Blender keyboard shortcuts

Blender
,

Bounding Box Center pivot

.

3D Cursor pivot

A

Select all / Deselect all

Alt + .

Active Object pivot

Alt + A

Play animation toggle

Alt + B

Isolate 3D view toggle

Alt + D

Linked Duplicate (Instance)

Alt + G

Ungroup (Node Editor)

Alt + H

Unhide all

Alt + I

Delete keyframe

Alt + 0

...to 9: View layer 11 - 20

Alt + O

Smooth Keys (F-Curve Editor)

Alt + P

Clear Parent menu

Alt + ↑   Shift + A

Play animation in reverse toggle

Alt + Space

Orientation menu

Alt + Z

Solid / Textured toggle

B

Border select (marquee select)

C

Circle select (brush select)

Ctrl + Num 1 - Num 9

Add Subsurf modifier with that # of levels

Ctrl + ,

Median Point pivot

Ctrl + .

Individual Centers pivot

Ctrl + Alt + Num 0

Move camera to current view

Ctrl + Alt + O

Link file

Ctrl + Alt + P

Make Proxy

Ctrl + Alt + Q

Quad View toggle

Ctrl + Alt + ↑   Shift + C

Set Origin menu

Ctrl + Alt + U

User Preferences window

Ctrl + F12

Render animation

Ctrl + G

Add selected objects to group / Create new group

Ctrl + I

Select Inverse

Ctrl + ←  →

Screen presets toggle

Ctrl + Mouse left click + Mouse movement

Lasso select

Ctrl + M

Mirror object over an axis

Ctrl + Num 0

Turn selected object into active camera

Ctrl + Num 1

Back view

Ctrl + Num 3

Other side view

Ctrl + Num 7

Bottom view

Ctrl + O

Open file

Ctrl + P

Make Parent

Ctrl + Q

Quit Blender

Ctrl + S

Save File

Ctrl + ↑   Shift + P

Make Parent without Inverse

Ctrl + ↑   Shift + Z

Redo

Ctrl + ⭾ Tab

Object Mode / Pose Mode toggle (Armatures)

Ctrl + U

Save User Settings

Ctrl + ↑  ↓

Maximize current view toggle

Ctrl + W

Save File

Ctrl + Z

Undo

Ctrl + Space

Transform Manipulator toggle

E

End frame assign (Timeline window)

F1

Open file

F11

Show last closed rendered image

F12

Render current frame

F2

Save As

F3

Repeat History menu / Save Rendered Image (UV/Image Editor)

G

Move (Grab)

H

Hide selected / Minimize node toggle (Node window)

Home

Frame all in view

I

Insert Keyframe menu

J

Save last render (Render window)

Num 0 - Num 9

View layer 1 - 10

←/→

Increase 1 frame

M

Add Marker (Action Editor) / Add Marker (Timeline)

N

Properties panel toggle

Num .

Frame selected in view

Num /

Global­/Local view toggle

Num 0

Active camera view

Num 1

Front view

Num 2

Rotate view up/down in iterations

or Num 8
Num 3

Side view

Num 4

Rotate view left/right in iterations

or Num 6
Num 5

Perspective/Orthographic view toggle

Num 7

Top view

O

Clean Keyframes (F-Curve Editor)

R

Rotate

S

Scale / Start frame assign (Timeline window)

↑   Shift + Space

Maximize current view toggle

↑   Shift + A

Add menu

↑   Shift + Alt + T

Scale Texture Space

↑   Shift + B

Marquee zoom / Set render border (Active Camera)

↑   Shift + C

3D Cursor to origin

↑   Shift + D

Duplicate

↑   Shift + F

Camera Fly mode

↑   Shift + F1

Link/Append from Library

↑   Shift + F10

UV/Image Editor

↑   Shift + F11

Text Editor

↑   Shift + F12

Dope Sheet

↑   Shift + F2

Logic Editor

↑   Shift + F3

Node Editor

↑   Shift + F4

Python Console

↑   Shift + F5

3D view

↑   Shift + F6

Graph Editor

↑   Shift + F7

Properties

↑   Shift + F8

Video Sequence Editor

↑   Shift + F9

Outliner

↑   Shift + H

Hide unselected

↑   Shift + ←/→

Arrow Go to end start/end frame

↑   Shift + S

Snap menu

↑   Shift + T

Move Texture Space

Space

Search (3D view) / Toolbox (UV/Image Editor)

T

Object Tools panel toggle / Toggle frames or seconds (Timeline)

⭾ Tab

Object Mode / Edit Mode toggle

↑  ↓

Increase 10 frames

V

Object Mode / Vertex Paint Mode toggle

X

Constrain global X axis transform / Delete menu

X then X

X  Constrain local X axis transform

Y

Constrain global Y axis transform

YY

Constrain local Y axis transform

Z

Constrain global Z axis transform / Solid or Wireframe toggle

Z then Z

Z  Constrain local Z axis transform

~

View all layers

Alt + C

Convert menu

Alt + G

Reset location

Alt + O

Clear Origin on children

Alt + R

Clear rotation

Alt + S

Reset Scale

Alt + ↑   Shift + G

Remove selected from active group

Alt + T

Clear Track menu

Ctrl + A

Apply menu (such as freeze transforms)

Ctrl + Alt + H

Allow selected to render

Ctrl + H

Restrict selected from render

Ctrl + J

Join selected objects

Ctrl + L

Make Links menu

Ctrl + N

Reload Start-up File

Ctrl + ↑   Shift + A

Make Dupliverts Real

Ctrl + ↑   Shift + C

Add Constraint menu

Ctrl + ↑   Shift + G

Add selected to active group

Ctrl + T

Make Track menu

Ctrl + ⭾ Tab

Object Mode / Weight Paint Mode toggle

L

Make Local menu

M

Move object to a different layer

P

Start Game Engine

↑   Shift + G

Select Grouped menu

↑   Shift + L

Select Linked menu

U

Make Single User menu

W

Specials menu

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Alt + C

Close / Open a curve

Alt + E

Extrude menu

Alt + F

Fill create faces

Alt + J

Convert selected triangles to Quads

Alt + M

Merge menu

Alt + O

Proportional Editing connected toggle

Alt + P

Unpin vertices (UV/Image Editor)

Alt + S

Shrink / Fatten

Alt + ↑   Shift + F

Beauty Fill create faces

Alt + T

Reset Tilt (Curves)

Ctrl + Alt + ↑   Shift + F

Select linked flat faces (Face Mode only)

Ctrl + E

Edges menu

Ctrl + F

Faces menu

Ctrl + G

Vertex Groups menu

Ctrl + H

Hooks menu

Ctrl + Mouse left click

Extrude / Create new component or bone

Ctrl + N

Recalculate normals to outside

Ctrl + P

Make Vertex Parent

Ctrl + R

Loop Cut

Ctrl + ↑   Shift + F

Edge Flip

Ctrl + ↑   Shift + N

Recalculate normals to inside

Ctrl + T

Convert selected faces to triangles

Ctrl + T

Tilt (Curves)

Ctrl + ⭾ Tab

Mesh Select Mode menu

Ctrl + V

Vertices menu

E

Extrude region

F

Create Edge (2 vertices selected) / Create Face (3 + vertices selected)

L

Select Linked Components

Mouse left click + K

Knife cut

Mouse left click + ↑   Shift + K

Knife cut midpoint

O

Proportional Editing on/off toggle

P

Pin vertices (UV/Image Editor) / Separate

↑   Shift + E

Crease / Set Keyframe Extrapolation menu (Graph Editor)

↑   Shift + G

Select Similar menu

↑   Shift + O

Proportional Editing Falloff type toggle

↑   Shift + R

Select Row from selected vertex (NURBS surface)

↑   Shift + W

Warp

U

UV Mapping menu

V

Rip selected vertices / Set Handle Type menu (curves)

W

Specials menu (varies per object) / Weld / Align menu (UV/Image Editor)

Y

Split Vertex / Edge / Face

Ctrl + Alt + I

Remove IK constraint

Ctrl + N

Recalculate Roll menu

↑   Shift + I

Add IK menu

C

Clay brush

D

Draw brush

F

Brush size adjust

G

Grab brush

I

Inflate brush

L

Layer brush

P

Pinch/­Magnify brush

S

Smooth brush

↑   Shift + F

Brush strength adjust

↑   Shift + T

Flatten/Contrast brush

For more information, take a look at the Blender Wiki page.

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Program information

Program name: Blender (Imaging)

Blender is professional 3D computer graphics software. It's used for creating animated films, art, visual effects, 3D printable models and video games. Blender is free and open-source. The software also includes an integrated game engine.

Web page: https://www.blender.org


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