|
Zoom in |
||
|
Zoom out |
||
|
Move |
||
|
Rotate right |
||
|
Rotate left |
||
|
Menu |
||
|
Jump |
||
|
Crouch |
||
|
Pan up |
||
|
Pan down |
||
|
Strafe |
||
|
Strafe left |
||
or
|
|||
|
Strafe right |
||
or
|
|||
|
Exit |
||
|
Draw nodes to create a sector |
||
|
Set/clear checkbox |
||
|
Exit without changes |
||
|
Display properties |
||
|
Copy tile+shade+Xsector/Xwall properties |
||
|
Sprite status list, enter value |
||
|
Expand, toggle on/off |
||
|
Relative, align texture with first wall |
||
|
Rotate, cycle through wall, floor, face type |
||
|
Insert sprite |
||
|
Flip tile, x in 4 directions |
||
|
Flip tile |
||
|
Flip tile, cycle through x,xy,y,normal |
||
or
|
|||
|
Insert sprite |
||
|
Create circle half from wall, mouse sets diameter, |
||
|
Check highlighted line pointers |
||
|
Paste tile+shade+palette |
||
|
Select tile |
||
|
Confirm changes and exit |
||
|
Sprite detail level, enter value |
||
|
Detail level, enter value |
||
|
Lo-tag (same as Type#), enter value |
||
|
Translucency, cycle through 3 types |
||
|
Maskable wall, only set (remove in 3D) |
||
|
Maskable wall, toggle on/off |
||
|
Waveform, set lighting wave |
||
|
One-way flag |
||
|
One-sided flag, toggle on/off |
||
|
Select Tile (more info at Tile Selection heading) |
||
|
Select tile (more info at bottom of page) |
||
|
Select tile (look at Tile selection header for more information) |
||
|
Go to all tiles screen |
||
|
Display sector properties |
||
|
Set initial state, toggle on/off |
||
|
Set intial state, on/off |
||
|
Bottom swap flag |
||
|
Delete sprite |
||
or
|
|||
|
Set ceiling and floor palette |
||
|
Parallax, toggle on/off |
||
|
Invisibility, toggle on/off |
||
or
|
|||
Advertisement |
|||
|
Block red wall |
||
|
Block |
||
or
|
|||
or
|
|||
|
Grid size, cycle through sizes |
||
|
Go to tile, enter value |
||
|
Grid locking toggle off/on |
||
|
Force floor shade, sky parallax must be set |
||
|
Shade equalizer (?) |
||
|
Hi-tag, enter value |
||
|
Hitscan |
||
|
Hit tag |
||
|
Check OFF state |
||
|
Check OFF state (if set) |
||
|
View fog, toggle on/off, palette must be 1 |
||
|
Push sprite to nearest wall |
||
|
Parallax type, cycle through 3 types |
||
|
Orientation, toggle pegged to floor/ceiling |
||
|
Push sprite to nearest wall |
||
|
Mark wall, cycle through blue/green/off |
||
|
Mark sprite, cycle through blue/green/off |
||
|
Check ON state |
||
|
Check ON state (if set) |
||
|
Display wall/sprite properties |
||
|
Join sector with adjacent one |
||
|
Go to first tile |
||
|
Trace outgoing trigger from this sector |
||
|
Trace outgoing trigger from this wall/sprite |
||
|
Toggle display of tags |
||
|
Delete last node while creating sector |
||
|
Delete numeric value in decimal steps |
||
|
Global panning, toggle off/on |
||
|
Move white arrow |
||
|
Move around |
||
|
Visibility, set all sectors to 0 |
||
|
Sector tricks |
||
|
Next available channel while cursor at RX/TX |
||
|
Pre-listen sound while cursor in data field |
||
|
Hitscan |
||
|
Hit tag |
||
|
Screenshot |
||
|
Beeps, toggle off/on |
||
|
Paste tile |
||
|
Pan reset |
||
|
Tile pan and repeat reset |
||
|
Reset x/y repeat |
||
|
Align tiles |
||
|
Set angle (0-32767 and negative) |
||
|
Amplitude, set lighting amplitude |
||
|
Slope up |
||
|
Paste shade+palette |
||
|
Set angle (0-32767 and negative) |
||
|
Slope down |
||
|
Amplitude, set lighting amplitude |
||
|
Locate sprite# |
||
|
Insert node |
||
|
Stamp |
||
|
Create split sector |
||
|
Create red sector |
||
|
Insert sprite from menu |
||
|
Micro scroll up |
||
|
Set ON state |
||
|
Increase/decrease value |
||
|
Move up/down through parameters |
||
|
Delete all contents and exit |
||
|
Jump higher |
||
|
Push sprite to floor |
||
|
Push sprite to ceiling |
||
|
Clip distance |
||
|
Move faster |
||
|
Set first wall |
||
|
First wall |
||
|
Lo-tag (same as Type#), enter value |
||
|
Lo-tag (same as Type#), set value |
||
|
Options, see Sector Group heading |
||
|
Clean multiple sectors of Xproperties |
||
|
Align sector to this wall (for dynamic slope) |
||
or
|
|||
|
Slope reset |
||
|
Pan west |
||
|
Decrease Xrepeat |
||
or
|
|||
|
Shade lighter |
||
or
|
|||
or
|
|||
|
Shade darker |
||
|
Pan north |
||
|
Decrease Yrepeat |
||
|
Shade darker |
||
|
Decrease Yrepeat |
||
|
Shade darker |
What is your favorite Mapedit (Blood) hotkey? Do you have any useful tips for it? Let other users know below.
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