Autodesk Inventor (2022) raccourcis clavier

Autodesk Inventor (2022)  

Zeynel Abidin Öztürk -
5 mois
- Raccourcis
0
Alt +
+

(drag mouse) MATE CONSTRAINT / Applies a mate constraint.

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Ctrl + H

REPLACE COMPONENT / Replaces one assembly component with another component.

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↑   Maj + Tab

PROMOTE / Removes a part from a subassembly and makes it an individual part in the parent assembly.

1
Ctrl + D

OPEN DRAWING / Opens drawing.

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Alt + T

TOGGLE TRANSPARENT STATE / Toggles transparency.

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Alt + V

VISIBILITY / Changes the visibility of an assembly component in the graphics window.

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Ctrl + ↑   Maj + N

NEW SHEET / Inserts a new drawing sheet.

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Ctrl + ↑   Maj + T

LEADER TEXT / Adds notes with leader lines to a drawing.

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Alt + C

CREATE DRAWING VIEW / Creates a new drawing view.

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Ctrl + A

SELECT ALL / Selects everything on the screen.

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Ctrl + C

COPY / Copies selected items.

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Ctrl + F

FIND / Presents the Find Part Sketches dialog box in part files; opens the Find Assembly Components dialog box in assembly files.

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Ctrl + N

NEW / Displays the New File dialog box.

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Ctrl + O

OPEN / Displays the Open dialog box, to open an existing file.

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Ctrl + P

PRINT / Displays the Print dialog box.

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Ctrl + S

SAVE / Displays the Save As dialog box.

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Ctrl + V

PASTE / Pastes a cut or copied item from one location to another.

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Ctrl + X

CUT / Cuts selected items.

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Ctrl + Y

REDO / Redoes previously undone commands.

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Ctrl + Z

UNDO / Undoes the effects of commands.

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Suppr

DELETE / Removes the selected item from the model or drawing.

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F2

RENAME / Rename browser node. Browser node must be selected, then use F2 to enter rename mode.

0
QUIT

EXIT / Quits the application; prompts to save documents.

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↑   Maj +

SELECT / Activates the select command menu.

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Ctrl + ↑   Maj + K

CHAMFER / Activates the Chamfer tool.

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Ctrl + ↑   Maj + L

LOFT / Activates the Loft tool.

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Ctrl + ↑   Maj + M

MIRROR / Activates the Mirror tool.

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Ctrl + ↑   Maj + O

CIRCULAR PATTERN / Opens the Circular Pattern dialog box.

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Ctrl + ↑   Maj + R

RECTANGULAR PATTERN / Opens the Rectangular Pattern dialog box.

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Ctrl + ↑   Maj + S

SWEEP / Activates the Sweep tool.

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=

EQUAL / Constrains curves to equal radius or length.

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F7

SLICE GRAPHICS / Slices away temporarily the portion of the model that obscures the plane.

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F8

SHOW ALL CONSTRAINTS / Displays all constraints.

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F9

HIDE ALL CONSTRAINTS / Hides all constraints.

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Ctrl + R

ORTHO MODE / Toggles Ortho Mode (3D Sketch only).

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Ctrl + D

DYNAMIC DIMENSION / Toggles Dynamic Dimension (3D Sketch only).

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Ctrl + ↑   Maj + P

SNAP OBJECT / Toggles object snap on and off (3D Sketch only).

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Ctrl + I

INFER CONSTRAINTS / Toggles apply constraints on and off.

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Alt + F8

MACROS / Opens the Macros dialog box.

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Alt + F11

VISUAL BASIC EDITOR / Launches the Microsoft Visual Basic Editor.

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Alt + A

Switch browser pane forward.

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Alt + S

Switch browser pane backward.

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Échap

CANCEL / Closes the active tool.

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F1

HELP / Opens the Inventor help files.

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Alt + .

USER WORK POINTS VISIBILITY / Makes work points visible.

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Alt + ]

USER WORK PLANE VISIBILITY / Makes work planes visible.

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Alt + /

USER WORK AXES VISIBILITY / Makes work axes visible.

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Ctrl + .

ORIGIN POINTS VISIBILITY / Makes the default origin points visible.

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Ctrl + ]

ORIGIN PLANE VISIBILITY / Makes the default origin planes visible.

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Ctrl + /

ORIGIN AXES VISIBILITY / Makes the default origin axes visible.

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Ctrl + 0

TOGGLE SCREEN / Toggles screen.

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Ctrl + ↑   Maj + E

DEGREES OF FREEDOM / Displays degrees of freedom.

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Ctrl + ↑   Maj + Q

IMATE GLYPH / Activates the iMate Glyph tool.

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Ctrl + W

STEERING WHEELS / Displays the Steering Wheel view tool.

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End

ZOOM SELECTED / Zooms in on a specifically selected item.

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F2

PAN / Views areas of the graphics window. (You must hold the [F2] key down.)

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F3

ZOOM SELECTED / Realtime zoom in and out of the graphics window. (You must hold the [F3] key down.)

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F4

ROTATE / Rotates objects in the graphics window.

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F5

PREVIOUS VIEW / Returns to the last display.

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F6

HOME VIEW / Rotates objects in the graphics window into an isometric orientation.

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F10

SKETCH VISIBILITY / Makes sketches visible.

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Debut

ZOOM ALL / Zooms to the extents of all objects in the graphics window.

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Pg Préc

LOOK AT / Looks at a selected entity.

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↑   Maj + F3

ZOOM WINDOW / Zooms to the area you define with a window.

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↑   Maj + F5

NEXT VIEW / Advances to the next view.

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↑   Maj +

ROTATE / Rotates a model.

0
;

GROUNDED WORK POINT / Creates a grounded work point and activates the 3D Move/Rotate tool.

0
/

WORK AXIS / Creates a new work axis.

0
]

WORK PLANE / Creates a new work plane.

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.

WORK POINT / Creates a new work point.

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Multi + character

command aliases

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You'll

find an abbreviated list of commands that can be used on Inventor below. These aren't usual keyboard combinations, and should be typed without holding any keys.

Annotation
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B puis A

UTO BALLOON / Creates one or more item balloons used to identify components in drawing views.

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C puis A puis T

CATERPILLAR / Adds a weld caterpillar annotation.

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C puis B

CENTERLINE BISECTOR / Adds a centerline bisector.

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C puis L

CENTERLINE / Adds a centerline.

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C puis M

CENTER MARK / Adds a center mark.

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D puis I

DATUM IDENTIFIER SYMBOL / Adds a datum identifier symbol.

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E puis F

END FILL / Adds a weld end fill annotation in a drawing view or on a 3D weld bead to represent the hatched or filled region indicating the end of a weld bead.

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F puis FEATURE

CONTROL FRAME / Places a feature control frame in drawing files.

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F puis I

FEATURE IDENTIFIER SYMBOL / Adds a feature identifier symbol.

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H puis T puis F

HOLE TABLE-FEATURES / Selects feature set (all punch center instances from a single feature).

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H puis T puis S

HOLE TABLE-SELECTION / Selects recovered punch centers individually.

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H puis T puis V

HOLE TABLE-VIEW / Adds a hole table to a view.

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L puis E

LEADER TEXT / Adds notes with leader lines to a drawing.

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P puis L

PARTS LIST / Creates a parts list.

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R puis T

REVISION TAG / Adds revision tags to a drawing.

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R puis T puis B

REVISION TABLE / Creates a revision table.

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S puis T

SURFACE TEXTURE SYMBOL / Adds a surface texture symbol.

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S puis Y

SYMBOLS / Adds sketched symbols to a drawing sheet.

-1
T

TEXT / Activates the text tool in a drawing file.

0
T puis B

TABLE / Creates a table.

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W puis S

WELDING SYMBOL / Provides annotation and acts as a grouping mechanism by referencing multiple beads with a single welding symbol.      

Assembly
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C

CONSTRAINTS / Adds an assembly constraint.

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C puis O

COPY COMPONENTS / Creates a copy of the component.

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G

ROTATE COMPONENT / Activates the Rotate tool.

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I puis A

ANALYZE INTERFERENCE / Analyzes assemblies for interference.

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M puis I

MIRROR COMPONENTS / Creates a mirror component.

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N

CREATE COMPONENT / Displays the Create In-Place Component dialog box.

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P

PLACE COMPONENT / Places a component in the current assembly.

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P puis C

PATTERN COMPONENT / Selects one or more components to include in the pattern.

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R puis A

REPLACE ALL / Replaces all occurrences of the component in the current assembly.

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V

MOVE COMPONENT / Activates the Move Component command.

Cable & Harness
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A puis R

AUTOMATIC ROUTE / Automatically routes one or more selected wires into segments based on the shortest path through the network and the segment opening that is closest to the wire start and endpoints.

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B puis R

CHECK BEND RADIUS / Checks for bends that do not meet the specified minimum bend radius on segments, and routed and unrouted wires and cables in the active harness assembly.

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B puis S

BROKEN SKETCH ENTITY / Sets the start point and endpoint for the length to remove from the cable, wire, or segment.

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C puis A

CONNECTOR AUTHORING / Adds Cable and Harness-specific data to complete the definition of connectors for use in Cable and Harness.

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C puis C

CREATE CABLE / Creates a cable containing multiple wires that are connected or terminated to selected pins within a harness assembly.

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C puis F

CREATE FOLD / Creates fold.

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C puis R

CREATE RIBBON CABLE / Creates a ribbon cable between a start and end connector.

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C puis S

CREATE SEGMENT / Creates a harness segment.

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C puis V

PLACE CONNECTOR VIEWS / Places connector views.

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C puis W

CREATE WIRE / Creates a wire between selected pins within a harness assembly.

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E

EDIT / Edits nailboard sketch.

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E puis H

EXPORT HARNESS DATA / Exports harness data.

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F

FAN IN / Collapses wire stubs on top of one another to reduce the detail or clutter in nailboard documentation.

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F puis O

FAN OUT / Equally distributes wire stubs about the endpoint of a segment using the specified angle and sorting direction.

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H puis A

CREATE HARNESS / Adds the harness subassembly to an assembly file with the specified name and location, and displays the Cable and Harness tab.

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H puis D

HARNESS DIMENSION / Adds a driven, aligned dimension between 2 points.

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H puis P

HARNESS PROPERTIES / Custom properties of harness components.

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I puis H

IMPORT HARNESS DATA / Imports harness data.

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L

CABLE & HARNESS LIBRARY / Adds new library definitions, and modifies, copies, and deletes existing library definitions for harness objects such as wires, cables, raw ribbon cables, and virtual parts.

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N puis B

NAILBOARD / Specifies the harness assembly and setup to create or edit a nailboard view.

0
P

PIVOT / Fixes segment points so you can drag the selected segment relative to that fixed point.*

0
P

PLACE PIN / Places a pin.* PD PROPERTY DISPLAY / Displays properties for the selected objects.

0
P puis G

PLACE PIN GROUP / Automatically places multiple pins with the specified naming, configuration, and orientation on a part.

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R puis G

REPORT / Process reports for the active harness assembly.

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R puis H

REVIEW HARNESS DATA / Reviews harness data.

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R puis T

ROUTE / Routes cables and wires manually.

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R puis W

RECONNECT WIRE PINS / Reconnects wire pins.

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S puis P

CREATE SPLICE / Creates a splice.

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T puis B

TABLE / Creates a table.

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U

UNROUTE / Unroutes selected wires from selected segments.

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V

ASSIGN VIRTUAL PARTS / Assigns virtual parts.

Dimension
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B puis D

BASELINE DIMENSION / Adds baseline dimensions.

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B puis N

BEND NOTES / Creates or edits a bend note.

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C puis N

CHAMFER NOTE / Adds a chamfer note to a drawing view.

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D

GENERAL DIMENSION / Adds a dimension to a sketch or drawing.

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H puis N

HOLE/THREAD NOTES / Adds a hole or thread note with a leader line.

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O

ORDINATE DIMENSION SET / Activates the Ordinate Dimension Set command.

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O puis D

ORDINATE DIMENSION / Adds an ordinate dimension.

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P puis N

PUNCH NOTES / Creates a punch note.

Drawing Manager
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A puis V

AUXILIARY VIEW / Places an auxiliary view by projecting from an edge or line in a parent view.

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B

BALLOON, BOM / Activates the Balloon tool or displays the BOM Properties dialog box, depending on the work environment.

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B puis V

BASE VIEW / Creates a base view. BRV BREAK / Creates a broken, foreshortened view.

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B puis O

BREAK OUT / Removes a defined area of material to expose obscured parts or features in an existing drawing view.

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C puis R

CROP / Use to set boundary type and visibility of crop cut lines for crop operations.

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D puis V

DETAIL VIEW / Provides circular and rectangular shapes of detail profile.

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P puis V

PROJECTED VIEW / Creates a projected view.

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R puis D

RETRIEVE DIMENSIONS / Retrieves model dimensions in a drawing.

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S puis V

SECTION VIEW / Creates a section view.

Dynamic Simulation
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A puis V puis I

PUBLISH MOVIE / Creates AVI animation.

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C puis C

CONVERT ASSEMBLY CONSTRAINTS / Converts assembly constraints.

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C puis S puis A

PUBLISH TO STUDIO / Creates studio animation.

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D puis M

DYNAMIC MOTION / Dynamic part motion.

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F

FORCE / Applies force on the selected objects.

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F puis E puis A

EXPORT TO FEA / Exports to FEA.

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J

INSERT JOINT / Inserts joint.

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M puis S

MECHANISM STATUS AND REDUNDANCIES / Provides model status information and guides you through the process of repairing redundant constraints.

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O puis G

OUTPUT GRAPHER / Displays graphs and numerical values of all the input and output variables in a simulation during and after the simulation completes.

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R puis F

REFERENCE FRAME / Creates a Reference Frame from the input provided.

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S puis E puis T

DYNAMIC SIMULATION SETTINGS / Sets options that apply to the entire Dynamic Simulation session.

0
T puis O

TORQUE / Applies torque on the selected objects.

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T puis R

TRACE / Creates the absolute or relative kinematic values (trajectory, velocity, and acceleration) of one or more points placed anywhere on a component.

0
U puis F

UNKNOWN FORCE / Calculates the required force, torque, or jack to keep a mechanism in static equilibrium for a given position

Frame Analysis
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A

ANIMATE RESULTS / Animates the selected simulation results.

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A puis M

AXIAL MOMENT / Adds an axial moment.

0
B

PROBE / Displays the simulation results for a specific point on the model.

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B puis C

BOUNDARY CONDITIONS / Toggles display of all boundary conditions.

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B puis D

BEAM DETAIL / Displays detailed results (diagrams, tables) for the selected beams of a structure.

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B puis M

BENDING MOMENT / Applies the bending moment to the selected beam.

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C

CREATE SIMULATION / Creates a simulation.

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C puis B

COLOR BAR / Edits color bar.

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C puis L

CONTINUOUS LOAD / Applies and distributes uniform load along the beam you select.

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D

DIAGRAM / Adds custom user diagram.

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E puis X

EXPORT / Exports to robot structural analysis.

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F

FORCE / Applies a force of the specified magnitude to the selected faces, edges, or vertices.

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F puis L

FLOATING PINNED CONSTRAINT / Adds floating pinned constraint.

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L puis B

BEAM LABELS / Toggles display of beam labels.

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L puis N

NODE LABELS / Toggles display of node labels.

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L puis P

PROBE LABELS / Toggles visibility of probe labels.

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L puis S

LOCAL SYSTEMS / Toggles display of beam local systems.

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L puis V

LOAD VALUES / Toggles display of load values.

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M puis A

BEAM MATERIALS / Enables you to change the material of the beam.

0
M puis O

MOMENT / Applies the general moment to the selected beam.

0
N

NO SHADING / Turns off the Shaded Results display.

0
P

BEAM PROPERTIES / Provides physical and engineering properties of a frame member, and enables you to customize the data.

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P puis N

PINNED CONSTRAINT / Applies pinned constraint when no displacement and free rotation is allowed on beam or node.

0
R

REPORT / Generates a report.

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R puis E

RELEASE / Assigns a release of specified degrees of freedom to a selected beam in a structure.

0
R puis L

RIGID LINK / Enables you to define a rigid link between selected nodes in a frame structure.

0
S

SIMULATE / Runs a simulation.

0
X

FIXED CONSTRAINT / Applies a fixed constraint on selected faces, edges, or vertices.

Mold Design
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2 puis D

2D DRAWING / Creates one or more drawing documents.

0
A puis M

ANIMATE RESULTS / Animates the selected simulation results.

0
A puis O

ADJUST ORIENTATION / Prompts the Adjust Orientation dialog box.

0
A puis P

ADJUST POSITION / Prompts the Adjust Position dialog box.

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A puis R

AUTO RUNNER SKETCH / Creates an auto runner sketch.

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A puis U

MOLD BASE AUTHOR / Assigns component attributes before inserting a user defined mold base.

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B puis C

BRIDGE CURVE / Connects curves by G2 continuity.

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B puis L

MOLD BOOLEAN / Integrates the interference checking function and the Boolean calculation.

0
B puis R

BOUNDED RUNOFF SURFACE / Creates a runoff surface.

0
C puis C

COOLING CHANNEL CHECK / Checks cooling channels for safety, interference, and distance between cooling system segments.*

0
C puis C

PLACE CORE AND CAVITY / Places or deletes imported core and cavity.*

0
C puis D

CORE/CAVITY / Core/Cavity design and analysis environment.

0
C puis H

COOLING CHANNEL / Creates a cooling channel.*

0
C puis H

CREATE HEEL / Creates one or more heels on an insert.*

0
C puis I

CREATE INSERT / Creates an insert.

0
C puis M

COMBINE CORES AND CAVITIES / Creates, edits, or deletes a combined core or cavity.

0
C puis P

PLACE CORE PIN / Places a core pin into a mold.

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C puis S

COOLING COMPONENT / Specifies the components that conduct the coolant through the cooling channels.

0
C puis W

COLD WELL / Defines the cold wells that are at the end of the sprue or on a runner.

0
D puis W

DEFINE WORKPIECE SETTING / Enables you to generate a rectangular or cylindrical workpiece, which is the precondition for generating the core and cavity.

0
E puis J

EJECTOR / Creates an ejector pin to eject a plastic part.

0
E puis M

EDIT MOLDABLE PART / Edits a moldable part.

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E puis S

USE EXISTING SURFACE / Creates, edits, or deletes the existing patching or runoff surface.

Part
0
1

TOGGLE SMOOTH / Activates the toggle smooth command.

0
E

EDIT FORM / Edits an existing form to add, remove, or modify controls.

Placed Features
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C puis H

CHAMFER / Creates a chamfer.

0
D puis E

DIRECT EDIT / Allows you to make quick edits to existing solids.

0
E puis F

END FILL / Adds a weld end fill annotation in a drawing view or on a 3D weld bead to represent the hatched or filled region indicating the end of a weld bead.

0
F

FILLET / Creates a fillet in part and assembly files.

0
G puis W

GROOVE WELD / Creates a groove weld feature in a weldment assembly that connects two face sets with a solid weld bead.

0
M puis I

MIRROR / Creates a mirror feature.

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Q

CREATE IMATE / Displays the Create iMate dialog box, for developing iMates.

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R puis P

RECTANGULAR PATTERN / Creates rectangular pattern of feature.

0
S

2D SKETCH / Activates the 2D Sketch command.

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S puis 3

NEW SKETCH / Activates the 3D Sketch command.

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S puis H

SHELL / Removes material from a part interior, creating a hollow cavity with walls of a specified thickness.

0
T puis H

THREAD / Creates threads in holes or on shafts, studs, or bolts.

0
W

FILLET / Activates the Fillet tool.

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W puis S

WELDING SYMBOL / Provides annotation and acts as a grouping mechanism by referencing multiple beads with a single welding symbol.

Presentation
0
C puis V

CREATE VIEW / Adds a new presentation view.

0
T

TWEAK COMPONENTS / Tweaks components in a presentation.

Sheet Metal
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B puis E

BEND / Creates a bend.

0
C puis C

CORNER CHAMFER / Activates the corner chamfer command.

0
C puis F

CONTOUR FLANGE / Creates a contour flange.

0
C puis R

CORNER ROUND / Adds fillets or rounds to one or more corners of a sheet metal part.

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C puis S

CORNER SEAM / Defines the corner seams you add to sheet metal faces.

0
F puis A

FACE / Creates a sheet metal face.

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F puis O

FOLD / Defines the fold in a sheet metal face along a sketched line that terminates at face edges.

0
H puis E puis M

HEM / Creates a folded hem along sheet metal edges.

0
P puis T

PUNCHTOOL / Defines the punch of a 3D shape into a sheet metal face.

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S puis T

SHEET METAL DEFAULTS / Changes the options and parameters for the active sheet metal part from those options defined by the selected Sheet Metal Rule.

Sketch
0
A

BASELINE SET, ANIMATE, ARC / Activates the Baseline Set, Animate, or Arc tool, depending on the work environment.

0
A puis 3

THREE POINT ARC / Draws a three-point arc using dynamic input.

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A puis D

AUTO DIMENSION / Prompts the Auto Dimension dialog box.

0
B puis E

BEND / Creates a bend.

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C puis E

CENTER POINT CIRCLE / Draws a center point circle using dynamic input.

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C puis H

CHAMFER / Creates a chamfer.

0
C puis P

CIRCULAR PATTERN / Creates circular pattern of sketch geometry.

0
E puis L

ELLIPSE / Creates an ellipse with a center point, a major axis, and a minor axis that you define.

0
E puis X

EXTEND / Makes surfaces larger in one or more directions.

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F puis I

FILLET / Adds fillets or rounds to one or more edges of a part, between two face sets, or between three adjacent face sets.

0
H

FILL/HATCH SKETCH REGION / Hatches or color fills an enclosed boundary in a drawing sketch.

0
I

VERTICAL / Activates the vertical constraint tool.

0
L

LINE / Creates a line or arc.

0
M puis I

MIRROR / Mirrors sketch geometry about a selected plane.

0
M puis O

MOVE / Moves selected sketch geometry from point to point, or move a copy of the geometry.

0
O

OFFSET / Duplicates selected sketch geometry, and positions it an offset distance from the original.

0
P puis O

POINT, CENTER POINT / Sketches points and center points.

0
P puis O puis L

POLYGON / Creates polygon shapes.

0
R puis E puis C

TWO POINT RECTANGLE / Draws a two-point rectangle using dynamic input.

0
R puis E puis C puis 3

THREE POINT RECTANGLE / Draws a three-point rectangle using dynamic input.

0
R puis O

ROTATE COMPONENT / Activates the Rotate Component command.

0
R puis P

RECTANGULAR PATTERN / Creates rectangular pattern of sketch geometry.

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S puis P

SPLINE / Creates a spline.

0
T puis C

TANGENT CIRCLE / Creates circle tangent to three lines.

0
X

TRIM / Activates the Trim command.

Sketch Features
0
B puis P

BEND PART / Bends a portion of a part.

0
E

EXTRUDE / Extrudes a profile.

0
H

HOLE / Creates a hole in a feature.

0
L puis O

LOFT / Creates lofted features or bodies by blending multiple profiles into smooth shapes between the profiles or part faces.

0
R

REVOLVE / Revolves a sketch.

0
S puis W

SWEEP / Creates a sweep feature.

Stress Analysis
0
A

ANIMATE RESULTS / Animates the selected simulation results.

0
A puis C

AUTOMATIC CONTACTS / Compares automatic contacts.

0
B puis C

BOUNDARY CONDITIONS / Toggles display of all boundary conditions.

0
B puis E

BEARING LOAD / Applies a bearing load to a full or partial cylindrical surface. BO BODY LOAD / Defines angular velocity or angular or linear acceleration for the model.

0
C puis C

COLOR BAR / Displays the Color Bar settings dialog box where you adjust the color bar display parameters. CF FIXED CONSTRAINT / Applies a fixed constraint on selected faces, edges, or vertices.

0
C puis P

CONVERGENCE PLOT / Displays the plot within a dialog box.*

0
C puis P

PIN CONSTRAINT / Sets the pinned constraint origin and offset.*

0
C puis S

FRICTIONLESS CONSTRAINT / Applies a frictionless constraint on selected faces.

0
C puis T

CONTOUR SHADING / Displays color changes using a strict banding between colors.

0
F puis O

FORCE LOAD / Applies a force of the specified magnitude to the selected faces, edges, or vertices.

0
G puis R

GRAVITY LOAD / Creates a gravity load.

0
M puis A puis T

ASSIGN MATERIALS / Opens the assign materials dialogue box to assign materials to a component.