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Bounding Box Center pivot |
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3D Cursor pivot |
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Select all / Deselect all |
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Active Object pivot |
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Play animation toggle |
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Isolate 3D view toggle |
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Linked Duplicate (Instance) |
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Ungroup (Node Editor) |
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Unhide all |
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Delete keyframe |
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...to |
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Smooth Keys (F-Curve Editor) |
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Clear Parent menu |
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Play animation in reverse toggle |
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Orientation menu |
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Solid / Textured toggle |
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Border select (marquee select) |
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Circle select (brush select) |
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Add Subsurf modifier with that # of levels |
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Median Point pivot |
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Individual Centers pivot |
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Move camera to current view |
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Link file |
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Make Proxy |
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Quad View toggle |
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Set Origin menu |
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User Preferences window |
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Render animation |
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Add selected objects to group / Create new group |
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Select Inverse |
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Screen presets toggle |
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Lasso select |
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Mirror object over an axis |
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Turn selected object into active camera |
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Back view |
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Other side view |
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Bottom view |
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Open file |
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Make Parent |
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Quit Blender |
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Save File |
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Make Parent without Inverse |
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Redo |
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Object Mode / Pose Mode toggle (Armatures) |
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Save User Settings |
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Maximize current view toggle |
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Save File |
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Undo |
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Transform Manipulator toggle |
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End frame assign (Timeline window) |
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Open file |
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Show last closed rendered image |
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Render current frame |
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Save As |
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Repeat History menu / Save Rendered Image (UV/Image Editor) |
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|
Move (Grab) |
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Hide selected / Minimize node toggle (Node window) |
||
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Frame all in view |
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Insert Keyframe menu |
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Advertisement |
|||
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Save last render (Render window) |
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|
View layer 1 - 10 |
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Increase 1 frame |
||
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Add Marker (Action Editor) / Add Marker (Timeline) |
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Properties panel toggle |
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|
Frame selected in view |
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Global/Local view toggle |
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Active camera view |
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Front view |
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Rotate view up/down in iterations |
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or
|
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Side view |
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Rotate view left/right in iterations |
||
or
|
|||
|
Perspective/Orthographic view toggle |
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|
Top view |
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Clean Keyframes (F-Curve Editor) |
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Rotate |
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Scale / Start frame assign (Timeline window) |
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Maximize current view toggle |
||
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Add menu |
||
|
Scale Texture Space |
||
|
Marquee zoom / Set render border (Active Camera) |
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|
3D Cursor to origin |
||
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Duplicate |
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|
Camera Fly mode |
||
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Link/Append from Library |
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|
UV/Image Editor |
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Text Editor |
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|
Dope Sheet |
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|
Logic Editor |
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|
Node Editor |
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|
Python Console |
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|
3D view |
||
|
Graph Editor |
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|
Properties |
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|
Video Sequence Editor |
||
|
Outliner |
||
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Hide unselected |
||
|
Arrow Go to end start/end frame |
||
|
Snap menu |
||
|
Move Texture Space |
||
|
Search (3D view) / Toolbox (UV/Image Editor) |
||
|
Object Tools panel toggle / Toggle frames or seconds (Timeline) |
||
|
Object Mode / Edit Mode toggle |
||
|
Increase 10 frames |
||
|
Object Mode / Vertex Paint Mode toggle |
||
|
Constrain global X axis transform / Delete menu |
||
|
Constrain local X axis transform |
||
|
Constrain global Y axis transform |
||
|
Constrain local Y axis transform |
||
|
Constrain global Z axis transform / Solid or Wireframe toggle |
||
|
Z Constrain local Z axis transform |
||
|
View all layers |
Advertisement
|
Convert menu |
||
|
Reset location |
||
|
Clear Origin on children |
||
|
Clear rotation |
||
|
Reset Scale |
||
|
Remove selected from active group |
||
|
Clear Track menu |
||
|
Apply menu (such as freeze transforms) |
||
|
Allow selected to render |
||
|
Restrict selected from render |
||
|
Join selected objects |
||
|
Make Links menu |
||
|
Reload Start-up File |
||
|
Make Dupliverts Real |
||
|
Add Constraint menu |
||
|
Add selected to active group |
||
|
Make Track menu |
||
|
Object Mode / Weight Paint Mode toggle |
||
|
Make Local menu |
||
|
Move object to a different layer |
||
|
Start Game Engine |
||
|
Select Grouped menu |
||
|
Select Linked menu |
||
|
Make Single User menu |
||
|
Specials menu |
What is your favorite Blender hotkey? Do you have any useful tips for it? Let other users know below.
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