Rotate view |
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Rotate by 30 degrees |
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Pan |
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Zoom |
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ou + | |||
ou | |||
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Undo |
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Toggle ortho/perspective projection |
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Focus view onto polys under mouse pointer |
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ou
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ou
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Focus view on shell under mouse pointer |
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ou
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Mark paint polys |
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Mark fill polys |
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ou
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Unmark paint |
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Unmark fill |
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ou
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Hide polys menu |
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Auto save to UVL file |
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menu |
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When you press the G key, a menu of extra options appears towards the bottom of the graphics window.
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+ |
Click'n'drag the mouse to stretch a box over polys you want to mark |
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+ |
Click'n'drag the rightclick to stretch a box over polys you want to unmark |
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Mark polys facing the camera within a 100 degree arc |
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Mark polys facing the camera within a 180 degree arc |
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Hide all marked polys |
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Pin the vertexes of all marked polys |
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Unpin the vertexes of all marked polys |
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Unmark marked polys, and vice versa |
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Unmark all marked poly |
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Shrink and grow marked region |
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ou
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Focus view on marked polys |
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Make the G menu go away |
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Publicité
When you press the H key, a menu of extra options appears towards the bottom of the graphics window.
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+ |
Click'n'drag the mouse to stretch a box over polys you want to hide |
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+ |
Click'n'drag the mouse to stretch a box; all polys outside are hidden. |
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Hide all flattened polys |
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Hide all marked polys |
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Hide other shells |
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Hide all unpicked shells |
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Hide all visible polys, and unhide all hidden polys |
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Make all polys visible |
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Make the H menu go away |
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Toggle/set UV edit view |
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ou
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Hold down to flatten shell |
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Start continuous flatten |
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Stop continuous flatten |
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Bloat then reflatten |
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Scale up then reflatten |
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Randomize UVs |
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Flatten brush |
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Change brush size |
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ou
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Publicité |
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Cut/weld seam |
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ou
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Cut tag an entire edge loop |
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Tag edge loops on distorted geometry |
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Toggle weld edges |
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ou
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Unselect weld edges |
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Magnet snap weld edges, or snap a shell onto its mirror |
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ou
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Attach/detach shells |
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Undrop shell back to Ed space |
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Place shell underneath other shells |
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Toggle shell lock |
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Tag webbing edges |
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Toggle webbing edges |
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ou
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Unselect webbing edges |
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Toggle pin |
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Pin between two already pinned boundary points |
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If pointer over a boundary point, pin between two already pinned boundary points or show pin box menu |
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Unpin all points in shell |
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Flip shell in U |
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Flip shell in V |
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Flip all shells with same flip state as shell under pointer |
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Select all shells with same flip state as shell under pointer |
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Click to pick/unpick single shell |
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+ |
Click'n'drag to pick multiple shells |
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Click in empty space to unpick all shells |
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Toggle tile selection mode |
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Rotate picked shells or marked polys |
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Move picked shells or marked polys |
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Scale picked shells or marked polys |
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ou
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Hold down for finer control |
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Move single point |
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Move connected points |
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Move points in circle |
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Change UV box size (i.e. Shift -/=) |
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ou
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Aim pointer at empty space to move UV box in U direction |
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Aim pointer at empty space to move UV box in V direction %% |
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Hold down for finer control |
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Toggle horizontal/vertical snap anchor |
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Turn off all anchors in shell |
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Aim pointer at edge to rotate shell so edge is horizontal |
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Arrow aim pointer at edge to rotate shell so edge is vertical |
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Tag straight edge - axis aligned |
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Tag an entire edge loop |
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Untag edge |
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On tagged edge - remove all 'I' tagged edges from shell. On untagged edge - 'I' tag all similarly oriented edges |
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Tag straight edge - unaligned |
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Toggle kink point |
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Tag an entire edge loop |
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Untag edge |
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On tagged edge - remove all 'K' tagged edges and points from shell. On untagged edge - 'K' tag all similarly oriented edges |
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If topology allows, snap quads to an axis aligned grid. Otherwise, snaps boundary to an axis aligned rectangle |
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Same as above, but the internal UVs are also aligned |
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When mouse pointer is aimed at shell boundary points:
|
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Toggle stack marker |
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Straighten between two stack markers |
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|
ou
|
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When mouse pointer is aimed at shell interior polys:
|
|||
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Copy UVs from light to dark mirror polys |
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Swap light and dark mirror polys |
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When Brush Local Scale selected |
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Scale polys up |
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Scale polys down %% |
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Reset local scaling |
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When Brush Pin selected |
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Push UVs out and pin |
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Pull UVs in and pin |
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Smooth UVs and pin |
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Unpin |
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|
Toggle/set 3D edit view |
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|
ou
|
|||
|
Cut/weld seam |
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|
ou
|
|||
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Cut/weld extended |
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|
ou
|
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Unselect cut edges |
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Detach or split shell |
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Drop shell into UV space |
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Reattach shell |
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Split shell, or tag symmetry plane |
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Mark revolved polys suited to rectangular flattening |
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Mark adjoined quads suited to grid flattening |
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Quel est votre raccourci clavier préféré UVLayout 2.11 Avez-vous des conseils utiles pour le programme ? Faire savoir aux autres.
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