Mapedit (Blood) keyboard shortcuts

Mapedit (Blood)  

Zeynel Abidin Öztürk -
11 months ago
- Shortcuts

Even though game is quite old as of 2021, many maps and mods are developed by the community. There is another map editor called XMapedit, and it may be better, but we haven't tried it. What I know is it may not open all maps. If you'd like to stick to original Mapedit, you'll need these shortcuts.

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A

Zoom in

0
Z

Zoom out

0
A + Z

Zoom out slow (when zoomed in over halfway)

0

Move white arrow

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Num 7

Strafe left

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Num 9

Strafe right

0
Scroll Lock

Position brown arrow (player start)

0
G

Grid size, cycle through sizes

0
L

Grid locking toggle off/on

0
F7

Trace outgoing trigger from this sector

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F8

Trace outgoing trigger from this wall/sprite

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Alt + F7

Trace incoming trigger to this sector

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Alt + F8

Trace incoming trigger to this wall/sprite

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F12

Screenshot

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Alt + F5

Dialog screen for sector properties

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Alt + F6

Dialog screen for wall/sprite properties

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F5

Display sector properties

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F6

Display wall/sprite properties

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↑   Right Shift +

Select group of nodes, hold key and use mouse to draw box, then hold a node and move. Press Right Shift again to exit

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Right Alt +

Group sectors

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Alt + F1

Micro scroll right

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Alt + F2

Micro scroll left

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Alt + F3

Micro scroll down

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Alt + F4

Micro scroll up

0
Ctrl + T

Toggle display of tags

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Num Enter

Switch to 3D mode

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Ctrl + Home

Locate sprite#

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Num Lock

Displays the maximum size of all X-objects

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Esc

Menu

0
Space

Draw nodes to create a sector

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Backspace

Delete last node while creating sector

0
J

Join sector with adjacent one

0
H

Hi-tag, enter value

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Alt + S

Create split sector

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T

Lo-tag (same as Type#), enter value

0
P

Set ceiling and floor palette

0
Tab

Display properties

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Right Ctrl + Del

Delete white sector or turn a red sector into a white one (null-space)

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B

Block red wall

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↑   Shift + B

Block red wall one-side

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C

Create circle half from wall, mouse sets diameter, plus/- to increase/decrease the amount of nodes

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K

Mark wall, cycle through blue/green/off

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M

Maskable wall, only set (remove in 3D)

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Alt + F

Set first wall

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Alt + S

Create red sector

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Alt + H

Hi-tag, enter value

0
Alt + T

Lo-tag (same as Type#), enter value

0
Alt + X

Align sector to this wall (for dynamic slope)

0
⤶ Enter

Check highlighted line pointers

0
Insert

Insert node

0
B

Block

0
D

Sprite detail level, enter value

0
E

Sprite status list, enter value

0
I

Invisibility, toggle on/off

0
K

Mark sprite, cycle through blue/green/off

0
O

Push sprite to nearest wall

0
S

Insert sprite

0
Del

Delete sprite

0
Ctrl + H

Hitscan

0
Alt + H

Hi-tag, set value

0
Alt + T

Lo-tag (same as Type#), set value

0
<

Set angle (0-2047)

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or >
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↑   Shift + <

Set angle fine step (0-2047)

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or ↑   Shift + >
0
[

Set angle (0-32767 and negative)

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or ]
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↑   Shift + {

Set angle fine step (0-32767 and negative)

0
or ↑   Shift + ]
0
A

Jump

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Z

Crouch

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↑   Shift + A

Jump higher

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↑   Shift + Z

Crouch lower

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Ctrl + A

Pan down

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Ctrl + Z

Pan up

0

Move

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↑   Shift +

Move faster

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↑   Shift +

Strafe

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Num 7

Strafe left

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Num 9

Strafe right

0
D + +

Depth cueing

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or D + -
0
G + +

Gamma correction

0
or G + -
0
Tab

Copy tile+shade+Xsector/Xwall properties

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⤶ Enter

Paste tile+shade+palette

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Ctrl + ⤶ Enter

Paste tile

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↑   Shift + ⤶ Enter

Paste shade+palette

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Ctrl + Alt + ⤶ Enter

Paste tile (all walls in sector)

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Ctrl + ↑   Shift + ⤶ Enter

Paste shade (all walls in sector)

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Left Alt + ⤶ Enter

Paste Xsector/Xwall properties

0
⇪ Caps Lock

Set Zmode

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Ctrl + F

View fog, toggle on/off, palette must be 1

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F2

Set initial state, toggle on/off

0
F3

Check OFF state

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F4

Check ON state

0
F10

Sector tricks

Additional info: First select a group of sectors by drawing a box around it in 2D mode with Right Alt + Mouse. Example;
- 10 small rectangular sectors are created and then selected with group box.
- In 3D mode, while pointing at the ceiling, press F10.
- Enter a value of 16 and click Step Height button.
This will create a ceiling with steps of 16 units going up. If you need to reset, simply enter 0 as the value and press Step Height again. A positive value is always up, a negative is down.
Same is valid with the Light Phase (if set) of multi sectors.
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F11

Global panning, toggle off/on

0
F12

Beeps, toggle off/on

0
U

Visibility, set all sectors to 0

0
W

Waveform, set lighting wave

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Alt + G

View palette, cycles through 5 palettes

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Alt + O

Options, see Sector Group heading

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↑   Shift + +

Phase, set lighting phase

0
or ↑   Shift + -
0
Ctrl + +

Amplitude, set lighting amplitude

0
or Ctrl + -
0
Right Alt + +

Visibility, set sector visibility

0
or Right Alt + -
0
E

Expand, toggle on/off

0
F

Flip tile, x in 4 directions

0
L

Force floor shade, sky parallax must be set

0
P

Parallax, toggle on/off

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Ctrl + P

Parallax type, cycle through 3 types

0
Left Alt + P

Set palette, enter value (1-14)

0
R

Relative, align texture with first wall

0
V

Select Tile (more info at Tile Selection heading)

0
Page Up / Down

Move floor/ceil up/down

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Shift + Page Up / Down

Move floor/ceil up/down fine step

0
Ctrl + Page Up / Down

Align floor/ceiling level with adjacent floor

0
LAlt + Page Up / Down

Height off ceiling/floor, enter value

0
Num -

Shade darker

0
Num +

Shade lighter

0
Num 0

Shade reset

0
Ctrl + Num -

Shade maximum

0
Ctrl + Num +

Light maximum

0
F2

Set intial state, on/off

0
F3

Check OFF state (if set)

0
F4

Check ON state (if set)

0
Alt + F3

Set OFF state

0
Alt + F4

Set ON state

0
]

Slope down

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[

Slope up

0
↑   Shift + ]

Slope down fine step

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↑   Shift + [

Slope up fine step

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\

Slope reset

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Num 4

Pan west

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Num 6

Pan east

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Num 2

Pan north

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Num 8

Pan south

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/

Pan reset

0
B

Block

0
F

Flip tile

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H

Hitscan

0
M

Maskable wall, toggle on/off

0
↑   Right Shift + M

Maskable wall one-sided, toggle on/off

0
O

Orientation, toggle pegged to floor/ceiling

0
V

Select tile (more info at bottom of page)

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F

Flip tile, cycle through x,xy,y,normal

0
.

Align tiles

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Alt + F

First wall

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Alt + X

Align sector to this wall (for dynamic slope)

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1

One-way flag

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2

Bottom swap flag

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Left Alt + P

Set palette, enter value (1-14)

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Num 4

Decrease Xrepeat

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Num 6

Increase Xrepeat

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Num 2

Decrease Yrepeat

0
Num 8

Increase Yrepeat

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Ctrl + Num 4

Decrease Xpanning

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Ctrl + Num 6

Increase Xpanning

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Ctrl + Num 2

Decrease Ypanning

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Ctrl + Num 8

Increase Ypanning

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/

Tile pan and repeat reset

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Num -

Shade darker

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Num +

Shade lighter

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Num 0

Shade reset

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Ctrl + Num -

Shade maximum

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Ctrl + Num +

Light maximum

0
B

Block

0
D

Detail level, enter value

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Alt + D

Clip distance

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F

Flip tile, cycle through x,xy,y,normal

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H

Hit tag

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I

Invisibility, toggle on/off

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L

Shade equalizer (?)

0
O

Push sprite to nearest wall

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R

Rotate, cycle through wall, floor, face type

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S

Insert sprite

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T

Translucency, cycle through 3 types

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V

Select tile (look at Tile selection header for more information)

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/

Reset x/y repeat

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1

One-sided flag, toggle on/off

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Alt + S

Insert sprite from menu

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Del

Delete sprite

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Left Alt + P

Set palette, enter value (1-14)

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Ctrl + H

Hit tag

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<

Angle, set wall, floor or enemy sprite angle

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or >
0
Ctrl + Page Up

Push sprite to ceiling

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Ctrl + Page Down

Push sprite to floor

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Num 4

Decrease Xrepeat

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Num 6

Increase Xrepeat

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Num 2

Decrease Yrepeat

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Num 8

Increase Yrepeat

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Ctrl + Num 4

Decrease Xoffset

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Ctrl + Num 6

Increase Xoffset

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Ctrl + Num 2

Decrease Yoffset

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Ctrl + Num 8

Increase Yoffset

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Num -

Shade darker

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Num +

Shade lighter

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Num 0

Shade reset

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Ctrl + Num -

Shade maximum

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Ctrl + Num +

Light maximum

0

Move around

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⤶ Enter

Select tile

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G

Go to tile, enter value

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Home

Go to first tile

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Num /

Zoom in, less tiles per page but bigger

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Num *

Zoom out, more tiles per page but smaller

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Page Up / Down

Show previous /next amount of tiles

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V

Go to all tiles screen

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⇪ Caps Lock

Toggle numbers off/on

2D
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<

Rotate right

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↑   Shift + <

Rotate right fine step

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>

Rotate left

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↑   Shift + >

Rotate left fine step

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Insert

Stamp

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Ctrl + Del

Delete all contents and exit

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Right Alt

Exit

3D
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Alt + O

Clean multiple sectors of Xproperties

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Right Alt + +

Make more visible

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Right Alt + -

Make less visible

In 3D mode, all selected sectors can be sloped and shaded simultaniously as well as changing the level of floors or ceilings (seperately).
In 2D mode, it is possible to load a map and paste the selection into it.
0
  

Move up/down through parameters

0
  

Increase/decrease value

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Page Up / Down

Increase/decrease value by 10

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Num 0 - Num 9

Enter numeric parameter value

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Space

Set/clear checkbox

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Backspace

Delete numeric value in decimal steps

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F10

Next available channel while cursor at RX/TX

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F10

Pre-listen sound while cursor in data field

0
⤶ Enter

Confirm changes and exit

-1
Esc

Exit without changes


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Program information

Program name: Mapedit (Blood) Mapedit (Blood) (General)

Mapedit is the original level editor for the 1997 game Blood. It runs in DOS, so you'll need to run it within DOSBox to launch it under Windows.

Web page: blood-wiki.org/index.php/MapEd...

Last update: 12/25/2021 1:52 PM UTC

How easy to press shortcuts: 78%

More information >>

Updated: Updated program information. (3 updates.) 12/24/2021 3:41:36 PM New program added.
12/25/2021 2:50:30 PM Added some shortcuts.
12/25/2021 2:52:01 PM Updated program information.

Shortcut count: 233

Platform detected: Windows or Linux (not macOS)

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