Autodesk Revit keyboard shortcuts

Autodesk Revit  

Zeynel Abidin Öztürk -
3 years ago
- Shortcuts

We've listed all Revit shortcuts here to ease your hard-work.

1
D then I

ALIGNED DIMENSION / Creates an aligned dimension.

0
D then L

DETAIL LINE / Creates view-specific lines.

2
E then L

SPOT ELEVATION / Displays the elevation of a selected point.

0
F then R

FIND/REPLACE / Find and replace.

0
G then P

MODEL GROUP:CREATE GROUP; DETAIL GROUP:CREATE GROUP / Creates a group of elements.

0
R then T

TAG ROOM; ROOM TAG / Tags the selected room.

0
T then G

TAG ROOM; ROOM TAG / Applies tags to elements based on their categories.

1
T then X

TEXT / Adds text.

1
A then A

ADJUST ANALYTICAL MODEL / Adjusts the analytical model of the structural member in relation to those of the elements to which it joins.

1
D then C

CHECK DUCT SYSTEMS / Examines the mechanical systems in a project to verify that each system is assigned to a userdefined system, and properly connected.

0
E then C

CHECK CIRCUITS / Verifies all circuits for proper connections to panels and valid system assignments.

0
L then D

LOADS / Applies point, line and area loads to a model.

0
L then O

HEATING AND COOLING LOADS / Prepares a heating and cooling load analysis report based on an existing building model.

0
P then C

CHECK PIPE SYSTEMS / Examines the piping systems in a project to verify that each system is assigned to a user-defined system, and properly connected.

1
P then S

PANEL SCHEDULES / Generates a panel schedule for a specific panel.

1
R then A

RESET ANALYTICAL MODEL / Restores the analytical model alignment methods to auto-detect.

0
C then L

COLUMN; STRUCTURAL COLUMN / Adds a vertical load-bearing element to the building model.

-1
C then M

PLACE A COMPONENT / Place a component.

0
D then R

DOOR / Adds a door to the building model.

0
G then R

GRID / Places column grid lines in the building design.

0
L then L

LEVEL / Places a level in view.

0
R then M

ROOM / Creates a room bounded by model elements and separation lines.

0
R then P

REFERENCE PLANE / Creates a reference plane using drawing tools.

0
R then T

TAG ROOM; ROOM TAG / Tags the selected room.

0
S then B

FLOOR:FLOOR: STRUCTURAL / Adds structural floors to a building model.

0
W then A

WALL; WALL:WALL: ARCHITECTURAL / Creates a non-bearing wall or a structural wall in the building model.

0
W then N

WINDOW / Places a window in a wall or skylight in a roof.

0
E then R

EDITING REQUESTS / Displays a list of users' requests to borrow elements in worksets, as well as pending requests.

0
R then L

RELOAD LATEST / Loads the latest version of the central model.

0
or R then W
0
M then P

MOVE TO PROJECT / Move the model relative to a shared coordinate system.

0
R then 3

DEFINE A NEW CENTER OF ROTATION / Relocates center of rotation when rotating elements.

0
R then A

RESTORE ALL EXCLUDED / Restores all excluded parts and elements.

0
R then B

RESTORE EXCLUDED MEMBER / Restores an excluded member.

0
R then C

REPEAT LAST COMMAND / Repeats the last command.

1
S then A

SELECT ALL INSTANCES: IN ENTIRE PROJECT / Selects all of the elements that are similar to the selected element in the current view, or throughout the project.

0
/ then /

DIVIDE SURFACE / Applies a division grid along a surface in a conceptual design.

0
A then A

ADJUST ANALYTICAL MODEL / Adjusts the analytical model of the structural member in relation to those of the elements to which it joins.

0
A then D

ATTACH DETAIL GROUP / Creates an attached detail group.

0
A then P

ADD TO GROUP / Adds elements to a group.

0
B then S

STRUCTURAL BEAM SYSTEM; AUTOMATIC BEAM SYSTEM / Creates a layout that is used to control the number and spacing of a series of parallel beams.

0
C then G

CANCEL / Cancels an action.

0
D then I

ALIGNED DIMENSION / Creates an aligned dimension.

0
E then G

EDIT GROUP / Edits a group.

0
E then L

SPOT ELEVATION / Displays the elevation of a selected point.

0
E then P

EDIT PAR / Edits a part element.

0
E then U

UNHIDE ELEMENT / Enables a hidden element to appear in view.

0
E then W

EDIT WITNESS LINES / Edits a witness line.

0
F then G

FINISH / Finishes editing a group.

0
H then T

SHOW HELP TOOLTIP / Displays the Help Tooltip.

0
J then P

JUSTIFICATION POINTS / Sets a justification point for relocating elements.

0
J then Y

ZOFFSET / Offsets an element in the z direction.

0
J then Z

SHOW HELP TOOLTIP / Displays the Help Tooltip.

0
L then I

MODEL LINE; BOUNDARY LINE; REBAR LINE / Places a new line.

0
P then P

PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.

0
or Ctrl + 1
0
or V then P
0
R then A

RESTORE ALL EXCLUDED / Restores all excluded parts and elements.

0
R then G

REMOVE FROM GROUP / Removes elements from a group.

0
R then H

TOGGLE REVEAL HIDDEN ELEMENTS MODE / Toggles the Reveal Hidden Elements Mode.

0
R then P

REFERENCE PLANE / Creates a reference plane using drawing tools.

0
U then G

UNGROUP / Ungroups members of a group.

0
V then U

UNHIDE CATEGORY / Enables a hidden category to appear in view.

0
C then M

PLACE A COMPONENT / Place a component.

0
D

ALIGNED DIMENSION / Creates an aligned dimension.

0
F then R

FIND/REPLACE / Find and replace.

0
G then P

MODEL GROUP:CREATE GROUP; DETAIL GROUP:CREATE GROUP / Creates a group of elements.

0
L then I

MODEL LINE; BOUNDARY LINE; REBAR LINE / Places a new line.

0
L then L

LEVEL / Places a level in view.

0
M then D

MODIFY / Enters selection mode to select elements to modify.

0
P then P

PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.

0
or Ctrl + 1
0
or V then P
0
R then P

REFERENCE PLANE / Creates a reference plane using drawing tools.

0
T then X

TEXT / Adds text

0
E then S

MEP SETTINGS:ELECTRICAL SETTINGS / Accesses dialog box to specify wiring parameters, voltages definitions, distribution systems, cable tray and conduit settings, and load calculation and circuit numbering settings.

0
M then S

MEP SETTINGS:MECHANICAL SETTINGS / Accesses dialog box to configure component sizes, and the behavior and appearance of the mechanical systems.

0
S then U

ADDITIONAL SETTINGS:SUN SETTINGS / Opens the sun settings dialog box.

0
U then N

PROJECT UNITS / Opens the Project Units tool.

0
A then L

ALIGN / Aligns one or more elements with selected element.

0
A then R

ARRAY / Creates a linear or radial array of selected elements.

0
C then O

COPY / Copies selected element(s).

0
or C then C
0
C then P

COPE; APPLY COPING / Applies coping to steel beam or columns.

0
C then S

CREATE SIMILAR / Creates an element of the same type as the selected element.

0
D then E

DELETE / Removes selected element(s) from the building model.

0
D then I

ALIGNED DIMENSION / Creates an aligned dimension.

0
D then M

MIRROR - DRAW AXIS / Reverses the position of a selected model element, using a user-generated line as the mirror axis.

0
E then H

HIDE IN VIEW:HIDE ELEMENTS / Hides an element from view.

1
E then L

SPOT ELEVATION / Displays the elevation of a selected point.

0
E then O then D

OVERRIDE GRAPHICS IN VIEW:OVERRIDE BY ELEMENT / Changes the graphic display settings for selected elements in the current view.

0
L then I

MODEL LINE; BOUNDARY LINE; REBAR LINE / Places a new line.

0
L then W

LINEWORK / Overrides the line style of selected line in the active view only.

0
M then A

MATCH TYPE PROPERTIES / Opens the Match Type tool to convert one or more elements to match the type assigned to another element.

0
M then M

MIRROR - PICK AXIS / Reverses the position of a selected model element, using a selected line as the mirror axis.

0
M then V

MOVE / Moves a selected element.

0
O then F

OFFSET / Moves a selected model line, detail line, wall, or beam a specified distance perpendicular to its length.

0
P then N

PIN / Locks a model element in place.

0
PP

PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.

0
or Ctrl + 1
0
or V then P
0
P then T

PAINT / Opens the Paint tool.

0
R then C

COPE:REMOVE COPING / Removes coping.

0
R then E

SCALE / Resizes the selected element.

0
R then O

ROTATE / Rotates selected element around an axis.

0
R then P

REFERENCE PLANE / Creates a reference plane using drawing tools.

0
S then F

SPLIT FACE / Divides the face of an element into regions for application of different materials.

0
S then L

SPLIT ELEMENT / Cuts an element (such as a wall or line) at a selected point.

0
T then R

TRIM/EXTEND TO CORNER / Trims or extend one or more elements to form a corner.

0
U then P

UNPIN / Unpins an element that is locked in position or an element that is driven by its host system.

0
V then H

HIDE IN VIEW:HIDE CATEGORY / Hides an element category from view.

0
3 then 2

2D MODE / Navigates the view using only 2D navigation options.

0
3 then F

FLY MODE / Simulates flying through a model.

0
3 then O

OBJECT MODE / Navigates and reorients the view in the direction of the controller cap.

1
3 then W

WALK MODE / Simulates walking through a model.

0
Z then A

ZOOM ALL TO FIT / Zooms to fit all in view.

0
Z then E

ZOOM TO FIT / Zooms to fit.

0
or Z then F
0
or Z then X
0
Z then O

ZOOM OUT(2X) / Zooms out the project view by 2X.

0
or Z then V
0
Z then P

PREVIOUS PAN/ZOOM / Returns to previous pan or zoom.

0
or Z then C
0
Z then R

ZOOM IN REGION / Zooms to a region.

0
or Z then Z
0
Z then S

ZOOM SHEET SIZE / Zooms to sheet size.

0
P then C

SNAP TO POINT CLOUDS / Snaps to point cloud.

0
S then C

CENTERS / Snaps to center

0
S then E

ENDPOINTS / Snaps to endpoints.

0
S then I

INTERSECTIONS / Snaps to intersection.

0
S then M

MIDPOINTS / Snaps to midpoint.

0
S then N

NEAREST / Snaps to nearest.

0
S then O

SNAPS OFF / Turns snaps off.

0
S then P

PERPENDICULAR / Snaps to perpendicular.

0
S then Q

QUADRANTS / Snaps to quadrant.

0
S then R

SNAP TO REMOTE OBJECTS / Snaps to objects that are not near the element.

0
S then S

TURN OVERRIDE OFF / Turns off override feature.

0
S then T

TANGENTS / Snaps to tangent.

0
S then W

WORK PLANE GRID / Snaps to the work plane grid.

0
S then X

POINTS / Snaps to points.

0
B then M

STRUCTURAL FRAMING: BEAM / Adds a load-bearing structural beam element to the building model.

0
B then R

STRUCTURAL FRAMING: BRACE / Adds diagonal members that are connected to beams and columns.

0
B then S

STRUCTURAL BEAM SYSTEM; AUTOMATIC BEAM SYSTEM / Creates a layout that is used to control the number and spacing of a series of parallel beams.

0
C then L

COLUMN; STRUCTURAL COLUMN / Adds a vertical load-bearing element to the building model.

0
C then M

PLACE A COMPONENT / Place a component.

0
F then T

STRUCTURAL FOUNDATION: WALL / Creates a wall foundation for the building model.

0
G then R

GRID / Places column grid lines in the building design.

0
L then L

LEVEL / Places a level in view.

0
R then N

REINFORCEMENT NUMBERS / Defines or edits numbering sequences by partition for rebar and fabric sheets.

0
R then P

REFERENCE PLANE / Creates a reference plane using drawing tools.

0
S then B

FLOOR:FLOOR: STRUCTURAL / Adds structural floors to a building model.

0
W then A

WALL; WALL:WALL: ARCHITECTURAL / Creates a non-bearing wall or a structural wall in the building model.

0
A then T

AIR TERMINAL / Places a register, grille or diffuser.

0
C then M

PLACE A COMPONENT / Place a component.

0
C then N

CONDUIT / Draws a rigid conduit run.

0
C then T

CABLE TRAY / Draws a cable tray run.

0
C then V

CONVERT TO FLEX DUCT / Converts a section of rigid duct to flexible duct.

0
D then A

DUCT ACCESSORY / Adds duct accessories, such as dampers, in duct systems.

0
D then F

DUCT FITTING / Places duct fittings (elbows, tees, end caps, and so on) in duct systems.

0
D then T

DUCT / Draws ductwork in the building model.

0
E then E

ELECTRICAL EQUIPMENT / Places electrical equipment, such as panels and switch gear.

0
E then W

ARC WIRE / Draws an arced wire run.

0
F then D

FLEX DUCT / Draws flexible ductwork in the building model.

0
F then P

FLEX PIPE / Draws flexible pipes.

0
L then F

LIGHTING FIXTURE / Adds a lighting fixture element.

0
M then E

MECHANICAL EQUIPMENT / Places mechanical equipment such as boilers, furnaces or fans.

0
N then F

CONDUIT FITTING / Places conduit fittings.

0
P then A

PIPE ACCESSORY / Adds pipe accessories.

0
P then F

PIPE FITTING / Draws a pipe fitting in a piping system.

0
P then I

PIPE / Draws rigid piping.

0
P then X

PLUMBING FIXTURE / Places a plumbing fixture.

0
R then P

REFERENCE PLANE / Creates a reference plane using drawing tools.

0
S then K

SPRINKLER / Places a sprinkler

0
T then F

CABLE TRAY FITTING / Places cable tray fittings.

0
F then N then 9

SYSTEM BROWSER / Finds components that are not assigned to a system.

0
K then S

KEYBOARD SHORTCUTS / Assigns key sequences to tools.

0
P then P

PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.

0
or Ctrl + 1
0
or V then P
0
R then D

RENDER IN CLOUD / Renders 3D views online.

0
R then G

RENDER GALLERY / Enables access to multiple versions of renderings, render images as panoramas, change rendering quality, and apply background environments to rendered scenes.

0
R then R

RENDER / Creates a photorealistic image of the building model.

0
T then L

THIN LINES / Displays all lines on the screen as a single width, regardless of zoom level.

0
V then G

VISIBILITY/GRAPHICS / Controls the visibility and graphic display of model elements, datum elements, and viewspecific elements for each view in a project.

0
or V then V
0
W then C

CASCADE WINDOWS / Arranges all open windows in a series in the drawing area.

0
W then T

TILE WINDOWS / See all open views at the same time.

0
C then X

TOGGLE REVEAL CONSTRAINTS MODE / Toggles the constraints in a view.

0
G then D

GRAPHIC DISPLAY OPTIONS / Opens the Graphics dialog box.

0
H then C

HIDE CATEGORY / Hides all selected categories in the view.

0
H then H

HIDE ELEMENT / Hides an element from view.

0
H then I

ISOLATE ELEMENT / Isolates selected elements.

0
H then L

HIDDEN LINE / Displays the image with all edges and lines drawn except those obstructed by surfaces.

0
H then R

RESET TEMPORARY HIDE/ISOLATE / Restores any temporarily hidden elements or categories.

0
I then C

ISOLATE CATEGORY / Isolates selected categories.

0
R then D

RENDER IN CLOUD / Renders 3D views online.

0
R then G

RENDER GALLERY / Enables access to multiple versions of renderings, render images as panoramas, change rendering quality, and apply background environments to rendered scenes.

0
R then H

TOGGLE REVEAL HIDDEN ELEMENTS MODE / Toggles the Reveal Hidden Elements Mode.

0
R then R

RENDER / Creates a photorealistic image of the building model.

0
R then Y

RAY TRACE / Opens Ray Trace visual style, enabling a photorealistic rendering mode that allows panning and zooming around the model.

0
S then D

SHADED WITH EDGES / Applies a shaded edge.

0
W then F

WIREFRAME / Displays the image of the model with all edges and lines drawn, but with no surfaces drawn.

  Source: Autodesk

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Program information

Program name: Autodesk Revit Autodesk Revit (Scientific)

Autodesk Revit is a building information modeling software for architects, structural engineers, designers. It allows to design building and structure in 3D, as well as using of 2D drawings.

Web page: autodesk.com/products/revit/ov...

Last update: 11/11/2019 8:10 PM UTC

How easy to press shortcuts: 55%

More information >>

Shortcut count: 202

Platform detected: Windows or Linux (not macOS)

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