Autodesk Revit keyboard shortcuts

Autodesk Revit

Zeynel Abidin Öztürk -
17 months ago
- Shortcuts

We've listed all Revit shortcuts here to ease your hard-work.

D then I

ALIGNED DIMENSION / Creates an aligned dimension.

D then L

DETAIL LINE / Creates view-specific lines.

E then L

SPOT ELEVATION / Displays the elevation of a selected point.

F then R

FIND/REPLACE / Find and replace.

G then P

MODEL GROUP:CREATE GROUP; DETAIL GROUP:CREATE GROUP / Creates a group of elements.

R then T

TAG ROOM; ROOM TAG / Tags the selected room.

T then G

TAG ROOM; ROOM TAG / Applies tags to elements based on their categories.

T then X

TEXT / Adds text.

A then A

ADJUST ANALYTICAL MODEL / Adjusts the analytical model of the structural member in relation to those of the elements to which it joins.

D then C

CHECK DUCT SYSTEMS / Examines the mechanical systems in a project to verify that each system is assigned to a userdefined system, and properly connected.

E then C

CHECK CIRCUITS / Verifies all circuits for proper connections to panels and valid system assignments.

L then D

LOADS / Applies point, line and area loads to a model.

L then O

HEATING AND COOLING LOADS / Prepares a heating and cooling load analysis report based on an existing building model.

P then C

CHECK PIPE SYSTEMS / Examines the piping systems in a project to verify that each system is assigned to a user-defined system, and properly connected.

P then S

PANEL SCHEDULES / Generates a panel schedule for a specific panel.

R then A

RESET ANALYTICAL MODEL / Restores the analytical model alignment methods to auto-detect.

C then L

COLUMN; STRUCTURAL COLUMN / Adds a vertical load-bearing element to the building model.

C then M

PLACE A COMPONENT / Place a component.

D then R

DOOR / Adds a door to the building model.

G then R

GRID / Places column grid lines in the building design.

L then L

LEVEL / Places a level in view.

R then M

ROOM / Creates a room bounded by model elements and separation lines.

R then P

REFERENCE PLANE / Creates a reference plane using drawing tools.

R then T

TAG ROOM; ROOM TAG / Tags the selected room.

S then B

FLOOR:FLOOR: STRUCTURAL / Adds structural floors to a building model.

W then A

WALL; WALL:WALL: ARCHITECTURAL / Creates a non-bearing wall or a structural wall in the building model.

W then N

WINDOW / Places a window in a wall or skylight in a roof.

E then R

EDITING REQUESTS / Displays a list of users' requests to borrow elements in worksets, as well as pending requests.

R then L

RELOAD LATEST / Loads the latest version of the central model.

or R then W
M then P

MOVE TO PROJECT / Move the model relative to a shared coordinate system.

R then 3

DEFINE A NEW CENTER OF ROTATION / Relocates center of rotation when rotating elements.

R then A

RESTORE ALL EXCLUDED / Restores all excluded parts and elements.

R then B

RESTORE EXCLUDED MEMBER / Restores an excluded member.

R then C

REPEAT LAST COMMAND / Repeats the last command.

S then A

SELECT ALL INSTANCES: IN ENTIRE PROJECT / Selects all of the elements that are similar to the selected element in the current view, or throughout the project.

/ then /

DIVIDE SURFACE / Applies a division grid along a surface in a conceptual design.

A then A

ADJUST ANALYTICAL MODEL / Adjusts the analytical model of the structural member in relation to those of the elements to which it joins.

A then D

ATTACH DETAIL GROUP / Creates an attached detail group.

A then P

ADD TO GROUP / Adds elements to a group.

B then S

STRUCTURAL BEAM SYSTEM; AUTOMATIC BEAM SYSTEM / Creates a layout that is used to control the number and spacing of a series of parallel beams.

C then G

CANCEL / Cancels an action.

D then I

ALIGNED DIMENSION / Creates an aligned dimension.

E then G

EDIT GROUP / Edits a group.

E then L

SPOT ELEVATION / Displays the elevation of a selected point.

E then P

EDIT PAR / Edits a part element.

E then U

UNHIDE ELEMENT / Enables a hidden element to appear in view.

E then W

EDIT WITNESS LINES / Edits a witness line.

F then G

FINISH / Finishes editing a group.

H then T

SHOW HELP TOOLTIP / Displays the Help Tooltip.

J then P

JUSTIFICATION POINTS / Sets a justification point for relocating elements.

J then Y

ZOFFSET / Offsets an element in the z direction.

J then Z

SHOW HELP TOOLTIP / Displays the Help Tooltip.

L then I

MODEL LINE; BOUNDARY LINE; REBAR LINE / Places a new line.

P then P

PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.

or Ctrl + 1
or V then P
R then A

RESTORE ALL EXCLUDED / Restores all excluded parts and elements.

R then G

REMOVE FROM GROUP / Removes elements from a group.

R then H

TOGGLE REVEAL HIDDEN ELEMENTS MODE / Toggles the Reveal Hidden Elements Mode.

R then P

REFERENCE PLANE / Creates a reference plane using drawing tools.

U then G

UNGROUP / Ungroups members of a group.

V then U

UNHIDE CATEGORY / Enables a hidden category to appear in view.

C then M

PLACE A COMPONENT / Place a component.

D

ALIGNED DIMENSION / Creates an aligned dimension.

F then R

FIND/REPLACE / Find and replace.

G then P

MODEL GROUP:CREATE GROUP; DETAIL GROUP:CREATE GROUP / Creates a group of elements.

L then I

MODEL LINE; BOUNDARY LINE; REBAR LINE / Places a new line.

L then L

LEVEL / Places a level in view.

M then D

MODIFY / Enters selection mode to select elements to modify.

P then P

PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.

or Ctrl + 1
or V then P
R then P

REFERENCE PLANE / Creates a reference plane using drawing tools.

T then X

TEXT / Adds text

E then S

MEP SETTINGS:ELECTRICAL SETTINGS / Accesses dialog box to specify wiring parameters, voltages definitions, distribution systems, cable tray and conduit settings, and load calculation and circuit numbering settings.

M then S

MEP SETTINGS:MECHANICAL SETTINGS / Accesses dialog box to configure component sizes, and the behavior and appearance of the mechanical systems.

S then U

ADDITIONAL SETTINGS:SUN SETTINGS / Opens the sun settings dialog box.

U then N

PROJECT UNITS / Opens the Project Units tool.

A then L

ALIGN / Aligns one or more elements with selected element.

A then R

ARRAY / Creates a linear or radial array of selected elements.

C then O

COPY / Copies selected element(s).

or C then C
C then P

COPE; APPLY COPING / Applies coping to steel beam or columns.

C then S

CREATE SIMILAR / Creates an element of the same type as the selected element.

D then E

DELETE / Removes selected element(s) from the building model.

D then I

ALIGNED DIMENSION / Creates an aligned dimension.

D then M

MIRROR - DRAW AXIS / Reverses the position of a selected model element, using a user-generated line as the mirror axis.

E then H

HIDE IN VIEW:HIDE ELEMENTS / Hides an element from view.

E then L

SPOT ELEVATION / Displays the elevation of a selected point.

E then O then D

OVERRIDE GRAPHICS IN VIEW:OVERRIDE BY ELEMENT / Changes the graphic display settings for selected elements in the current view.

L then I

MODEL LINE; BOUNDARY LINE; REBAR LINE / Places a new line.

L then W

LINEWORK / Overrides the line style of selected line in the active view only.

M then A

MATCH TYPE PROPERTIES / Opens the Match Type tool to convert one or more elements to match the type assigned to another element.

M then M

MIRROR - PICK AXIS / Reverses the position of a selected model element, using a selected line as the mirror axis.

M then V

MOVE / Moves a selected element.

O then F

OFFSET / Moves a selected model line, detail line, wall, or beam a specified distance perpendicular to its length.

P then N

PIN / Locks a model element in place.

PP

PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.

or Ctrl + 1
or V then P
P then T

PAINT / Opens the Paint tool.

R then C

COPE:REMOVE COPING / Removes coping.

R then E

SCALE / Resizes the selected element.

R then O

ROTATE / Rotates selected element around an axis.

R then P

REFERENCE PLANE / Creates a reference plane using drawing tools.

S then F

SPLIT FACE / Divides the face of an element into regions for application of different materials.

S then L

SPLIT ELEMENT / Cuts an element (such as a wall or line) at a selected point.

T then R

TRIM/EXTEND TO CORNER / Trims or extend one or more elements to form a corner.

U then P

UNPIN / Unpins an element that is locked in position or an element that is driven by its host system.

V then H

HIDE IN VIEW:HIDE CATEGORY / Hides an element category from view.

3 then 2

2D MODE / Navigates the view using only 2D navigation options.

3 then F

FLY MODE / Simulates flying through a model.

3 then O

OBJECT MODE / Navigates and reorients the view in the direction of the controller cap.

3 then W

WALK MODE / Simulates walking through a model.

Z then A

ZOOM ALL TO FIT / Zooms to fit all in view.

Z then E

ZOOM TO FIT / Zooms to fit.

or Z then F
or Z then X
Z then O

ZOOM OUT(2X) / Zooms out the project view by 2X.

or Z then V
Z then P

PREVIOUS PAN/ZOOM / Returns to previous pan or zoom.

or Z then C
Z then R

ZOOM IN REGION / Zooms to a region.

or Z then Z
Z then S

ZOOM SHEET SIZE / Zooms to sheet size.

P then C

SNAP TO POINT CLOUDS / Snaps to point cloud.

S then C

CENTERS / Snaps to center

S then E

ENDPOINTS / Snaps to endpoints.

S then I

INTERSECTIONS / Snaps to intersection.

S then M

MIDPOINTS / Snaps to midpoint.

S then N

NEAREST / Snaps to nearest.

S then O

SNAPS OFF / Turns snaps off.

S then P

PERPENDICULAR / Snaps to perpendicular.

S then Q

QUADRANTS / Snaps to quadrant.

S then R

SNAP TO REMOTE OBJECTS / Snaps to objects that are not near the element.

S then S

TURN OVERRIDE OFF / Turns off override feature.

S then T

TANGENTS / Snaps to tangent.

S then W

WORK PLANE GRID / Snaps to the work plane grid.

S then X

POINTS / Snaps to points.

B then M

STRUCTURAL FRAMING: BEAM / Adds a load-bearing structural beam element to the building model.

B then R

STRUCTURAL FRAMING: BRACE / Adds diagonal members that are connected to beams and columns.

B then S

STRUCTURAL BEAM SYSTEM; AUTOMATIC BEAM SYSTEM / Creates a layout that is used to control the number and spacing of a series of parallel beams.

C then L

COLUMN; STRUCTURAL COLUMN / Adds a vertical load-bearing element to the building model.

C then M

PLACE A COMPONENT / Place a component.

F then T

STRUCTURAL FOUNDATION: WALL / Creates a wall foundation for the building model.

G then R

GRID / Places column grid lines in the building design.

L then L

LEVEL / Places a level in view.

R then N

REINFORCEMENT NUMBERS / Defines or edits numbering sequences by partition for rebar and fabric sheets.

R then P

REFERENCE PLANE / Creates a reference plane using drawing tools.

S then B

FLOOR:FLOOR: STRUCTURAL / Adds structural floors to a building model.

W then A

WALL; WALL:WALL: ARCHITECTURAL / Creates a non-bearing wall or a structural wall in the building model.

A then T

AIR TERMINAL / Places a register, grille or diffuser.

C then M

PLACE A COMPONENT / Place a component.

C then N

CONDUIT / Draws a rigid conduit run.

C then T

CABLE TRAY / Draws a cable tray run.

C then V

CONVERT TO FLEX DUCT / Converts a section of rigid duct to flexible duct.

D then A

DUCT ACCESSORY / Adds duct accessories, such as dampers, in duct systems.

D then F

DUCT FITTING / Places duct fittings (elbows, tees, end caps, and so on) in duct systems.

D then T

DUCT / Draws ductwork in the building model.

E then E

ELECTRICAL EQUIPMENT / Places electrical equipment, such as panels and switch gear.

E then W

ARC WIRE / Draws an arced wire run.

F then D

FLEX DUCT / Draws flexible ductwork in the building model.

F then P

FLEX PIPE / Draws flexible pipes.

L then F

LIGHTING FIXTURE / Adds a lighting fixture element.

M then E

MECHANICAL EQUIPMENT / Places mechanical equipment such as boilers, furnaces or fans.

N then F

CONDUIT FITTING / Places conduit fittings.

P then A

PIPE ACCESSORY / Adds pipe accessories.

P then F

PIPE FITTING / Draws a pipe fitting in a piping system.

P then I

PIPE / Draws rigid piping.

P then X

PLUMBING FIXTURE / Places a plumbing fixture.

R then P

REFERENCE PLANE / Creates a reference plane using drawing tools.

S then K

SPRINKLER / Places a sprinkler

T then F

CABLE TRAY FITTING / Places cable tray fittings.

F then N then 9

SYSTEM BROWSER / Finds components that are not assigned to a system.

K then S

KEYBOARD SHORTCUTS / Assigns key sequences to tools.

P then P

PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.

or Ctrl + 1
or V then P
R then D

RENDER IN CLOUD / Renders 3D views online.

R then G

RENDER GALLERY / Enables access to multiple versions of renderings, render images as panoramas, change rendering quality, and apply background environments to rendered scenes.

R then R

RENDER / Creates a photorealistic image of the building model.

T then L

THIN LINES / Displays all lines on the screen as a single width, regardless of zoom level.

V then G

VISIBILITY/GRAPHICS / Controls the visibility and graphic display of model elements, datum elements, and viewspecific elements for each view in a project.

or V then V
W then C

CASCADE WINDOWS / Arranges all open windows in a series in the drawing area.

W then T

TILE WINDOWS / See all open views at the same time.

C then X

TOGGLE REVEAL CONSTRAINTS MODE / Toggles the constraints in a view.

G then D

GRAPHIC DISPLAY OPTIONS / Opens the Graphics dialog box.

H then C

HIDE CATEGORY / Hides all selected categories in the view.

H then H

HIDE ELEMENT / Hides an element from view.

H then I

ISOLATE ELEMENT / Isolates selected elements.

H then L

HIDDEN LINE / Displays the image with all edges and lines drawn except those obstructed by surfaces.

H then R

RESET TEMPORARY HIDE/ISOLATE / Restores any temporarily hidden elements or categories.

I then C

ISOLATE CATEGORY / Isolates selected categories.

R then D

RENDER IN CLOUD / Renders 3D views online.

R then G

RENDER GALLERY / Enables access to multiple versions of renderings, render images as panoramas, change rendering quality, and apply background environments to rendered scenes.

R then H

TOGGLE REVEAL HIDDEN ELEMENTS MODE / Toggles the Reveal Hidden Elements Mode.

R then R

RENDER / Creates a photorealistic image of the building model.

R then Y

RAY TRACE / Opens Ray Trace visual style, enabling a photorealistic rendering mode that allows panning and zooming around the model.

S then D

SHADED WITH EDGES / Applies a shaded edge.

W then F

WIREFRAME / Displays the image of the model with all edges and lines drawn, but with no surfaces drawn.

  Source: Autodesk

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Program information

Program name: Autodesk Revit Autodesk Revit (Scientific)

Autodesk Revit is a building information modeling software for architects, structural engineers, designers. It allows to design building and structure in 3D, as well as using of 2D drawings.

Web page: autodesk.com/products/revit/ov...

Last update: 11 Nov 2019

Shortcut count: 202

How easy to press shortcuts: 55%

Platform detected: Windows or Linux (not macOS)

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