Mapedit (Blood) keyboard shortcuts 

Mapedit (Blood)    

Zeynel -
3 years ago
- Shortcuts
0
A

Zoom in

0
Z

Zoom out

0
A + Z

Zoom out slow (when zoomed in over halfway)

1

Move white arrow

0
Num 7

Strafe left

0
Num 9

Strafe right

1
Scroll Lock

Position brown arrow (player start)

0
G

Grid size, cycle through sizes

0
L

Grid locking toggle off/on

0
F7

Trace outgoing trigger from this sector

0
F8

Trace outgoing trigger from this wall/sprite

0
Alt + F7

Trace incoming trigger to this sector

0
Alt + F8

Trace incoming trigger to this wall/sprite

0
F12

Screenshot

0
Alt + F5

Dialog screen for sector properties

0
Alt + F6

Dialog screen for wall/sprite properties

0
F5

Display sector properties

0
F6

Display wall/sprite properties

0
↑   Right Shift +

Select group of nodes, hold key and use mouse to draw box, then hold a node and move. Press Right Shift again to exit

0
Right Alt +

Group sectors

0
Alt + F1

Micro scroll right

0
Alt + F2

Micro scroll left

0
Alt + F3

Micro scroll down

0
Alt + F4

Micro scroll up

0
Ctrl + T

Toggle display of tags

0
Num Enter

Switch to 3D mode

0
Ctrl + Home

Locate sprite#

0
Num Lock

Displays the maximum size of all X-objects

0
Esc

Menu

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0
Space

Draw nodes to create a sector

0
Backspace

Delete last node while creating sector

0
J

Join sector with adjacent one

0
H

Hi-tag, enter value

0
Alt + S

Create split sector

0
T

Lo-tag (same as Type#), enter value

0
P

Set ceiling and floor palette

0
Tab

Display properties

0
Right Ctrl + Del

Delete white sector or turn a red sector into a white one (null-space)

0
B

Block red wall

0
↑  Shift + B

Block red wall one-side

0
C

Create circle half from wall, mouse sets diameter, plus/- to increase/decrease the amount of nodes

0
K

Mark wall, cycle through blue/green/off

0
M

Maskable wall, only set (remove in 3D)

0
Alt + F

Set first wall

0
Alt + S

Create red sector

0
Alt + H

Hi-tag, enter value

0
Alt + T

Lo-tag (same as Type#), enter value

0
Alt + X

Align sector to this wall (for dynamic slope)

0
⤶ Enter

Check highlighted line pointers

0
Insert

Insert node

0
B

Block

0
D

Sprite detail level, enter value

0
E

Sprite status list, enter value

0
I

Invisibility, toggle on/off

0
K

Mark sprite, cycle through blue/green/off

0
O

Push sprite to nearest wall

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0
S

Insert sprite

0
Del

Delete sprite

0
Ctrl + H

Hitscan

0
Alt + H

Hi-tag, set value

0
Alt + T

Lo-tag (same as Type#), set value

0
<

Set angle (0-2047)

0
or >
0
↑  Shift + <

Set angle fine step (0-2047)

0
or ↑  Shift + >
0
[

Set angle (0-32767 and negative)

0
or ]
0
↑  Shift + {

Set angle fine step (0-32767 and negative)

0
or ↑  Shift + ]
0
A

Jump

0
Z

Crouch

0
↑  Shift + A

Jump higher

0
↑  Shift + Z

Crouch lower

0
Ctrl + A

Pan down

0
Ctrl + Z

Pan up

0

Move

0
↑  Shift +

Move faster

0
↑  Shift +

Strafe

0
Num 7

Strafe left

0
Num 9

Strafe right

-1
D + +

Depth cueing

0
or D + -
0
G + +

Gamma correction

0
or G + -
1
Tab

Copy tile+shade+Xsector/Xwall properties

0
⤶ Enter

Paste tile+shade+palette

0
Ctrl + ⤶ Enter

Paste tile

0
↑  Shift + ⤶ Enter

Paste shade+palette

0
Ctrl + Alt + ⤶ Enter

Paste tile (all walls in sector)

0
Ctrl + ↑  Shift + ⤶ Enter

Paste shade (all walls in sector)

0
Left Alt + ⤶ Enter

Paste Xsector/Xwall properties

0
⇪ Caps Lock

Set Zmode

0
Ctrl + F

View fog, toggle on/off, palette must be 1

0
F2

Set initial state, toggle on/off

0
F3

Check OFF state

0
F4

Check ON state

0
F10

Sector tricks

Additional info: First select a group of sectors by drawing a box around it in 2D mode with Right Alt + Mouse. Example;
- 10 small rectangular sectors are created and then selected with group box.
- In 3D mode, while pointing at the ceiling, press F10.
- Enter a value of 16 and click Step Height button.
This will create a ceiling with steps of 16 units going up. If you need to reset, simply enter 0 as the value and press Step Height again. A positive value is always up, a negative is down.
Same is valid with the Light Phase (if set) of multi sectors.
0
F11

Global panning, toggle off/on

0
F12

Beeps, toggle off/on

0
U

Visibility, set all sectors to 0

0
W

Waveform, set lighting wave

0
Alt + G

View palette, cycles through 5 palettes

0
Alt + O

Options, see Sector Group heading

0
↑  Shift + +

Phase, set lighting phase

0
or ↑  Shift + -
0
Ctrl + +

Amplitude, set lighting amplitude

0
or Ctrl + -
0
Right Alt + +

Visibility, set sector visibility

0
or Right Alt + -
0
E

Expand, toggle on/off

0
F

Flip tile, x in 4 directions

0
L

Force floor shade, sky parallax must be set

0
P

Parallax, toggle on/off

0
Ctrl + P

Parallax type, cycle through 3 types

0
Left Alt + P

Set palette, enter value (1-14)

0
R

Relative, align texture with first wall

0
V

Select Tile (more info at Tile Selection heading)

0
Page Up / Down

Move floor/ceil up/down

0
Shift + Page Up / Down

Move floor/ceil up/down fine step

0
Ctrl + Page Up / Down

Align floor/ceiling level with adjacent floor

0
LAlt + Page Up / Down

Height off ceiling/floor, enter value

0
Num -

Shade darker

0
Num +

Shade lighter

0
Num 0

Shade reset

0
Ctrl + Num -

Shade maximum

0
Ctrl + Num +

Light maximum

0
F2

Set intial state, on/off

0
F3

Check OFF state (if set)

0
F4

Check ON state (if set)

0
Alt + F3

Set OFF state

0
Alt + F4

Set ON state

0
]

Slope down

0
[

Slope up

0
↑  Shift + ]

Slope down fine step

0
↑  Shift + [

Slope up fine step

0
\

Slope reset

0
Num 4

Pan west

0
Num 6

Pan east


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Program information

Program name: Mapedit (Blood) Mapedit (Blood) (General)

Web page: blood-wiki.org/index.php/MapEd...

Last update: 25/12/2021 13:52 UTC

How easy to press shortcuts: 78%

More information >>

Updated: Updated program information. (3 updates.) 24/12/2021 14:41:36 New program added.
25/12/2021 13:50:30 Added some shortcuts.
25/12/2021 13:52:01 Updated program information.

Shortcut count: 233

Platform detected: Windows or Linux

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