UVLayout 2.11 keyboard shortcuts 

UVLayout 2.11    

Zeynel -
4 years ago
- Shortcuts
1

Rotate view

0

Rotate by 30 degrees

0

Pan

0

Zoom

0
or
+
0
or
1
Ctrl + Z

Undo

0
O

Toggle ortho/perspective projection

0
Num 5

Focus view onto polys under mouse pointer

0
or Home
0
or .
0
End

Focus view on shell under mouse pointer

1
or ,
0
G

Mark paint polys

-1
G then G

Mark fill polys

0
or Ctrl + G
0
↑  Shift + G

Unmark paint

0
↑  Shift + G then ↑  Shift + G

Unmark fill

0
or Ctrl + ↑  Shift + G
0
H

Hide polys menu

0
>

Auto save to UVL file

0
*G

menu

When you press the G key, a menu of extra options appears towards the bottom of the graphics window.
0
+

Click'n'drag the mouse to stretch a box over polys you want to mark

0
+

Click'n'drag the rightclick to stretch a box over polys you want to unmark

0
F

Mark polys facing the camera within a 100 degree arc

-1
↑  Shift + F

Mark polys facing the camera within a 180 degree arc

0
H

Hide all marked polys

-2
P

Pin the vertexes of all marked polys

0
↑  Shift + P

Unpin the vertexes of all marked polys

-1
S

Unmark marked polys, and vice versa

0
U

Unmark all marked poly

0
-

Shrink and grow marked region

0
or =
0
Home

Focus view on marked polys

0
⤶ Enter

Make the G menu go away

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When you press the H key, a menu of extra options appears towards the bottom of the graphics window.
0
+

Click'n'drag the mouse to stretch a box over polys you want to hide

0
+

Click'n'drag the mouse to stretch a box; all polys outside are hidden.

0
1

Hide all flattened polys

0
G

Hide all marked polys

0
H

Hide other shells

-1
P

Hide all unpicked shells

0
S

Hide all visible polys, and unhide all hidden polys

0
U

Make all polys visible

0
⤶ Enter

Make the H menu go away

0
U

Toggle/set UV edit view

0
or 1
0
F

Hold down to flatten shell

0
Space + F

Start continuous flatten

0
Space

Stop continuous flatten

0
↑  Shift + F

Bloat then reflatten

0
↑  Shift + B

Scale up then reflatten

0
↑  Shift + J

Randomize UVs

0
B

Flatten brush

0
-

Change brush size

0
or =

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0
C

Cut/weld seam

0
or W
0
↑  Shift + C

Cut tag an entire edge loop

0
C then C

Tag edge loops on distorted geometry

0
↑  Shift + W

Toggle weld edges

0
or W then W
0
Backspace

Unselect weld edges

0
M

Magnet snap weld edges, or snap a shell onto its mirror

0
or ↑  Shift + M
0
⤶ Enter

Attach/detach shells

0
↑  Shift + D

Undrop shell back to Ed space

0
D

Place shell underneath other shells

1
L

Toggle shell lock

0
T

Tag webbing edges

0
↑  Shift + T

Toggle webbing edges

-1
or T then T
0
Backspace

Unselect webbing edges

0
P

Toggle pin

0
P then P

Pin between two already pinned boundary points

0
↑  Shift + P

If pointer over a boundary point, pin between two already pinned boundary points or show pin box menu

0
Ctrl + P

Unpin all points in shell

0
  

Flip shell in U

0
  

Flip shell in V

0
↑  Shift +

Flip all shells with same flip state as shell under pointer

0
Ctrl + ↑  Shift +

Select all shells with same flip state as shell under pointer

0

Click to pick/unpick single shell

0
+

Click'n'drag to pick multiple shells

0

Click in empty space to unpick all shells

0
`

Toggle tile selection mode

0
Space +

Rotate picked shells or marked polys

0
Space +

Move picked shells or marked polys

0
Space +

Scale picked shells or marked polys

0
or Space +
+
1
Tab

Hold down for finer control

0
Ctrl +

Move single point

0
Ctrl + ↑  Shift +

Move connected points

0
↑  Shift +

Move points in circle

0
_

Change UV box size (i.e. Shift -/=)

0
or +
0
  

Aim pointer at empty space to move UV box in U direction

0
  

Aim pointer at empty space to move UV box in V direction %%

0
Tab

Hold down for finer control

0
A

Toggle horizontal/vertical snap anchor

0
↑  Shift + A

Turn off all anchors in shell

0
Ctrl +   

Aim pointer at edge to rotate shell so edge is horizontal

0
Ctrl +   

Arrow aim pointer at edge to rotate shell so edge is vertical

0
I

Tag straight edge - axis aligned

0
↑  Shift + I

Tag an entire edge loop

0
Backspace

Untag edge

0
Ctrl + I

On tagged edge - remove all 'I' tagged edges from shell. On untagged edge - 'I' tag all similarly oriented edges

0
K

Tag straight edge - unaligned

0
K

Toggle kink point

0
↑  Shift + K

Tag an entire edge loop

0
Backspace

Untag edge

0
Ctrl + K

On tagged edge - remove all 'K' tagged edges and points from shell. On untagged edge - 'K' tag all similarly oriented edges

-1
R

If topology allows, snap quads to an axis aligned grid. Otherwise, snaps boundary to an axis aligned rectangle

0
↑  Shift + R

Same as above, but the internal UVs are also aligned

When mouse pointer is aimed at shell boundary points:
0
S

Toggle stack marker

0
S then S

Straighten between two stack markers

0
or ↑  Shift + S
When mouse pointer is aimed at shell interior polys:
0
S

Copy UVs from light to dark mirror polys

0
↑  Shift + S

Swap light and dark mirror polys

When Brush Local Scale selected

0
4

Scale polys up

0
5

Scale polys down %%

0
4 + 5

Reset local scaling

When Brush Pin selected

0
4

Push UVs out and pin

0
5

Pull UVs in and pin

0
6

Smooth UVs and pin

0
4 + 5

Unpin

0
E

Toggle/set 3D edit view

0
or 2
0
C

Cut/weld seam

0
or W
0
↑  Shift + C

Cut/weld extended

0
or ↑  Shift + W
0
Backspace

Unselect cut edges

0
⤶ Enter

Detach or split shell

0
D

Drop shell into UV space

0
↑  Shift + D

Reattach shell

0
↑  Shift + S

Split shell, or tag symmetry plane

0
R

Mark revolved polys suited to rectangular flattening

0
↑  Shift + R

Mark adjoined quads suited to grid flattening

0
3

Toggle/set 3D texture view

0
C

Cut/weld seam


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Program information

Program name: UVLayout 2.11 UVLayout 2.11 (Imaging)

Web page: uvlayout.com

How easy to press shortcuts: 87%

More information >>

Shortcut count: 150

Platform detected: Windows or Linux

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