AutoCAD keyboard shortcuts 

AutoCAD    

Zeynel -
7 years ago
- Shortcuts
1
Ctrl + E

Toggle coordinate display

1
Ctrl + G

Toggle Grid

0
Ctrl + E

Cycle isometric planes

2
Ctrl + F

Toggle running object snaps

-1
Ctrl + H

Toggle Pick Style

0
Ctrl + ↑  Shift + H

Toggle Hide pallets

0
Ctrl + I

Toggle Coords

3
Ctrl + ↑  Shift + I

Toggle Infer Constraints

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2
Ctrl + 0

Clean Screen

0
Ctrl + 1

Property Palette

-2
Ctrl + 2

Design Center Palette

4
Ctrl + 3

Tool Palette

1
Ctrl + 4

Sheet Set Palette

1
Ctrl + 6

DBConnect Manager

-1
Ctrl + 7

Markup Set Manager Palette

2
Ctrl + 8

Quick Calc

0
Ctrl + 9

Command Line

0
Ctrl + N

New Drawing

0
Ctrl + S

Save drawing

0
Ctrl + O

Open drawing

1
Ctrl + P

Plot dialog box

0
Ctrl + Tab

Switch to next

3
Ctrl + ↑  Shift + Tab

Switch to previous drawing

1
Ctrl + Page Up

Switch to previous tab in current drawing

1
Ctrl + Page Down

Switch to next tab in current drawing

0
Ctrl + Q

Exit

0
Ctrl + A

Select all objects

1
F1

Display Help

1
F2

Toggle text screen

0
F3

Toggle object snap mode

1
F4

Toggle 3DOsnap

0
F5

Toggle Isoplane

-1
F6

Toggle Dynamic UCS

1
F7

Toggle grid mode

6
F8

Toggle ortho mode

0
F9

Toggle snap mode

1
F10

Toggle polar mode

1
F11

Toggle object snap tracking

0
F12

Toggle dynamic input mode

1
Ctrl + C

Copy object

0
Ctrl + X

Cut object

1
Ctrl + V

Paste object

8
Ctrl + ↑  Shift + C

Copy to clipboard with base point

0
Ctrl + ↑  Shift + V

Paste data as block

0
Ctrl + Z

Undo last action

0
Ctrl + Y

Redo last action

2
Ctrl + [

Cancel current command

0
or Ctrl + \
-1
or Esc
0
A

ARC / Creates an arc

0
A then D then C

ADCENTER / Manages and inserts content such as blocks, xrefs, and hatch patterns

1
A then A

AREA / Calculates the area and perimeter of objects or of defined areas

0
A then L

ALIGN / Aligns objects with other objects in 2D and 3D

-1
A then P

APPLOAD / Load Application

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1
A then R

ARRAY / Creates multiple copies of objects in a pattern

1
A then R then R

ACTRECORD / Starts the Action Recorder

0
A then R then M

ACTUSERMESSAGE / Inserts a user message into an action macro

0
A then R then U

ACTUSERINPUT / Pauses for user input in an action macro

1
A then R then S

ACTSTOP / Stops the Action Recorder and provides the option of saving the recorded actions to an action macro file

0
A then T then I

ATTIPEDIT / Changes the textual content of an attribute within a block

0
A then T then T

ATTDEF / Redefines a block and updates associated attributes

0
A then T then E

ATTEDIT / Changes attribute information in a block

0
B

BLOCK / Creates a block definition from selected objects

1
B then C

BCLOSE / Closes the Block Editor

0
B then E

BEDIT / Opens the block definition in the Block Editor

1
B then H

HATCH / Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill

0
B then O

BOUNDARY / Creates a region or a polyline from an enclosed area

0
B then R

BREAK / Breaks the selected object between two points

0
B then S

BSAVE / Saves the current block definition

0
B then V then S

BVSTATE / Creates, sets, or deletes a visibility state in a dynamic block

0
C then A then M

CAMERA / Sets a camera and target location to create and save a 3D perspective view of objects

1
C then B then A then R

CONSTRAINTBAR / A toolbar-like UI element that displays the available geometric constraints on an object

0
C then H

PROPERTIES / Controls properties of existing objects

0
C then H then A

CHAMFER / Bevels the edges of objects

0
C then H then K

CHECKSTANDARDS / Checks the current drawing for standards violations

0
C then L then I

COMMANDLINE / Displays the Command Line window

0
C then O then L

COLOR / Sets the color for new objects

1
C then O

COPY / Copies objects a specified distance in a specified direction

1
C then T

CTABLESTYLE / Sets the name of the current table style

0
C then U then B then E

NAVVCUBE / Controls the visibility and display properties of the ViewCube tool

0
C then Y then L

CYLINDER / Creates a 3D solid cylinder

0
A

ARC / Creates an arc

0
A then D then C

ADCENTER / Manages and inserts content such as blocks, xrefs, and hatch patterns

1
A then A

AREA / Calculates the area and perimeter of objects or of defined areas

0
A then L

ALIGN / Aligns objects with other objects in 2D and 3D

0
A then P

APPLOAD / Load Application

0
A then R

ARRAY / Creates multiple copies of objects in a pattern

0
A then R then R

ACTRECORD / Starts the Action Recorder

0
A then R then M

ACTUSERMESSAGE / Inserts a user message into an action macro

0
A then R then U

ACTUSERINPUT / Pauses for user input in an action macro

0
A then R then S

ACTSTOP / Stops the Action Recorder and provides the option of saving the recorded actions to an action macro file

0
A then T then I

ATTIPEDIT / Changes the textual content of an attribute within a block

0
A then T then T

ATTDEF / Redefines a block and updates associated attributes

0
A then T then E

ATTEDIT / Changes attribute information in a block

0
B

BLOCK / Creates a block definition from selected objects

0
B then C

BCLOSE / Closes the Block Editor

0
B then E

BEDIT / Opens the block definition in the Block Editor

0
B then H

HATCH / Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill

0
B then O

BOUNDARY / Creates a region or a polyline from an enclosed area

0
B then R

BREAK / Breaks the selected object between two points

0
B then S

BSAVE / Saves the current block definition

0
B then V then S

BVSTATE / Creates, sets, or deletes a visibility state in a dynamic block

0
C then A then M

CAMERA / Sets a camera and target location to create and save a 3D perspective view of objects

0
C then B then A then R

CONSTRAINTBAR / A toolbar-like UI element that displays the available geometric constraints on an object

0
C then H

PROPERTIES / Controls properties of existing objects

0
C then H then A

CHAMFER / Bevels the edges of objects

0
C then H then K

CHECKSTANDARDS / Checks the current drawing for standards violations

0
C then L then I

COMMANDLINE / Displays the Command Line window

0
C then O then L

COLOR / Sets the color for new objects

0
C then O

COPY / Copies objects a specified distance in a specified direction

0
C then T

CTABLESTYLE / Sets the name of the current table style

1
C then U then B then E

NAVVCUBE / Controls the visibility and display properties of the ViewCube tool

0
C then Y then L

CYLINDER / Creates a 3D solid cylinder

-1
D

DIMSTYLE / Creates and modifies dimension styles

0
D then A then N

DIMANGULAR / Creates an angular dimension

0
D then A then R

DIMARC / Creates an arc length dimension

0
D then B then A

DIMBASELINE / Creates a linear, angular, or ordinate dimension from the baseline of the previous or selected dimension

1
D then B then C

DBCONNECT / Provides an interface to external database tables

0
D then C then E

DIMCENTER / Creates the center mark or the centerlines of circles and arcs

0
D then C then O

DIMCONTINUE / Creates a dimension that starts from an extension line of a previously created dimension

0
D then C then O then N

DIMCONSTRAINT / Applies dimensional constraints to selected objects or points on objects

0
D then D then A

DIMDISASSOCIATE / Removes associativity from selected dimensions

0
D then D then I

DIMDIAMETER / Creates a diameter dimension for a circle or an arc

1
D then E then D

DIMEDIT / Edits dimension text and extension lines

0
D then I

DIST / Measures the distance and angle between two points

0
D then I then V

DIVIDE / Creates evenly spaced point objects or blocks along the length or perimeter of an object

0
D then J then L

DIMJOGLINE / Adds or removes a jog line on a linear or aligned dimension

-1
D then J then O

DIMJOGGED / Creates jogged dimensions for circles and arcs

0
D then L

DATALINK / The Data Link dialog box is displayed

0
D then L then U

DATALINKUPDATE / Updates data to or from an established external data link

0
D then O

DONUT / Creates a filled circle or a wide ring

0
D then O then R

DIMORDINATE / Creates ordinate dimensions

0
D then O then V

DIMOVERRIDE / Controls overrides of system variables used in selected dimensions

0
D then R

DRAWORDER / Changes the draw order of images and other objects

0
D then R then A

DIMRADIUS / Creates a radius dimension for a circle or an arc

0
D then R then E

DIMREASSOCIATE / Associates or re-associates selected dimensions to objects or points on objects

0
D then R then M

DRAWINGRECOVERY / Displays a list of drawing files that can be recovered after a program or system failure

1
D then S

DSETTINGS / Sets grid and snap, polar and object snap tracking, object snap modes, Dynamic Input, and Quick Properties

0
D then T

TEXT / Creates a single-line text object

0
D then V

DVIEW / Defines parallel projection or perspective views by using a camera and target

0
D then X

DATAEXTRACTION / Extracts drawing data and merges data from an external source to a data extraction table or external file

0
E

ERASE / Removes objects from a drawing


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Program information

Program name: AutoCAD AutoCAD (Imaging)

Web page: autodesk.com

Last update: 07.10.2020 6:34 UTC

How easy to press shortcuts: 63%

More information >>

Shortcut count: 310

Platform detected: Windows or Linux

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