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Move to direction |
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Jump |
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Each character has a ground jump and a few mid-air jumps. Jumping in the air uses character's mid-air jump.
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Additionally, you can "walljump" while facing a wall.
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Attack |
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Special |
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Strong attack |
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Dodge / Parry |
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If you dodge while holding left or right on the ground, your character will roll to get some protection.
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Taunt |
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Run |
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Directions (up, right, etc.) |
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Pause |