Autodesk Inventor (2022) keyboard shortcuts

Autodesk Inventor (2022)

Zeynel -
23 months ago
- Shortcuts
0
D

GENERAL DIMENSION / Adds a dimension to a sketch or drawing.

0
H then N

HOLE/THREAD NOTES / Adds a hole or thread note with a leader line.

0
O

ORDINATE DIMENSION SET / Activates the Ordinate Dimension Set command.

0
O then D

ORDINATE DIMENSION / Adds an ordinate dimension.

0
P then N

PUNCH NOTES / Creates a punch note.

Drawing Manager
0
A then V

AUXILIARY VIEW / Places an auxiliary view by projecting from an edge or line in a parent view.

0
B

BALLOON, BOM / Activates the Balloon tool or displays the BOM Properties dialog box, depending on the work environment.

0
B then V

BASE VIEW / Creates a base view. BRV BREAK / Creates a broken, foreshortened view.

0
B then O

BREAK OUT / Removes a defined area of material to expose obscured parts or features in an existing drawing view.

0
C then R

CROP / Use to set boundary type and visibility of crop cut lines for crop operations.

0
D then V

DETAIL VIEW / Provides circular and rectangular shapes of detail profile.

0
P then V

PROJECTED VIEW / Creates a projected view.

0
R then D

RETRIEVE DIMENSIONS / Retrieves model dimensions in a drawing.

0
S then V

SECTION VIEW / Creates a section view.

Dynamic Simulation
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A then V then I

PUBLISH MOVIE / Creates AVI animation.

0
C then C

CONVERT ASSEMBLY CONSTRAINTS / Converts assembly constraints.

0
C then S then A

PUBLISH TO STUDIO / Creates studio animation.

0
D then M

DYNAMIC MOTION / Dynamic part motion.

0
F

FORCE / Applies force on the selected objects.

0
F then E then A

EXPORT TO FEA / Exports to FEA.

0
J

INSERT JOINT / Inserts joint.

0
M then S

MECHANISM STATUS AND REDUNDANCIES / Provides model status information and guides you through the process of repairing redundant constraints.

0
O then G

OUTPUT GRAPHER / Displays graphs and numerical values of all the input and output variables in a simulation during and after the simulation completes.

0
R then F

REFERENCE FRAME / Creates a Reference Frame from the input provided.

0
S then E then T

DYNAMIC SIMULATION SETTINGS / Sets options that apply to the entire Dynamic Simulation session.

0
T then O

TORQUE / Applies torque on the selected objects.

0
T then R

TRACE / Creates the absolute or relative kinematic values (trajectory, velocity, and acceleration) of one or more points placed anywhere on a component.

0
U then F

UNKNOWN FORCE / Calculates the required force, torque, or jack to keep a mechanism in static equilibrium for a given position

Frame Analysis
0
A

ANIMATE RESULTS / Animates the selected simulation results.

0
A then M

AXIAL MOMENT / Adds an axial moment.

0
B

PROBE / Displays the simulation results for a specific point on the model.

0
B then C

BOUNDARY CONDITIONS / Toggles display of all boundary conditions.

0
B then D

BEAM DETAIL / Displays detailed results (diagrams, tables) for the selected beams of a structure.

0
B then M

BENDING MOMENT / Applies the bending moment to the selected beam.

0
C

CREATE SIMULATION / Creates a simulation.

0
C then B

COLOR BAR / Edits color bar.

0
C then L

CONTINUOUS LOAD / Applies and distributes uniform load along the beam you select.

0
D

DIAGRAM / Adds custom user diagram.

0
E then X

EXPORT / Exports to robot structural analysis.

0
F

FORCE / Applies a force of the specified magnitude to the selected faces, edges, or vertices.

0
F then L

FLOATING PINNED CONSTRAINT / Adds floating pinned constraint.

0
L then B

BEAM LABELS / Toggles display of beam labels.

0
L then N

NODE LABELS / Toggles display of node labels.

0
L then P

PROBE LABELS / Toggles visibility of probe labels.

0
L then S

LOCAL SYSTEMS / Toggles display of beam local systems.

0
L then V

LOAD VALUES / Toggles display of load values.

0
M then A

BEAM MATERIALS / Enables you to change the material of the beam.

0
M then O

MOMENT / Applies the general moment to the selected beam.

0
N

NO SHADING / Turns off the Shaded Results display.

0
P

BEAM PROPERTIES / Provides physical and engineering properties of a frame member, and enables you to customize the data.

0
P then N

PINNED CONSTRAINT / Applies pinned constraint when no displacement and free rotation is allowed on beam or node.

0
R

REPORT / Generates a report.

0
R then E

RELEASE / Assigns a release of specified degrees of freedom to a selected beam in a structure.

0
R then L

RIGID LINK / Enables you to define a rigid link between selected nodes in a frame structure.

0
S

SIMULATE / Runs a simulation.

0
X

FIXED CONSTRAINT / Applies a fixed constraint on selected faces, edges, or vertices.

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Mold Design
0
2 then D

2D DRAWING / Creates one or more drawing documents.

0
A then M

ANIMATE RESULTS / Animates the selected simulation results.

0
A then O

ADJUST ORIENTATION / Prompts the Adjust Orientation dialog box.

0
A then P

ADJUST POSITION / Prompts the Adjust Position dialog box.

0
A then R

AUTO RUNNER SKETCH / Creates an auto runner sketch.

0
A then U

MOLD BASE AUTHOR / Assigns component attributes before inserting a user defined mold base.

0
B then C

BRIDGE CURVE / Connects curves by G2 continuity.

0
B then L

MOLD BOOLEAN / Integrates the interference checking function and the Boolean calculation.

0
B then R

BOUNDED RUNOFF SURFACE / Creates a runoff surface.

0
C then C

COOLING CHANNEL CHECK / Checks cooling channels for safety, interference, and distance between cooling system segments.*

0
C then C

PLACE CORE AND CAVITY / Places or deletes imported core and cavity.*

0
C then D

CORE/CAVITY / Core/Cavity design and analysis environment.

0
C then H

COOLING CHANNEL / Creates a cooling channel.*

0
C then H

CREATE HEEL / Creates one or more heels on an insert.*

0
C then I

CREATE INSERT / Creates an insert.

0
C then M

COMBINE CORES AND CAVITIES / Creates, edits, or deletes a combined core or cavity.

0
C then P

PLACE CORE PIN / Places a core pin into a mold.

0
C then S

COOLING COMPONENT / Specifies the components that conduct the coolant through the cooling channels.

0
C then W

COLD WELL / Defines the cold wells that are at the end of the sprue or on a runner.

0
D then W

DEFINE WORKPIECE SETTING / Enables you to generate a rectangular or cylindrical workpiece, which is the precondition for generating the core and cavity.

0
E then J

EJECTOR / Creates an ejector pin to eject a plastic part.

0
E then M

EDIT MOLDABLE PART / Edits a moldable part.

0
E then S

USE EXISTING SURFACE / Creates, edits, or deletes the existing patching or runoff surface.

Part
0
1

TOGGLE SMOOTH / Activates the toggle smooth command.

0
E

EDIT FORM / Edits an existing form to add, remove, or modify controls.

Placed Features
0
C then H

CHAMFER / Creates a chamfer.

0
D then E

DIRECT EDIT / Allows you to make quick edits to existing solids.

0
E then F

END FILL / Adds a weld end fill annotation in a drawing view or on a 3D weld bead to represent the hatched or filled region indicating the end of a weld bead.

0
F

FILLET / Creates a fillet in part and assembly files.

0
G then W

GROOVE WELD / Creates a groove weld feature in a weldment assembly that connects two face sets with a solid weld bead.

0
M then I

MIRROR / Creates a mirror feature.

0
Q

CREATE IMATE / Displays the Create iMate dialog box, for developing iMates.

0
R then P

RECTANGULAR PATTERN / Creates rectangular pattern of feature.

0
S

2D SKETCH / Activates the 2D Sketch command.

0
S then 3

NEW SKETCH / Activates the 3D Sketch command.

0
S then H

SHELL / Removes material from a part interior, creating a hollow cavity with walls of a specified thickness.

1
T then H

THREAD / Creates threads in holes or on shafts, studs, or bolts.

0
W

FILLET / Activates the Fillet tool.

0
W then S

WELDING SYMBOL / Provides annotation and acts as a grouping mechanism by referencing multiple beads with a single welding symbol.

Presentation
0
C then V

CREATE VIEW / Adds a new presentation view.

0
T

TWEAK COMPONENTS / Tweaks components in a presentation.

Sheet Metal
0
B then E

BEND / Creates a bend.

0
C then C

CORNER CHAMFER / Activates the corner chamfer command.

0
C then F

CONTOUR FLANGE / Creates a contour flange.

0
C then R

CORNER ROUND / Adds fillets or rounds to one or more corners of a sheet metal part.

0
C then S

CORNER SEAM / Defines the corner seams you add to sheet metal faces.

0
F then A

FACE / Creates a sheet metal face.

0
F then O

FOLD / Defines the fold in a sheet metal face along a sketched line that terminates at face edges.

0
H then E then M

HEM / Creates a folded hem along sheet metal edges.

0
P then T

PUNCHTOOL / Defines the punch of a 3D shape into a sheet metal face.

-1
S then T

SHEET METAL DEFAULTS / Changes the options and parameters for the active sheet metal part from those options defined by the selected Sheet Metal Rule.

Sketch
0
A

BASELINE SET, ANIMATE, ARC / Activates the Baseline Set, Animate, or Arc tool, depending on the work environment.

0
A then 3

THREE POINT ARC / Draws a three-point arc using dynamic input.

0
A then D

AUTO DIMENSION / Prompts the Auto Dimension dialog box.

0
B then E

BEND / Creates a bend.

0
C then E

CENTER POINT CIRCLE / Draws a center point circle using dynamic input.

0
C then H

CHAMFER / Creates a chamfer.

0
C then P

CIRCULAR PATTERN / Creates circular pattern of sketch geometry.

0
E then L

ELLIPSE / Creates an ellipse with a center point, a major axis, and a minor axis that you define.

0
E then X

EXTEND / Makes surfaces larger in one or more directions.

0
F then I

FILLET / Adds fillets or rounds to one or more edges of a part, between two face sets, or between three adjacent face sets.

0
H

FILL/HATCH SKETCH REGION / Hatches or color fills an enclosed boundary in a drawing sketch.

0
I

VERTICAL / Activates the vertical constraint tool.

0
L

LINE / Creates a line or arc.

0
M then I

MIRROR / Mirrors sketch geometry about a selected plane.

0
M then O

MOVE / Moves selected sketch geometry from point to point, or move a copy of the geometry.

0
O

OFFSET / Duplicates selected sketch geometry, and positions it an offset distance from the original.

0
P then O

POINT, CENTER POINT / Sketches points and center points.

0
P then O then L

POLYGON / Creates polygon shapes.

0
R then E then C

TWO POINT RECTANGLE / Draws a two-point rectangle using dynamic input.

0
R then E then C then 3

THREE POINT RECTANGLE / Draws a three-point rectangle using dynamic input.

0
R then O

ROTATE COMPONENT / Activates the Rotate Component command.

0
R then P

RECTANGULAR PATTERN / Creates rectangular pattern of sketch geometry.

0
S then P

SPLINE / Creates a spline.

0
T then C

TANGENT CIRCLE / Creates circle tangent to three lines.

0
X

TRIM / Activates the Trim command.

Sketch Features
0
B then P

BEND PART / Bends a portion of a part.

0
E

EXTRUDE / Extrudes a profile.

0
H

HOLE / Creates a hole in a feature.

0
L then O

LOFT / Creates lofted features or bodies by blending multiple profiles into smooth shapes between the profiles or part faces.

0
R

REVOLVE / Revolves a sketch.

0
S then W

SWEEP / Creates a sweep feature.

Stress Analysis
0
A

ANIMATE RESULTS / Animates the selected simulation results.


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Program information

Program name: Autodesk Inventor (2022) Autodesk Inventor (2022) (Scientific)

Autodesk Inventor is a computer-aided design software for 3D mechanical design, simulation, visualization, and documentation. Autodesk Inventor includes parametric, direct edit and freeform modeling tools as well as multi-CAD translation capabilities.

Web page: autodesk.com/products/inventor...

How easy to press shortcuts: 67%

More information >>

Updated: Added some shortcuts. (2 updates.) 6/29/2022 12:23:19 AM New program added.
6/29/2022 12:25:23 AM Added some shortcuts.

Shortcut count: 331

Platform detected: Windows or Linux

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What is your favorite Autodesk Inventor (2022) hotkey? Do you have any useful tips for it? Let other users know below.


 
? Clint Brisbane OP says : 15 months ago 2/3/2023 2:49 AM
Noticed that 'isolate/undoisolate' shortcut is missing! That is my goto operation for big assemblies (SHFT+select 4 components > Isolate)