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Cockpit View |
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Natural Head Movement View |
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HUD only View |
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External View --- All Aircraft & Parachutist |
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Aircraft labels toggle |
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Fly-By View |
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Fly-By Jump View (saving current camera position) |
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Rear View |
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Chase View |
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Air Combat View |
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(Cycles through locked enemy planes around the current plane from nearest to farthest. Looks at the enemy plane from the current plane and shows enemy data in the info string. Refreshes locking at every switch.) Air to Ground Combat View (Cycles through looked enemy vehicles ships around the current plane from nearest to farthest. Looks at the enemy vehicle ship from the current plane and shows enemy data in the info string. Refreshes looking at every switch.)
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Air to Ground Combat View |
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(Cycles through looked enemy vehicles ships around the current plane from nearest to farthest. Looks at the enemy vehicle ship from the current plane and shows enemy data in the info string. Refreshes looking at every switch.)
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Weapons View |
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Chase Weapon View ("Weapon To Target" View) |
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Launched missiles labels toggle |
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Active Ground Objects View |
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Target View |
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Ship View |
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Landing Signal Officer (LSO) View |
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Ships and ground units labels toggle |
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Theater View |
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Object labels toggle |
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Tower & Terrain View |
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Switches to Tower & Terrain View saving current View position (freezing camera position). When switching from Theater View (F10) the current F11 camera position comes from the FIO camera position, but it's altitude does not exceed 20km. |
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Static Objects View |
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Civilian transport |
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Trains cars toggle for Ctrl-F12 View |
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Places external views to Friendly only |
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Places external views to Enemy only |
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Places external views to All |
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Toggle Padlock View (Note: for F1, F2, F6, F7, F8, F9, Alt-F9 LSO View & F11 Tower View only) |
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Toggle Terrain Point Padlock View (Note: for F2, F6, F7, F8, F9 Views only) |
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Toggle "From object/To Object" camera direction mode (Note: for F2, F6, F 7, F8, F9, F12 Views only) |
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Exclude current Object from the View switching |
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Include all excluded objects to the View switching |
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Reverse objects switching direction |
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Forward objects switching direction |
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Switch to Weapons Release and Track View for F1 Cockpit, F2 External, F4 Chase, F7 Active Ground Targets, and F9 Ship Views. Switches to ANY weapon now, not to bombs&missiles only! |
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Starts moving camera forward (F11 Tower & Terrain View only) |
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Starts moving camera backward (F11 Tower & Terrain View only) |
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Stops moving camera (F11 Tower & Terrain View) |
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Returns to Tower & Terrain View starting point |
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External View Information Display Cycle Toggle |
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Earth Coordinates Units Toggle (Degrees/Meters) |
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Insert video edit mode toggle (replace mode is on by default) |
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Replace video edit mode toggle (default) |
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External camera jiggle toggle |
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Toggle local/object camera rotation mode for F2, F4, F6, F7, F8, F9, and F12 |
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Move head down and left |
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Advertisement |
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Move head down |
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Move head down and right |
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Move head left |
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Centers camera |
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Move head right |
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Move head up and left |
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Move head up |
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Move head up and right |
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Move head quickly |
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Move head with pan steps around pan base |
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Center head to pan base |
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Move pan steps base |
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Center pan steps base |
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Pan steps mode toggle (to return or not to return camera tacitly) |
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Enable change target padlock View |
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Disable padlock View |
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All missile padlock toggle |
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Threat missile padlock toggle |
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Move head to View right mirror |
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Zoom in (narrow View angle). With Shift Zoom in to limit |
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Zoom out (enlarge View angle). With Shift Zoom out to limit |
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Set default zoom (default View angle). |
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Jump to cockpit panel snap View and back (Note: Hold down then release). Hold down Key Pad 0 and press Key Pad 1-9 to jump around different instruments with close-up view. |
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Cockpit panel snap View mode toggle. Don't hold down. Then press Key Pad 1-9 to jump around different instruments with close-up view. Press Ctrl - Key Pad 0 once more to return to normal mode |
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Save current camera position for the last cockpit snap view, corresponding to Key Pad 0 - 9. May be different for different planes! If the user runs the mission then all new custom camera snap positions will be saved in the Config/View SnapViews.lua file. If the user records the track then all new custom camera snap positions will be saved in the track file and then will always be used for that track in future. Note: saving snap views feature is disabled by default. To enable it set parameter DisableSnapViewsSaving false in the Config/View/Cockpit.lua file. You may always force using default snap views by parameter UseDefaultSnapViews true. |
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Fast cockpit mouse speed |
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Slow cockpit mouse speed |
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Normal cockpit mouse speed |
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Fast cockpit keyboard speed |
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Slow cockpit keyboard speed |
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Normal cockpit keyboard speed |
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Rotate viewpoint down and left |
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Rotate viewpoint down |
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Rotate viewpoint down and right |
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Rotate viewpoint left |
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Centers View (stops F1 I viewpoint moving) |
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Returns to starting point (F11 Tower & Terrain View only) |
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Rotate viewpoint right |
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Rotate viewpoint up and left |
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Rotate viewpoint up |
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Rotate viewpoint up and right |
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Move viewpoint forward |
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Move viewpoint back |
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Zoom in (narrow View angle) |
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Zoom out (enlarge View angle) |
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Set default zoom (default View angle) |
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(all view keys) Moves viewpoints at a faster rate (Note: Hold down Shift and View key) |
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Moves camera instead of rotate it |
File |
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Create new mission file |
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Open mission file |
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Merge mission file |
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Save mission file |
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Save As mission file |
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Exit Mission Editor and return to Main Menu |
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Edit |
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Delete selected Object |
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Classify mission |
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Declassify mission |
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View |
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Hide selected Object |
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Actual size View (Crimean view) |
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Zoom in |
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Zoom out |
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Flight |
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Display Briefing |
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Display Debriefing |
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Start mission |
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Record track file |
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Play track |
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Video edit |
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Network Play |
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Customize |
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Failures |
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Weather |
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Encyclopedia |
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Options |
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Remove all objects from Victory Condition of mission or campaign stage |
What is your favorite Lock On: Modern Air Combat hotkey? Do you have any useful tips for it? Let other users know below.
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