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Zoom in |
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|
Zoom out |
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Zoom out slow (when zoomed in over halfway) |
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|
Move white arrow |
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Strafe left |
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|
Strafe right |
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|
Position brown arrow (player start) |
||
|
Grid size, cycle through sizes |
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Grid locking toggle off/on |
||
|
Trace outgoing trigger from this sector |
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|
Trace outgoing trigger from this wall/sprite |
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|
Trace incoming trigger to this sector |
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|
Trace incoming trigger to this wall/sprite |
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Screenshot |
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Dialog screen for sector properties |
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Dialog screen for wall/sprite properties |
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Display sector properties |
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Display wall/sprite properties |
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|
Select group of nodes, hold key and use mouse to draw box, then hold a node and move. Press Right Shift again to exit |
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Group sectors |
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Micro scroll right |
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Micro scroll left |
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Micro scroll down |
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|
Micro scroll up |
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Toggle display of tags |
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|
Switch to 3D mode |
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Locate sprite# |
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|
Displays the maximum size of all X-objects |
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Menu |
|
Draw nodes to create a sector |
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Delete last node while creating sector |
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|
Join sector with adjacent one |
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Hi-tag, enter value |
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|
Create split sector |
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|
Lo-tag (same as Type#), enter value |
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|
Set ceiling and floor palette |
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Display properties |
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|
Delete white sector or turn a red sector into a white one (null-space) |
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Block red wall |
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|
Block red wall one-side |
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|
Create circle half from wall, mouse sets diameter, |
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|
Mark wall, cycle through blue/green/off |
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|
Maskable wall, only set (remove in 3D) |
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Set first wall |
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|
Create red sector |
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Hi-tag, enter value |
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|
Lo-tag (same as Type#), enter value |
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|
Align sector to this wall (for dynamic slope) |
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Check highlighted line pointers |
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|
Insert node |
|
Block |
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|
Sprite detail level, enter value |
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Sprite status list, enter value |
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Invisibility, toggle on/off |
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Mark sprite, cycle through blue/green/off |
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Push sprite to nearest wall |
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|
Insert sprite |
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|
Delete sprite |
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|
Hitscan |
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|
Hi-tag, set value |
||
|
Lo-tag (same as Type#), set value |
||
|
Set angle (0-2047) |
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or
|
|||
|
Set angle fine step (0-2047) |
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or
|
|||
|
Set angle (0-32767 and negative) |
||
or
|
|||
|
Set angle fine step (0-32767 and negative) |
||
or
|
|
Jump |
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|
Crouch |
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|
Jump higher |
||
|
Crouch lower |
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|
Pan down |
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|
Pan up |
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|
Move |
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|
Move faster |
||
|
Strafe |
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Strafe left |
||
|
Strafe right |
||
|
Depth cueing |
||
or
|
|||
|
Gamma correction |
||
or
|
|||
|
Copy tile+shade+Xsector/Xwall properties |
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|
Paste tile+shade+palette |
||
|
Paste tile |
||
|
Paste shade+palette |
||
|
Paste tile (all walls in sector) |
||
|
Paste shade (all walls in sector) |
||
|
Paste Xsector/Xwall properties |
||
|
Set Zmode |
||
|
View fog, toggle on/off, palette must be 1 |
||
|
Set initial state, toggle on/off |
||
|
Check OFF state |
||
|
Check ON state |
||
|
Sector tricks |
||
Additional info: First select a group of sectors by drawing a box around it in 2D mode with Right Alt + Mouse. Example;
|
|||
- 10 small rectangular sectors are created and then selected with group box.
|
|||
- In 3D mode, while pointing at the ceiling, press F10.
|
|||
- Enter a value of 16 and click Step Height button.
|
|||
This will create a ceiling with steps of 16 units going up. If you need to reset, simply enter 0 as the value and press Step Height again. A positive value is always up, a negative is down.
|
|||
Same is valid with the Light Phase (if set) of multi sectors.
|
|||
|
Global panning, toggle off/on |
||
|
Beeps, toggle off/on |
||
|
Visibility, set all sectors to 0 |
||
|
Waveform, set lighting wave |
||
|
View palette, cycles through 5 palettes |
||
|
Options, see Sector Group heading |
||
|
Phase, set lighting phase |
||
or
|
|||
|
Amplitude, set lighting amplitude |
||
or
|
|||
|
Visibility, set sector visibility |
||
or
|
|
Expand, toggle on/off |
||
|
Flip tile, x in 4 directions |
||
|
Force floor shade, sky parallax must be set |
||
|
Parallax, toggle on/off |
||
|
Parallax type, cycle through 3 types |
||
|
Set palette, enter value (1-14) |
||
|
Relative, align texture with first wall |
||
|
Select Tile (more info at Tile Selection heading) |
||
|
Move floor/ceil up/down |
||
|
Move floor/ceil up/down fine step |
||
|
Align floor/ceiling level with adjacent floor |
||
|
Height off ceiling/floor, enter value |
||
|
Shade darker |
||
|
Shade lighter |
||
|
Shade reset |
||
|
Shade maximum |
||
|
Light maximum |
||
|
Set intial state, on/off |
||
|
Check OFF state (if set) |
||
|
Check ON state (if set) |
||
|
Set OFF state |
||
|
Set ON state |
||
|
Slope down |
||
|
Slope up |
||
|
Slope down fine step |
||
|
Slope up fine step |
||
|
Slope reset |
||
|
Pan west |
||
|
Pan east |
||
|
Pan north |
||
|
Pan south |
||
|
Pan reset |
|
Block |
||
|
Flip tile |
||
|
Hitscan |
||
|
Maskable wall, toggle on/off |
||
|
Maskable wall one-sided, toggle on/off |
||
|
Orientation, toggle pegged to floor/ceiling |
||
|
Select tile (more info at bottom of page) |
||
|
Flip tile, cycle through x,xy,y,normal |
||
|
Align tiles |
||
|
First wall |
||
|
Align sector to this wall (for dynamic slope) |
||
|
One-way flag |
||
|
Bottom swap flag |
||
|
Set palette, enter value (1-14) |
||
|
Decrease Xrepeat |
||
|
Increase Xrepeat |
||
|
Decrease Yrepeat |
||
|
Increase Yrepeat |
||
|
Decrease Xpanning |
||
|
Increase Xpanning |
||
|
Decrease Ypanning |
||
|
Increase Ypanning |
||
|
Tile pan and repeat reset |
||
|
Shade darker |
||
|
Shade lighter |
||
|
Shade reset |
||
|
Shade maximum |
||
|
Light maximum |
|
Block |
||
|
Detail level, enter value |
||
|
Clip distance |
||
|
Flip tile, cycle through x,xy,y,normal |
||
|
Hit tag |
||
|
Invisibility, toggle on/off |
||
|
Shade equalizer (?) |
||
|
Push sprite to nearest wall |
||
|
Rotate, cycle through wall, floor, face type |
||
|
Insert sprite |
||
|
Translucency, cycle through 3 types |
||
|
Select tile (look at Tile selection header for more information) |
||
|
Reset x/y repeat |
||
|
One-sided flag, toggle on/off |
||
|
Insert sprite from menu |
||
|
Delete sprite |
||
|
Set palette, enter value (1-14) |
||
|
Hit tag |
||
|
Angle, set wall, floor or enemy sprite angle |
||
or
|
|||
|
Push sprite to ceiling |
||
|
Push sprite to floor |
||
|
Decrease Xrepeat |
||
|
Increase Xrepeat |
||
|
Decrease Yrepeat |
||
|
Increase Yrepeat |
||
|
Decrease Xoffset |
||
|
Increase Xoffset |
||
|
Decrease Yoffset |
||
|
Increase Yoffset |
||
|
Shade darker |
||
|
Shade lighter |
||
|
Shade reset |
||
|
Shade maximum |
||
|
Light maximum |
|
Move around |
||
|
Select tile |
||
|
Go to tile, enter value |
||
|
Go to first tile |
||
|
Zoom in, less tiles per page but bigger |
||
|
Zoom out, more tiles per page but smaller |
||
|
Show previous /next amount of tiles |
||
|
Go to all tiles screen |
||
|
Toggle numbers off/on |
2D
|
|||
|
Rotate right |
||
|
Rotate right fine step |
||
|
Rotate left |
||
|
Rotate left fine step |
||
|
Stamp |
||
|
Delete all contents and exit |
||
|
Exit |
||
3D
|
|||
|
Clean multiple sectors of Xproperties |
||
|
Make more visible |
||
|
Make less visible |
||
In 3D mode, all selected sectors can be sloped and shaded simultaniously as well as changing the level of floors or ceilings (seperately).
|
|||
In 2D mode, it is possible to load a map and paste the selection into it.
|
|
Move up/down through parameters |
||
|
Increase/decrease value |
||
|
Increase/decrease value by 10 |
||
|
Enter numeric parameter value |
||
|
Set/clear checkbox |
||
|
Delete numeric value in decimal steps |
||
|
Next available channel while cursor at RX/TX |
||
|
Pre-listen sound while cursor in data field |
||
|
Confirm changes and exit |
||
|
Exit without changes |
||
Source: baitd.bloodgame.ru
|