Zoom |
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oder | |||
oder + | |||
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Undo |
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Pan |
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menu |
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Stop continuous flatten |
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Hold down for finer control |
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oder
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Toggle/set 3D edit view |
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If topology allows, snap quads to an axis aligned grid. Otherwise, snaps boundary to an axis aligned rectangle |
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Mark revolved polys suited to rectangular flattening |
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Mark polys facing the camera within a 100 degree arc |
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Hold down to flatten shell |
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Unmark marked polys, and vice versa |
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Hide all visible polys, and unhide all hidden polys |
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Toggle stack marker |
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Copy UVs from light to dark mirror polys |
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Toggle smooth shading for SUBD surfaces |
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Cut/weld seam |
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oder
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oder
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Toggle horizontal/vertical snap anchor |
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Make the G menu go away |
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Make the H menu go away |
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Attach/detach shells |
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Detach or split shell |
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Place shell underneath other shells |
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Drop shell into UV space |
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Tag webbing edges |
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Cycle through textures |
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Magnet snap weld edges, or snap a shell onto its mirror |
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Cut/weld seam |
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oder
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oder
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Hide all flattened polys |
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Toggle/set UV edit view |
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Toggle/set 3D edit view |
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Pin the vertexes of all marked polys |
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Hide all unpicked shells |
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Toggle pin |
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Tag straight edge - axis aligned |
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Flatten brush |
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Rotate view |
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Click to pick/unpick single shell |
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Click in empty space to unpick all shells |
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Mark paint polys |
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Hide all marked polys |
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Toggle shell lock |
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Hide polys menu |
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Hide all marked polys |
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Hide other shells |
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Toggle/set 3D texture view |
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Toggle ortho/perspective projection |
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Unpin all points in shell |
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Tag straight edge - unaligned |
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Toggle kink point |
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Scale polys up |
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Push UVs out and pin |
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Werbung |
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On tagged edge - remove all 'I' tagged edges from shell. On untagged edge - 'I' tag all similarly oriented edges |
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Focus view onto polys under mouse pointer |
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Focus view on marked polys |
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Mark fill polys |
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Unselect weld edges |
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Unselect webbing edges |
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Untag edge |
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oder
|
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Unselect cut edges |
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Unselect weld edges |
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Rotate by 30 degrees |
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Unmark all marked poly |
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Make all polys visible |
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Toggle/set UV edit view |
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Focus view on shell under mouse pointer |
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On tagged edge - remove all 'K' tagged edges and points from shell. On untagged edge - 'K' tag all similarly oriented edges |
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Scale polys down %% |
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Pull UVs in and pin |
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Shrink and grow marked region |
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Change brush size |
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Scale texture |
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Smooth UVs and pin |
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Change UV box size (i.e. Shift -/=) |
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Focus view onto polys under mouse pointer |
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Focus view on shell under mouse pointer |
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Click to pick/unpick single shell |
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Click in empty space to unpick all shells |
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Unmark fill |
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Flip shell in V |
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Aim pointer at empty space to move UV box in V direction %% |
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|
Flip shell in U |
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Aim pointer at empty space to move UV box in U direction |
||
|
Same as above, but the internal UVs are also aligned |
||
|
Mark adjoined quads suited to grid flattening |
||
|
Shrink and grow marked region |
||
|
Change brush size |
||
|
Straighten between two stack markers |
||
|
Swap light and dark mirror polys |
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|
Split shell, or tag symmetry plane |
||
|
Turn off all anchors in shell |
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|
Cut tag an entire edge loop |
||
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Cut/weld extended |
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|
Unpin the vertexes of all marked polys |
||
|
If pointer over a boundary point, pin between two already pinned boundary points or show pin box menu |
||
|
Flip all shells with same flip state as shell under pointer |
||
|
Toggle webbing edges |
||
|
Magnet snap weld edges, or snap a shell onto its mirror |
||
|
Undrop shell back to Ed space |
||
|
Reattach shell |
||
|
Mark polys facing the camera within a 180 degree arc |
||
|
Bloat then reflatten |
||
|
Toggle tile selection mode |
||
|
Tag an entire edge loop |
||
|
Unmark paint |
||
|
Toggle weld edges |
||
|
Cut/weld extended |
||
|
Toggle weld edges |
||
+ |
Click'n'drag the mouse to stretch a box over polys you want to mark |
||
+ |
Click'n'drag the mouse to stretch a box over polys you want to hide |
||
+ |
Click'n'drag to pick multiple shells |
||
oder
|
|||
|
Scale up then reflatten |
||
|
Tag an entire edge loop |
||
|
Focus view onto polys under mouse pointer |
||
|
Auto save to UVL file |
||
|
Randomize UVs |
||
|
Arrow aim pointer at edge to rotate shell so edge is vertical |
||
+ |
Click'n'drag the rightclick to stretch a box over polys you want to unmark |
||
+ |
Click'n'drag the mouse to stretch a box; all polys outside are hidden. |
||
|
Aim pointer at edge to rotate shell so edge is horizontal |
||
|
Select all shells with same flip state as shell under pointer |
||
|
Change UV box size (i.e. Shift -/=) |
||
|
Mark fill polys |
||
|
Straighten between two stack markers |
||
|
Move single point |
||
|
Rotate picked shells or marked polys |
||
|
Move points in circle |
||
|
Move Trace texture over surface. Must have both a 3D view and a UV view open using split panes |
||
|
Tag edge loops on distorted geometry |
||
|
Move connected points |
||
|
Toggle weld edges |
||
|
Toggle webbing edges |
||
|
Pin between two already pinned boundary points |
||
|
Start continuous flatten |
||
|
Scale picked shells or marked polys |
||
|
Unmark fill |
||
|
Move picked shells or marked polys |
||
|
Scale picked shells or marked polys |
||
|
Reset local scaling |
||
|
Unpin |
||
|
texture |
Was ist Ihr Lieblings-Hotkey für UVLayout 2.11 ? Habt ihr dazu nützliche Tipps? Informieren Sie unten andere Benutzer darüber.
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