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Toggle object snapping (you have to cancel current object, if you have selected any) |
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Toggle ground and surface snapping |
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Toggle workshop grid snapping |
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Toggle out-of-workshop timeout |
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Toggle storing clamped objects in workshop storage, when underlying object is scrapped or stored in workshop storage |
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Lock / unlock hightlighted object selection. While selection locked, no other object will be hightlighted, when your move your aim on it |
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Toggle "Place Everywhere" mode (if you enabled the toggle in config) |
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--
|
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Reset rotation angles X and Y to 0 |
||
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Remove 'tremor' effect |
||
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Move outlined object down |
||
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Move outlined object up |
||
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Move outlined object left |
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Move outlined object right |
||
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Move outlined object to player |
||
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Move outlined object from player |
||
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Scale down outlined object by 10% |
||
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Scale up outlined object by 10% |
||
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Reset scale of outlined object to 100% |
||
|
Decrease rotation angle step |
||
|
Increase rotation angle step |
||
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Decrease movement step |
||
|
Increase movement step |
||
--
|
|||
|
Turn object physics on (make it movable / droppable if possible) |
||
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Turn object physics on (make it static if possible) |
||
oder
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Increase scale step |
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Decrease scale step |
||
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Toggle extra objects selection |
||
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Change rotation axis |
||
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Undo last precise movement / rotation / scaling action |
||
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Store outlined object position, rotation and scale info |
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Set X, Y, Z position of stored info to outlined object |
||
oder
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oder
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Set X, Y, Z rotation angles of stored info to outlined object |
||
oder
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oder
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Set scale of stored info to outlined object |
||
|
Set all stored info to outlined object |
||
Source: Steamcommunity
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