UVLayout 2.11 keyboard shortcuts

UVLayout 2.11  

Zeynel -
4 years ago
- Shortcuts

The hotkeys of UVLayout are case-sensitive. This means that if you accidentally turn Caps Lock on, most functions will not work correctly. A warning message will appear in the 3D window if you have Caps Lock on.

1

Rotate view

0

Rotate by 30 degrees

0

Pan

0

Zoom

0
or
+
0
or
1
Ctrl + Z

Undo

0
O

Toggle ortho/perspective projection

0
Num 5

Focus view onto polys under mouse pointer

0
or Home
0
or .
0
End

Focus view on shell under mouse pointer

1
or ,
0
G

Mark paint polys

-1
G then G

Mark fill polys

0
or Ctrl + G
0
↑  Shift + G

Unmark paint

0
↑  Shift + G then ↑  Shift + G

Unmark fill

0
or Ctrl + ↑  Shift + G
0
H

Hide polys menu

0
>

Auto save to UVL file

0
*G

menu

When you press the G key, a menu of extra options appears towards the bottom of the graphics window.
0
+

Click'n'drag the mouse to stretch a box over polys you want to mark

0
+

Click'n'drag the rightclick to stretch a box over polys you want to unmark

0
F

Mark polys facing the camera within a 100 degree arc

-1
↑  Shift + F

Mark polys facing the camera within a 180 degree arc

0
H

Hide all marked polys

-2
P

Pin the vertexes of all marked polys

0
↑  Shift + P

Unpin the vertexes of all marked polys

-1
S

Unmark marked polys, and vice versa

0
U

Unmark all marked poly

0
-

Shrink and grow marked region

0
or =
0
Home

Focus view on marked polys

0
⤶ Enter

Make the G menu go away

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When you press the H key, a menu of extra options appears towards the bottom of the graphics window.
0
+

Click'n'drag the mouse to stretch a box over polys you want to hide

0
+

Click'n'drag the mouse to stretch a box; all polys outside are hidden.

0
1

Hide all flattened polys

0
G

Hide all marked polys

0
H

Hide other shells

-1
P

Hide all unpicked shells

0
S

Hide all visible polys, and unhide all hidden polys

0
U

Make all polys visible

0
⤶ Enter

Make the H menu go away

0
U

Toggle/set UV edit view

0
or 1
0
F

Hold down to flatten shell

0
Space + F

Start continuous flatten

0
Space

Stop continuous flatten

0
↑  Shift + F

Bloat then reflatten

0
↑  Shift + B

Scale up then reflatten

0
↑  Shift + J

Randomize UVs

0
B

Flatten brush

0
-

Change brush size

0
or =

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0
C

Cut/weld seam

0
or W
0
↑  Shift + C

Cut tag an entire edge loop

0
C then C

Tag edge loops on distorted geometry

0
↑  Shift + W

Toggle weld edges

0
or W then W
0
Backspace

Unselect weld edges

0
M

Magnet snap weld edges, or snap a shell onto its mirror

0
or ↑  Shift + M
0
⤶ Enter

Attach/detach shells

0
↑  Shift + D

Undrop shell back to Ed space

0
D

Place shell underneath other shells

1
L

Toggle shell lock

0
T

Tag webbing edges

0
↑  Shift + T

Toggle webbing edges

-1
or T then T
0
Backspace

Unselect webbing edges

0
P

Toggle pin

0
P then P

Pin between two already pinned boundary points

0
↑  Shift + P

If pointer over a boundary point, pin between two already pinned boundary points or show pin box menu

0
Ctrl + P

Unpin all points in shell

0
  

Flip shell in U

0
  

Flip shell in V

0
↑  Shift +

Flip all shells with same flip state as shell under pointer

0
Ctrl + ↑  Shift +

Select all shells with same flip state as shell under pointer

0

Click to pick/unpick single shell

0
+

Click'n'drag to pick multiple shells

0

Click in empty space to unpick all shells

0
`

Toggle tile selection mode

0
Space +

Rotate picked shells or marked polys

0
Space +

Move picked shells or marked polys

0
Space +

Scale picked shells or marked polys

0
or Space +
+
0
Tab

Hold down for finer control

0
Ctrl +

Move single point

0
Ctrl + ↑  Shift +

Move connected points

0
↑  Shift +

Move points in circle

0
_

Change UV box size (i.e. Shift -/=)

0
or +
0
  

Aim pointer at empty space to move UV box in U direction

0
  

Aim pointer at empty space to move UV box in V direction %%

0
Tab

Hold down for finer control

0
A

Toggle horizontal/vertical snap anchor

0
↑  Shift + A

Turn off all anchors in shell

0
Ctrl +   

Aim pointer at edge to rotate shell so edge is horizontal

0
Ctrl +   

Arrow aim pointer at edge to rotate shell so edge is vertical

0
I

Tag straight edge - axis aligned

0
↑  Shift + I

Tag an entire edge loop

0
Backspace

Untag edge

0
Ctrl + I

On tagged edge - remove all 'I' tagged edges from shell. On untagged edge - 'I' tag all similarly oriented edges

0
K

Tag straight edge - unaligned

0
K

Toggle kink point

0
↑  Shift + K

Tag an entire edge loop

0
Backspace

Untag edge

0
Ctrl + K

On tagged edge - remove all 'K' tagged edges and points from shell. On untagged edge - 'K' tag all similarly oriented edges

-1
R

If topology allows, snap quads to an axis aligned grid. Otherwise, snaps boundary to an axis aligned rectangle

0
↑  Shift + R

Same as above, but the internal UVs are also aligned

When mouse pointer is aimed at shell boundary points:
0
S

Toggle stack marker

0
S then S

Straighten between two stack markers

0
or ↑  Shift + S
When mouse pointer is aimed at shell interior polys:
0
S

Copy UVs from light to dark mirror polys

0
↑  Shift + S

Swap light and dark mirror polys

When Brush Local Scale selected

0
4

Scale polys up

0
5

Scale polys down %%

0
4 + 5

Reset local scaling

When Brush Pin selected

0
4

Push UVs out and pin

0
5

Pull UVs in and pin

0
6

Smooth UVs and pin

0
4 + 5

Unpin

0
E

Toggle/set 3D edit view

0
or 2
0
C

Cut/weld seam

0
or W
0
↑  Shift + C

Cut/weld extended

0
or ↑  Shift + W
0
Backspace

Unselect cut edges

0
⤶ Enter

Detach or split shell

0
D

Drop shell into UV space

0
↑  Shift + D

Reattach shell

0
↑  Shift + S

Split shell, or tag symmetry plane

0
R

Mark revolved polys suited to rectangular flattening

0
↑  Shift + R

Mark adjoined quads suited to grid flattening

0
3

Toggle/set 3D texture view

0
C

Cut/weld seam

0
or W
0
↑  Shift + W

Toggle weld edges

0
Backspace

Unselect weld edges

0
T

Cycle through textures

1
-

Scale texture

0
=Scale

texture

0
↑  Shift +

Click to pick/unpick single shell

0
↑  Shift +
+

Click'n'drag to pick multiple shells

0
↑  Shift +

Click in empty space to unpick all shells

0
↑  Shift +

Move Trace texture over surface. Must have both a 3D view and a UV view open using split panes

0
S

Toggle smooth shading for SUBD surfaces


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Program information

Program name: UVLayout 2.11 UVLayout 2.11 (Imaging)

UVLayout is a software used to create and edit UV texture coordinates for 3D polymeshes and subdivision surfaces. It helps texture artists with tools for producing high quality low distortion UVs in less time.

Web page: uvlayout.com

How easy to press shortcuts: 87%

More information >>

Shortcut count: 150

Platform detected: Windows or Linux

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