful for testing gib object's FX effects

Tile viewer
0

Select a tile

0

Open detail tile info window

0

Move mouse to the first row and hold right mouse button to scroll the tiles up

0

Move mouse to the last row and hold right mouse button to scroll the tiles down

Sprites
0

Hold to drag the sprite(s) you currently pointing at by XYZ axis. If sprite was placed on a wall, you may also hold right mouse button to align it according to that wall angle. It doesn't work for group of sprites though

0
+

Drag sprites only in Z axis

0

Press repeatedly when aiming in floors or ceilings to just rotate sprite in counter-clockwise order. Grid size and grid lock affects x/y dragging

Walls and sectors
0

Hold to raise the sector

0

Hold to lower the sector

Hold Shift for finer step or Ctrl to set Z of sector to the closest neighbor sector(s)
Highlighting objects
0

In 2D mode, highlight or unhighlight wall point or sprite

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↑   Left Shift +

Sectors highlighting process

0

In 3D mode, highlight an wall or sector for gradient shading. Press again on it to unhighlight

Usually, highlighted objects displays as pink colored. However sometimes it might display as normal (for example, after you applied the gradient shading). To show previously highlighted objects, continue holding right mouse button and press Ctrl.
0
Esc

Reset highlight

0

Clicking mouse on a sprite will add or remove it from standard highlight


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Program information

Program name: Extended Mapedit Extended Mapedit (General)

Web page: cruo.bloodgame.ru/xmapedit/#ma...

How easy to press shortcuts: 81%

More information >>

Shortcut count: 83

Platform detected: Windows or Linux

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