Blender keyboard shortcuts

Blender  

Zeynel Öztürk -
5 years ago
- Shortcuts
5
,

Bounding Box Center pivot

10
.

3D Cursor pivot

4
A

Select all / Deselect all

8
Alt + .

Active Object pivot

-2
Alt + A

Play animation toggle

6
Alt + B

Isolate 3D view toggle

6
Alt + D

Linked Duplicate (Instance)

4
Alt + G

Ungroup (Node Editor)

5
Alt + H

Unhide all

8
Alt + I

Delete keyframe

6
Alt + 0

...to 9: View layer 11 - 20

1
Alt + O

Smooth Keys (F-Curve Editor)

3
Alt + P

Clear Parent menu

2
Alt + ↑   Shift + A

Play animation in reverse toggle

1
Alt + Space

Orientation menu

-3
Alt + Z

Solid / Textured toggle

-2
B

Border select (marquee select)

-2
C

Circle select (brush select)

0
Ctrl + Num 1 - Num 9

Add Subsurf modifier with that # of levels

2
Ctrl + ,

Median Point pivot

-5
Ctrl + .

Individual Centers pivot

6
Ctrl + Alt + Num 0

Move camera to current view

1
Ctrl + Alt + O

Link file

0
Ctrl + Alt + P

Make Proxy

0
Ctrl + Alt + Q

Quad View toggle

0
Ctrl + Alt + ↑   Shift + C

Set Origin menu

-1
Ctrl + Alt + U

User Preferences window

-1
Ctrl + F12

Render animation

3
Ctrl + G

Add selected objects to group / Create new group

-1
Ctrl + I

Select Inverse

-1
Ctrl +   

Screen presets toggle

0
Ctrl +
+

Lasso select

1
Ctrl + M

Mirror object over an axis

-3
Ctrl + Num 0

Turn selected object into active camera

3
Ctrl + Num 1

Back view

3
Ctrl + Num 3

Other side view

1
Ctrl + Num 7

Bottom view

0
Ctrl + O

Open file

-1
Ctrl + P

Make Parent

0
Ctrl + Q

Quit Blender

1
Ctrl + S

Save File

0
Ctrl + ↑   Shift + P

Make Parent without Inverse

2
Ctrl + ↑   Shift + Z

Redo

4
Ctrl + Tab

Object Mode / Pose Mode toggle (Armatures)

0
Ctrl + U

Save User Settings

-1
Ctrl +   

Maximize current view toggle

1
Ctrl + W

Save File

5
Ctrl + Z

Undo

4
Ctrl + Space

Transform Manipulator toggle

-1
E

End frame assign (Timeline window)

0
F1

Open file

0
F11

Show last closed rendered image

0
F12

Render current frame

-1
F2

Save As

0
F3

Repeat History menu / Save Rendered Image (UV/Image Editor)

7
G

Move (Grab)

-3
H

Hide selected / Minimize node toggle (Node window)

0
Home

Frame all in view

2
I

Insert Keyframe menu

1
J

Save last render (Render window)

0
Num 0 - Num 9

View layer 1 - 10

2
←/→

Increase 1 frame

1
M

Add Marker (Action Editor) / Add Marker (Timeline)

4
N

Properties panel toggle

0
Num .

Frame selected in view

-1
Num /

Global­/Local view toggle

1
Num 0

Active camera view

1
Num 1

Front view

6
Num 2

Rotate view up/down in iterations

1
or Num 8
1
Num 3

Side view

0
Num 4

Rotate view left/right in iterations

1
or Num 6
0
Num 5

Perspective/Orthographic view toggle

4
Num 7

Top view

0
O

Clean Keyframes (F-Curve Editor)

10
R

Rotate

9
S

Scale / Start frame assign (Timeline window)

2
↑   Shift + Space

Maximize current view toggle

1
↑   Shift + A

Add menu

-1
↑   Shift + Alt + T

Scale Texture Space

1
↑   Shift + B

Marquee zoom / Set render border (Active Camera)

0
↑   Shift + C

3D Cursor to origin

4
↑   Shift + D

Duplicate

0
↑   Shift + F

Camera Fly mode

1
↑   Shift + F1

Link/Append from Library

-1
↑   Shift + F10

UV/Image Editor

0
↑   Shift + F11

Text Editor

0
↑   Shift + F12

Dope Sheet

0
↑   Shift + F2

Logic Editor

0
↑   Shift + F3

Node Editor

1
↑   Shift + F4

Python Console

0
↑   Shift + F5

3D view

0
↑   Shift + F6

Graph Editor

-1
↑   Shift + F7

Properties

1
↑   Shift + F8

Video Sequence Editor

1
↑   Shift + F9

Outliner

1
↑   Shift + H

Hide unselected

1
↑   Shift + ←/→

Arrow Go to end start/end frame

2
↑   Shift + S

Snap menu

0
↑   Shift + T

Move Texture Space

0
Space

Search (3D view) / Toolbox (UV/Image Editor)

0
T

Object Tools panel toggle / Toggle frames or seconds (Timeline)

1
Tab

Object Mode / Edit Mode toggle

0
  

Increase 10 frames

0
V

Object Mode / Vertex Paint Mode toggle

1
X

Constrain global X axis transform / Delete menu

1
X then X

Constrain local X axis transform

0
Y

Constrain global Y axis transform

0
Y then Y

Constrain local Y axis transform

1
Z

Constrain global Z axis transform / Solid or Wireframe toggle

0
Z then Z

Z  Constrain local Z axis transform

0
~

View all layers

0
Alt + C

Convert menu

0
Alt + G

Reset location

-1
Alt + O

Clear Origin on children

1
Alt + R

Clear rotation

0
Alt + S

Reset Scale

-1
Alt + ↑   Shift + G

Remove selected from active group

0
Alt + T

Clear Track menu

1
Ctrl + A

Apply menu (such as freeze transforms)

0
Ctrl + Alt + H

Allow selected to render

1
Ctrl + H

Restrict selected from render

-1
Ctrl + J

Join selected objects

0
Ctrl + L

Make Links menu

0
Ctrl + N

Reload Start-up File

1
Ctrl + ↑   Shift + A

Make Dupliverts Real

0
Ctrl + ↑   Shift + C

Add Constraint menu

0
Ctrl + ↑   Shift + G

Add selected to active group

1
Ctrl + T

Make Track menu

0
Ctrl + Tab

Object Mode / Weight Paint Mode toggle

2
L

Make Local menu

0
M

Move object to a different layer

0
P

Start Game Engine

1
↑   Shift + G

Select Grouped menu

0
↑   Shift + L

Select Linked menu

0
U

Make Single User menu

0
W

Specials menu

0
Alt + C

Close / Open a curve

3
Alt + E

Extrude menu

-2
Alt + F

Fill create faces

-1
Alt + J

Convert selected triangles to Quads

0
Alt + M

Merge menu

0
Alt + O

Proportional Editing connected toggle

1
Alt + P

Unpin vertices (UV/Image Editor)

7
Alt + S

Shrink / Fatten

1
Alt + ↑   Shift + F

Beauty Fill create faces

1
Alt + T

Reset Tilt (Curves)

2
Ctrl + Alt + ↑   Shift + F

Select linked flat faces (Face Mode only)

0
Ctrl + E

Edges menu

0
Ctrl + F

Faces menu

0
Ctrl + G

Vertex Groups menu

-1
Ctrl + H

Hooks menu

0
Ctrl +

Extrude / Create new component or bone

0
Ctrl + N

Recalculate normals to outside

0
Ctrl + P

Make Vertex Parent

0
Ctrl + R

Loop Cut

0
Ctrl + ↑   Shift + F

Edge Flip

0
Ctrl + ↑   Shift + N

Recalculate normals to inside

1
Ctrl + T

Convert selected faces to triangles

0
Ctrl + T

Tilt (Curves)

2
Ctrl + Tab

Mesh Select Mode menu

0
Ctrl + V

Vertices menu

1
E

Extrude region

1
F

Create Edge (2 vertices selected) / Create Face (3 + vertices selected)

1
L

Select Linked Components

8
+ K

Knife cut

2
+ ↑   Shift + K

Knife cut midpoint

1
O

Proportional Editing on/off toggle

0
P

Pin vertices (UV/Image Editor) / Separate

0
↑   Shift + E

Crease / Set Keyframe Extrapolation menu (Graph Editor)

0
↑   Shift + G

Select Similar menu

0
↑   Shift + O

Proportional Editing Falloff type toggle

0
↑   Shift + R

Select Row from selected vertex (NURBS surface)

1
↑   Shift + W

Warp

1
U

UV Mapping menu

0
V

Rip selected vertices / Set Handle Type menu (curves)

0
W

Specials menu (varies per object) / Weld / Align menu (UV/Image Editor)

2
Y

Split Vertex / Edge / Face

1
Ctrl + Alt + I

Remove IK constraint

0
Ctrl + N

Recalculate Roll menu

0
↑   Shift + I

Add IK menu

0
C

Clay brush

1
D

Draw brush

0
F

Brush size adjust

1
G

Grab brush

0
I

Inflate brush

-1
L

Layer brush

-1
P

Pinch/­Magnify brush

0
S

Smooth brush

-1
↑   Shift + F

Brush strength adjust

2
↑   Shift + T

Flatten/Contrast brush

For more information, take a look at the Blender Wiki page.

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Program information

Program name: Blender Blender (Imaging)

Blender is professional 3D computer graphics software. It's used for creating animated films, art, visual effects, 3D printable models and video games. Blender is free and open-source. The software also includes an integrated game engine.

Web page: blender.org

Last update: 1/17/2020 7:04 AM UTC

How easy to press shortcuts: 80%

More information >>

Updated: Updated program information. (2 updates.) 1/17/2020 8:03:05 AM Added some shortcuts.
1/17/2020 8:05:17 AM Updated program information.

Shortcut count: 192

Platform detected: Windows or Linux (not macOS)

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