AutoCAD keyboard shortcuts 

AutoCAD    

Zeynel -
7 years ago
- Shortcuts
0
N then S then H then O then T

NEWSHOT / Creates a named view with motion that is played back when viewed with ShowMotion

0
M then O

PROPERTIES / Controls properties of existing objects

0
M then E then A

MEASUREGEOM / Measures the distance, radius, angle, area, and volume of selected objects or sequence of points

0
M then L then C

MLEADERCOLLECT / Organizes selected multileaders that contain blocks into rows or columns, and displays the result with a single leader

0
R then E then G

REGION / Converts an object that encloses an area into a region object

0
R then R

RENDER / Creates a photorealistic or realistically shaded image of a 3D solid or surface model

0
S then H then A

SHADEMODE / Starts the VSCURRENT command

0
S then C

SCALE / Enlarges or reduces selected objects, keeping the proportions of the object the same after scaling

0
S then T then A

STANDARDS / Manages the association of standards files with drawings

0
T

MTEXT / Creates a multiline text object

0
P

PAN / Adds a parameter with grips to a dynamic block definition

0
OBJECTSELECTION + LIMIT

OPTIONS / Customizes the program settings

0
or OP
0
OPENPROJECT

SURFOFFSET / Creates a parallel surface or solid by setting an offset distance from a surface

0
P then E

PEDIT / Edits polylines and 3D polygon meshes

0
P then O then F then F

HIDEPALETTES / Hides currently displayed palettes (including the command line)

0
P then R then E

PREVIEW / Displays the drawing as it will be plotted

0
PRINT

PLOT / Plots a drawing to a plotter, printer, or file

0
Q then C

QUICKCALC / Opens the QuickCalc calculator

0
Q then S then A then V then E

QSAVE / Saves the current drawing

0
R then E then A

REGENALL / Regenerates the drawing and refreshes all viewports

0
X then A

XATTACH / Inserts a DWG file as an external reference (xref)

0
X then B

XBIND / Binds one or more definitions of named objects in an xref to the current drawing

0
X then C

XCLIP / Crops the display of a selected external reference or block reference to a specified boundary

0
X then L

XLINE / Creates a line of infinite length

0
V then S then M

VISUALSTYLES / Creates and modifies visual styles and applies a visual style to a viewport

0
Ctrl + \

Cancel current command

-1
Ctrl + H

Toggle Pick Style

-1
Ctrl + Tab

Switch to next

-1
F6

Toggle Dynamic UCS

-1
Esc

Cancel current command

-1
A then P

APPLOAD / Load Application

-1
D

DIMSTYLE / Creates and modifies dimension styles

-1
Ctrl + 7

Markup Set Manager Palette

-1
Q then V then D then C

QVDRAWINGCLOSE / Closes preview images of open drawings and layouts in a drawing

-1
I then O

INSERTOBJ / Inserts a linked or embedded object

-1
F then I

FILTER / Creates a list of requirements that an object must meet to be included in a selection set

-1
I then A then T

IMAGEATTACH / Inserts a reference to an image file

-1
I then N

INTERSECT / Creates a 3D solid, surface, or 2D region from overlapping solids, surfaces, or regions

-1
I then D

ID / Displays the UCS coordinate values of a specified location

-1
H then E

HATCHEDIT / Modifies an existing hatch or fill

-1
P then O

POINT / Creates a point object

-1
S then S then M

SHEETSET / Opens the Sheet Set Manager

-1
D then J then O

DIMJOGGED / Creates jogged dimensions for circles and arcs

-1
U then N

UNITS / Controls coordinate and angle display formats and precision

-2
Ctrl + 2

Design Center Palette

-2
Z

ZOOM / Increases or decreases the magnification of the view in the current viewport

0
T then S

TABLESTYLE / Creates, modifies, or specifies table styles

0
U then C

UCSMAN / Manages defined user coordinate systems

0
UNHIDE

UNISOLATEOBJECTS / Displays objects previously hidden with the ISOLATEOBJECTS or HIDEOBJECTS command

0
or UNISOLATE
0
U then N then I

UNION / Unions two solid or two region objects

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0
V

VIEW / Saves and restores named views, camera views, layout views, and preset views

0
V then G then O

VIEWGO / Restores a named view

0
V then P

 DDVPOINT / Sets the 3D viewing direction

0
V then P then L then A then Y

VIEWPLAY / Plays the animation associated to a named view

0
V then S

VSCURRENT / Sets the visual style in the current viewport

0
W

WBLOCK / Writes objects or a block to a new drawing file

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0
W then E

WEDGE / Creates a 3D solid wedge

0
W then H then E then E then L

NAVSWHEEL / Displays a wheel that contains a collection of view navigation tools

0
X then R

XREF / Starts the EXTERNALREFERENCES command

0
A then T then E

ATTEDIT / Changes attribute information in a block

0
D then O then R

DIMORDINATE / Creates ordinate dimensions

0
D then O then V

DIMOVERRIDE / Controls overrides of system variables used in selected dimensions

0
D then C then O then N

DIMCONSTRAINT / Applies dimensional constraints to selected objects or points on objects

0
D then D then A

DIMDISASSOCIATE / Removes associativity from selected dimensions

0
D then A then N

DIMANGULAR / Creates an angular dimension

0
C then O then L

COLOR / Sets the color for new objects

0
B then S

BSAVE / Saves the current block definition

0
B then O

BOUNDARY / Creates a region or a polyline from an enclosed area

0
C then H then A

CHAMFER / Bevels the edges of objects

0
C then H then K

CHECKSTANDARDS / Checks the current drawing for standards violations

0
A then L

ALIGN / Aligns objects with other objects in 2D and 3D

0
A then P

APPLOAD / Load Application

0
A then R then M

ACTUSERMESSAGE / Inserts a user message into an action macro

0
A then R then U

ACTUSERINPUT / Pauses for user input in an action macro

0
A then R then S

ACTSTOP / Stops the Action Recorder and provides the option of saving the recorded actions to an action macro file

0
A then T then I

ATTIPEDIT / Changes the textual content of an attribute within a block

0
A then T then T

ATTDEF / Redefines a block and updates associated attributes

0
A then T then E

ATTEDIT / Changes attribute information in a block

0
B

BLOCK / Creates a block definition from selected objects

0
S then T

STYLE / Creates, modifies, or specifies text styles

0
S then U

SUBTRACT / Combines selected 3D solids, surfaces, or 2D regions by subtraction

0
S then C then R

SCALESCRIPT / Executes a sequence of commands from a script file

0
S then E then C

SECTION / Uses the intersection of a plane and solids, surfaces, or mesh to create a region

0
T then A

TABLET / Calibrates, configures, and turns on and off an attached digitizing tablet

0
T then B

RABLE / Creates an empty table object

0
T then E then D then I then T

TEXTEDIT / Edits a dimensional constraint, dimension, or text object

0
T then H

THICKNESS / Sets the default 3D thickness property when creating 2D geometric objects

0
T then I

TILEMODE / Controls whether paper space can be accessed

0
T then O

TOOLBAR / Displays, hides, and customizes toolbars

0
T then O then L

TOLERANCE / Creates geometric tolerances contained in a feature control frame

0
T then O then R

TORUS / Creates a donut-shaped 3D solid

0
T then P

TOOLPALETTES / Opens the Tool Palettes window

0
S then L

SLICE / Creates new 3D solids and surfaces by slicing, or dividing, existing objects

0
S then N

SNAP / Restricts cursor movement to specified intervals

0
S then O

SOLID / Creates solid-filled triangles and quadrilaterals

0
S then P

SPELL / Checks spelling in a drawing

0
S then P then E

SPLINEDIT / Edits a spline or spline-fit polyline

0
S then P then L

SPLINE / Creates a smooth curve that passes through or near specified points

0
S then P then L then A then N then E

SECTIONPLANE / Creates a section object that acts as a cutting plane through 3D objects

0
S then P then L then A then Y

SEQUENCEPLAY / Plays named views in one category

0
S then P then L then I then T

MESHSPLIT / Splits a mesh face into two faces

0
R then W

RENDERWIN / Displays the Render window without starting a rendering operation

0
R then E

REGEN / Regenerates the entire drawing from the current viewport

0
R then E then N

RENAME / Changes the names assigned to items such as layers and dimension styles

0
R then E then V

REVOLVE / Creates a 3D solid or surface by sweeping a 2D object around an axis

0
R then O

ROTATE / Rotates objects around a base point

0
R then P

RENDERPRESETS / Specifies render presets, reusable rendering parameters, for rendering an image

0
R then P then R

RPREF / Displays or hides the Advanced Render Settings palette for access to advanced rendering settings

0
P then A

PASTESPEC / Pastes objects from the Clipboard into the current drawing and controls the format of the data

0
P then A then R then A then M

BPARAMETER / Adds a parameter with grips to a dynamic block definition

0
P then A then T then C then H

SURFPATCH / Creates a new surface by fitting a cap over a surface edge that forms a closed loop

0
P then C

POINTCLOUD / Provides options to create and attach point cloud files

0
P then C then A then T then T then A then C then H

POINTCLOUDATTACH / Inserts an indexed point cloud file into the current drawing

0
P then C then I then N then D then E then X

POINTCLOUDINDEX / Creates an indexed point cloud (PCG or ISD) file from a scan file

0
O then R then B then I then T

3DORBIT / Rotates the view in 3D space, but constrained to horizontal and vertical orbit only

0
O then S

OSNAP / Sets running object snap modes

0
OFFSETSRF

SURFOFFSET/ Creates a parallel surface or solid by setting an offset distance from a surface

0
Q then V then L

QVLAYOUT / Displays preview images of model space and layouts in a drawing

0
Q then V then L then C

QVLAYOUTCLOSE / Closes preview images of model space and layouts in the current drawing

0
R then A

REDRAWALL / Refreshes the display in all viewports

0
Q then V then D

QVDRAWING / Displays open drawings and layouts in a drawing using preview images

0
Q then C then U then I

QUICKCUI / Displays the Customize User Interface Editor in a collapsed state

0
Q then P

QUICKPROPERTIES / Displays open drawings and layouts in a drawing in preview images

0
P then S

PSPACE / Switches from a model space viewport to paper space

0
P then S then O then L then I then D

POLYSOLID / Creates a 3D wall-like polysolid

0
P then T then W

PUBLISHTOWEB / Creates HTML pages that include images of selected drawings

0
P then U

PURGE / Removes unused items, such as block definitions and layers, from the drawing

0
P then Y then R

PYRAMID / Creates a 3D solid pyramid

0
P then O then N

SHOWPALETTES / Restores the display of hidden palettes

0
P then R

PROPERTIES / Displays Properties palette

0
G then C then O then N

GEOCONSTRAINT / Applies or persists geometric relationships between objects or points on objects

0
G then D

GRADIENT / Fills an enclosed area or selected objects with a gradient fill

0
G then E then O

GEOGRAPHICLOCATION / Specifies the geographic location information for a drawing file

0
I then M

IMAGE / Displays the External References palette

0
I

INSERT / Inserts a block or drawing into the current drawing


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Program information

Program name: AutoCAD AutoCAD (Imaging)

Web page: autodesk.com

Last update: 07.10.2020 6:34 UTC

How easy to press shortcuts: 63%

More information >>

Shortcut count: 310

Platform detected: Windows or Linux

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