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Block |
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Flip tile |
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Hitscan |
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Maskable wall, toggle on/off |
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Maskable wall one-sided, toggle on/off |
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Orientation, toggle pegged to floor/ceiling |
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Select tile (more info at bottom of page) |
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Flip tile, cycle through x,xy,y,normal |
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Align tiles |
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First wall |
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Align sector to this wall (for dynamic slope) |
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One-way flag |
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Bottom swap flag |
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Set palette, enter value (1-14) |
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Decrease Xrepeat |
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Increase Xrepeat |
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Decrease Yrepeat |
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Increase Yrepeat |
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Decrease Xpanning |
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Increase Xpanning |
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Decrease Ypanning |
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Increase Ypanning |
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Tile pan and repeat reset |
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Shade darker |
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Shade lighter |
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Shade reset |
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Shade maximum |
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Light maximum |
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Block |
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Detail level, enter value |
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Clip distance |
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Flip tile, cycle through x,xy,y,normal |
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Hit tag |
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Invisibility, toggle on/off |
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Shade equalizer (?) |
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Push sprite to nearest wall |
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Rotate, cycle through wall, floor, face type |
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Insert sprite |
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Translucency, cycle through 3 types |
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Select tile (look at Tile selection header for more information) |
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Reset x/y repeat |
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One-sided flag, toggle on/off |
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Insert sprite from menu |
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Delete sprite |
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Set palette, enter value (1-14) |
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Hit tag |
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Angle, set wall, floor or enemy sprite angle |
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or
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Push sprite to ceiling |
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Push sprite to floor |
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Decrease Xrepeat |
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Increase Xrepeat |
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Decrease Yrepeat |
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Increase Yrepeat |
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Advertisement |
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Decrease Xoffset |
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Increase Xoffset |
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Decrease Yoffset |
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Increase Yoffset |
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Shade darker |
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Shade lighter |
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Shade reset |
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Shade maximum |
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Light maximum |
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Move around |
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Select tile |
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Go to tile, enter value |
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Go to first tile |
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Zoom in, less tiles per page but bigger |
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Zoom out, more tiles per page but smaller |
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Show previous /next amount of tiles |
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Go to all tiles screen |
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Toggle numbers off/on |
2D
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Rotate right |
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Rotate right fine step |
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Rotate left |
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Rotate left fine step |
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Stamp |
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Delete all contents and exit |
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Exit |
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3D
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Clean multiple sectors of Xproperties |
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Make more visible |
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Make less visible |
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In 3D mode, all selected sectors can be sloped and shaded simultaniously as well as changing the level of floors or ceilings (seperately).
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In 2D mode, it is possible to load a map and paste the selection into it.
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Move up/down through parameters |
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Increase/decrease value |
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Increase/decrease value by 10 |
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Enter numeric parameter value |
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Set/clear checkbox |
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Delete numeric value in decimal steps |
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Next available channel while cursor at RX/TX |
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Pre-listen sound while cursor in data field |
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Confirm changes and exit |
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Exit without changes |
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Source: baitd.bloodgame.ru
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What is your favorite Mapedit (Blood) hotkey? Do you have any useful tips for it? Let other users know below.
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