QCad 3.22.0 keyboard shortcuts

QCad 3.22.0  

Zeynel Abidin Öztürk -
2 years ago
- Shortcuts
0
Ctrl + N

New

-1
or Ctrl + T
0
Ctrl + ↑   Shift + N

New from template…

0
Ctrl + O

Open

0
Ctrl + ↑   Shift + I

Import

0
Ctrl + R

Revert

0
Ctrl + S

Save

0
Ctrl + ↑   Shift + S

Save as…

0
Ctrl + W

Close

0
X then B

Bitmap export…

0
X then S

Quick SVG export

0
X then D

PDF export

0
Ctrl + ↑   Shift + P

Print preview

0
or Ctrl + P
0
Ctrl + Alt + P

Print current view

0
Ctrl + Q

Quit

0
+

Zoom in

0
or =
0
or Ctrl + +
0
Ctrl + -

Zoom out

0
Z then A

Auto zoom

0
Z then S

Zoom to selection

0
Z then V

Previous view

0
Z then W

Window zoom

0
Z then P

Pan zoom

0
D then F

Draft mode

0
N then L

Screen based linetypes

0
N then T

Anti-aliasing

0
G then R

Grid

0
J then O

Isometrik grid off

0
J then T

Top projection

0
J then R

Right projection

0
J then L

Left projection

0
G then Y

Layer list

0
G then B

Block list

0
G then V

View list

0
G then P

Property editor

0
G then F

Selection filter

0
G then L

Library browser

0
G then M

Command line

0
G then C

Clipboard display

0
G then S

Status bar

0
Space

Focus on command line

0
or Ctrl + M
0
Ctrl + Space

Focus on Options toolbar

0
Ctrl + ↑   Shift + Space

Focus on tool matrix

0
F8

Display distance / angle

0
V then D

Direction

0
V then O

Order

0
V then S

Startpoint

0
Ctrl + Z

Undo

0
or O then O
0
Ctrl + ↑   Shift + Z

Redo

0
or U then U
0
Del

Delete

0
or Backspace
0
or E then R
0
Ctrl + X

Cut

0
Ctrl + ↑   Shift + X

Cut with reference

0
or R then T
0
Ctrl + C

Copy

0
or C then P
0
Ctrl + ↑   Shift + C

Copy with reference

0
or R then C
0
Ctrl + V

Paste

0
or P then S
0
Ctrl + ↑   Shift + V

Paste along entity

0
or P then E
0
or D then P
0
Ctrl + F

Find / Replace

0
or R then P
0
F then F

Substitute fonts

0
M then G

Scale text heights

0
C then U

Convert drawing unit

0
Esc

Escape

0
Q then Q

Reset / Idle

0
Ctrl + I

Drawing preferences

0
Ctrl + ,

Application preferences

0
← ↑ → ↓

Move

0
F5

Rotate counter-clockwise

0
F6

Rotate clockwise

0
P then O

Single point

0
P then N

N points on line

0
P then M

MxN points

0
L then I

Line from 2 points

0
L then A

Line from angle

0
L then H

Horizontal line

0
L then V

Vertical line

0
L then B

Angle bisector

0
L then P

Parallel (with distance)

0
or P then A
0
L then G

Parallel (through point)

0
L then T then 1

Tangent (point, circle)

0
L then T then 2

Tangent (two circles)

0
L then N

Orthogonal / Tangent

0
L then R

Relative angle

0
L then O

Orthogonal

0
L then F

Freehand line

0
S then P

Spline (control points)

0
S then L

Spline (fit points)

0
N then I

Insert fit point

0
N then R

Remove fit point

0
N then P

Simplify

0
X then H

Horizontal construction line

0
X then V

Vertical construction line

0
C then S

Centerline cross

0
C then 1 then 2

Counter

0
T then G

Text along entity

0
L then J

Box joint from 2 points

0
A then R

Center, point, angles

0
A then D

2 points and radius

0
A then 2

2 points and angle

0
A then L

2 points and length

0
A then H

2 point and height

0
A then 3

3 points

0
A then C

Concentric (with distance)

0
A then G

Concentric (through point)

0
A then N

Tangentially connected

0
A then T

Tangent, point, radius

0
C then I

Center, point

0
C then R

Center, radius

0
C then A

Center, diameter

0
C then D

2 points and radius

0
C then 2

2 points

0
C then 3

3 points

0
C then C

Concentric (with distance)

0
C then G

Concentric (through point)

0
C then T then 1

Tangent and 2 points

0
C then T then P

Tangent, point, radius

0
C then T then 2

2 tangents and point

0
C then T then R

2 tangents and radius

0
C then T then 3

3 tangents

0
E then P

Ellipse (center, point, ratio)

0
E then A

Ellipse arc

0
E then I

Ellipse with radii

0
E then D

Ellipse with diameters

0
E then C

Parallel curve (with distance)

0
E then G

Parallel curve (through point)

0
E then Q

Inscribed in quadrilateral

0
P then L

Draw polyline

-1
O then G

Polyline segments

0
O then C

Polyline from selection

0
O then L

Partial polyline along selection

0
O then A

Insert node

0
or O then I
0
O then P

Append nodes

0
O then D

Delete nodes

0
O then B

Delete segments between two nodes

0
O then T

Trim segments

0
O then R

Relocate start point

0
O then X

Change segment type

0
O then Q

Offset

0
O then M

Morph

0
O then S

Simplify

0
O then N

Normalize polylines

0
O then E

Logically close polylines

0
O then J

Logically open polylines

0
M then V

Move / copy

0
R then O

Rotate

0
S then Z

Scale

0
M then I

Mirror

0
F then H

Filp horizontal

0
F then V

Flip vertical

0
M then R

Move and rotate

0
R then 2

Rotate two

0
A then E

Align reference points

0
M then A

Align

0
O then F

Offset (with distance)

0
O then H

Offset (with point)

0
R then M

Trim

0
or X then T
0
T then M

Trim both

0
L then E

Lengthen / shorten

0
S then S

Stretch

0
C then L,R

Clip to rectangle

0
C then H

Chamfer / bevel

0
R then N

Round

0
D then I

Divide

0
M then S

Split entities

0
D then 2

Break out segment

1
B then 2

Break out manual

0
A then X

Auto trim

0
D then 3

Break out gap

0
R then V

Reverse

0
M then T

Edit text

0
M then H

Edit hatch

0
X then P

Explode

0
M then F

Bring to front

0
M then B

Send to back

0
R then D

Reorder

0
M then D

Detect duplicates

0
M then Z

Detect zero-length entities

0
P then R

Orthographic projection (cylindirical)

0
P then J

Isometric projection

0
P then C

Isometric projection (cylindirical)

0
M then X

Matrix transformation

0
X then P

Explode

0
B then V

Toggle visibility

0
B then S

Show all blocks

0
B then H

Hide all blocks

0
B then A

Add empty block

0
B then C

Create block from selection

0
B then L

Add layout block

0
B then R

Remove block

0
B then P

Purge unused blocks

0
B then N

Rename block

0
B then E

Edit block

0
B then D

Edit block from reference

0
B then Y

Copy block

0
E then M

Return to main drawing

0
B then +

Select block references

0
B then -

Deselect block references

0
B then I

Insert block

0
B then T

Create library item

0
U then A

Define block attribute

0
U then Y

Synchronize attributes

0
Y then V

Toggle visibility

0
Y then F

Toggle frozen status

0
Y then L

Toggle lock status

0
Y then O

Show only active

0
Y then S

Show all layers

0
Y then H

Hide all layers

0
Y then W

Thaw all layers

0
Y then Z

Freeze all layers

0
Y then K

Lock all layers

0
Y then N

Unlock all layers

0
Y then A

Add layer

0
Y then U

Add sublayer

0
Y then T

Create layer from selection

0
Y then R

Delete layer

0
Y then P

Purge unused layers

0
Y then E

Edit layer

0
Y then +

Select layer

0
or Y then C
0
Y then -

Deselect layer

0
or Y then D
0
G then E

Script shell

0
X then C

Run script

0
S then F

Free

0
S then G

Grid

0
S then E

End

0
S then T

On entity

0
S then U

Perpendicular

0
S then B

Tangential

0
S then C

Center

0
S then R

Reference

0
S then M

Middle

0
S then N

Middle manual

0
S then D

Distance

0
S then H

Distance manual

0
S then I

Intersection

0
S then Y

Intersection manual

0
S then A

Auto

0
S then X

Coordinate

0
S then O

Polar coordinate

0
. then X

X/Y from points

0
. then Y

Y/X from points

0
S then K

Center of selection

0
E then N

Restrictions off

0
E then O

Restrict orthogonally

0
E then H

Restrict horizontally

0
E then V

Restrict vertically

0
E then L

Restrict angle or length

0
R then Z

Set relative zero

0
R then L

Lock relative zero

0
S then Q

Lock snap

Source: Qcad (pdf)

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Program information

Program name: QCad 3.22.0 QCad 3.22.0 (Imaging)

QCad is a free CAD (computer-aided design) software for 2D design. QCad uses AutoCAD DXF file format. Some parts of the QCad interface is similar to AutoCAD. QCad works on Windows, Linux, macOS and Unix.

Web page: qcad.org

Last update: 11/11/2019 8:10 PM UTC

How easy to press shortcuts: 59%

More information >>

Shortcut count: 272

Platform detected: Windows or Linux (not macOS)

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