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GeForce Now is cloud gaming service of Nvidia. We have covered it here.
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Toggle in-game overlay |
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Save a screenshot |
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Toggle instant replay on / off |
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Save last recorded minutes / seconds |
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Start / Stop recording |
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Toggle microphone |
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(When playing a game) Advanced gaming stats |
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(Mac, When playing a game) Advanced gaming stats |
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Note: On a MacBook, you may need to press fn + 6 to for the F6 command.
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Here is what the numbers mean in the stats |
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First Line |
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###fps – average frame rate, based on frame-to-frame present time
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ft:###ms – average frame-to-frame receive time from server
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fj:###ms – average frame-to-frame receive time jitter (negative = early, positive = late)
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r:##mb – average streaming rate
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bwu:##% - bandwidth utilization as percentage.
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Second Line |
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######## - ~frame number
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rtd: ###ms – round trip delay from client to server
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pl: ### - packet loss (note there may be more than one packet per video frame)
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%cpu: ##.# - on mac, the percentage of 1 core the process is using. (> 100% means using more than 1 core). Should be similar to Activity Monitor on Mac.
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Third Line |
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b: ####ms – ‘begin’ time – the latency between receipt of packet to start of processing
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d: ####ms – ‘decode’ time – the latency from begin to decode complete
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r: ####ms – ‘render’ time – the latency from decode complete to render complete
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p:####ms – ‘present’ time – the latency from render complete to post-swap-buffers
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t: ####ms – ‘total’ time – add up all of the above for total latency through the client.
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Fourth Line |
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wr: ###x### - window resolution
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sr: ###x### - streaming resolution (may vary due to network quality)
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sq: ### - ‘q score’ – or Quality score represents the overall streaming quality that the user is currently experiencing, where 100 is perfect and values near 0 are unplayable
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e: #### - number of input events processed
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Fifth Line |
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gpu: ####### - type of GPU used on the server for this session
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input: alt|sdl - alt: using direct input events from system, sdl: using input events from SDL library
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