Unreal Engine 5.0 (early access) keyboard shortcuts 

Unreal Engine 5.0 (early access)    

Zeynel -
3 years ago
- Shortcuts

We have listed all the shortcuts available in Unreal Engine 5 below. Note that there are loads of unassigned actions in the software. To assign hotkeys to your favorite actions, click the Edit menu > Editor Preferences... > Keyboard shortcuts. It is also possible to change and delete existing shortcuts on the same screen.

-1
Q

Straighten connection(s)

0
F9

Toggle breakpoint

1
Num +

Zoom in

0
Num -

Zoom out

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0
Alt + S

Simulate hair

0
Ctrl + D

Toggle display of debug info

0
Ctrl + L

Load profiler data from a trace file

0
Ctrl + O

Open Unreal Insights settings

0
[

Decrease brush size

0
]

Increase brush size

0
F2

Rename the selected layer

0
Ctrl + ↑  Shift + G

Allow group selection

1
T

Allow translucent selection

1
Alt + A

Attach actor interactive

-1
Alt + B

Attach selected actors

0
Ctrl + Page Up

Bring selection forward an snap layer

0
Ctrl + Shift + Page Up

Bring selection to the front snap layer

0
Ctrl + ↑  Shift + ;

Build lighting - Only precomputes lighting (all levels)

Note: This action is only available while Play in Editor is active, static lighting is disabled in projects settings or when previewing less than Shader Model 5.
0
Alt + N

Cycle navigation data drawn

0
F1

Documentation…

0
Ctrl + ↑  Shift + E

Edit asset

0
or Ctrl + E
-1
Ctrl + ↑  Shift + K

Enable actor snapping

0
↑  Shift + F

Focus selected actors in all viewports

0
H

Hide selected

0
Alt + V

Hold to enable pivot vertex snapping

1
V

Hold to enable vertex snapping

0
↑  Shift + Q

Invert surface selection

0
K

Keep simulation changes

1
M

Make selected actor's level the current level

0
↑  Shift + M

Memorize surface selection

0
Ctrl + M

Move selection to the current level

0
Ctrl + N

New level…

0
Ctrl + ↑  Shift + F

Open Content Browser

0
Ctrl + O

Open level…

0
Alt + P

Place actors panel

0
Ctrl + ↑  Shift + ,

Profile GPU

0
↑  Shift + R

Recall surface selection

1
Ctrl + ↑  Shift + ,

Recompile changed shaders

0
Ctrl + Alt + ↑  Shift + P

Recompile game code - Recompiles and reloads C++ code for game systems on the fly

1
Ctrl + G

Regroup

0
↑  Shift + G

Ungroup

0
↑  Shift + /

Reset all particle systems

0
/

Reset selected particle systems

0
Ctrl + S

Save current level

0
Ctrl + Alt + S

Save current level as…

0
Ctrl + L

Select all actors in selected actor's layers

0
Ctrl + ↑  Shift + A

Select all actors of same class

0
↑  Shift + U

Select all adjacent floor surfaces

0
↑  Shift + Y

Select all adjacent slant surfaces

0
↑  Shift + J

Select all adjacent surfaces

0
↑  Shift + W

Select all adjacent wall surfaces

0
Ctrl + ↑  Shift + D

Select all descendants

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0
↑  Shift + S

Select all surfaces

0
↑  Shift + E

Select all using selected static meshes (all actor types)

0
Ctrl + Alt + D

Select immediate children

0
↑  Shift + B

Select matching brush

0
↑  Shift + T

Select matching material

0
Alt + Page Up

Select next 2D layer

0
Alt + Page Down

Select previous 2D layer

0
Ctrl + Page Down

Send selection backward a snap layer

0
Ctrl + Shift + Page Down

Send selection to the back snap layer

1
F4

Show actor details

0
Ctrl + H

Show all actors

0
↑  Shift + H

Show selected

0
↑  Shift + End

Snap bottom center bounds to floor

0
Ctrl + End

Snap origin to feed

0
Alt + End

Snap pivot to floor

3
End

Snap to floor

0
↑  Shift + X

Surface selection XOR

0
↑  Shift + A

Surface selection AND

0
↑  Shift + O

Surface selection OR

0
↑  Shift + V

Toggle VR (virtual reality) mode

0
Esc

Unselect all

0
↑  Shift + 6

Brush editing

0
↑  Shift + 3

Foliage

0
↑  Shift + 5

Fracture

0
↑  Shift + 2

Landscape

0
↑  Shift + 4

Mesh paint

0
↑  Shift + 1

Select

0
↑  Shift + \

Cycle preview mesh

0
Ctrl + K

Find in level script

1
G

Game view

0
\

(hold) Enable preview mesh

-1
F11

Immersive mode

0
0

Jump to bookmark 0

-1
1

Jump to bookmark 1

0
2

Jump to bookmark 2

0
3

Jump to bookmark 3

0
4

Jump to bookmark 4

0
5

Jump to bookmark 5

0
6

Jump to bookmark 6

0
7

Jump to bookmark 7

0
8

Jump to bookmark 8

0
9

Jump to bookmark 9

0
Ctrl + ↑  Shift + P

Pilot selected actor

0
Ctrl + 0

Set bookmark 0

0
Ctrl + 1

Set bookmark 1

0
Ctrl + 2

Set bookmark 2

0
Ctrl + 3

Set bookmark 3

0
Ctrl + 4

Set bookmark 4

0
Ctrl + 5

Set bookmark 5

0
Ctrl + 6

Set bookmark 6

0
Ctrl + 7

Set bookmark 7

0
Ctrl + 8

Set bookmark 8

0
Ctrl + 9

Set bookmark 9

0
Ctrl + ↑  Shift + T

Show toolbar

0
F10

Sidebar all tabs

0
↑  Shift + P

Add key frame

0
↑  Shift + F11

Enable fullscreen

0
Ctrl + ↑  Shift + W

Open Widget Reflector

0
Ctrl + ↑  Shift + S

Save all

-2
↑  Shift + C

Create ComponentMask node

0
Space

Force refresh previews

0
Ctrl + F

Search - Find expressions and comments in the current Material

0
Ctrl + I

Investigation

0
Ctrl + M

LLM tags

0
Ctrl + T

Timing

0
Ctrl + ↑  Shift + [

Decrease brush falloff

0
[

Decrease brush size

0
Ctrl + [

Decrease brush strength

0
Ctrl + ↑  Shift + ]

Increase brush falloff

1
]

Increase brush radius

0
Ctrl + ]

Increase brush strength

0
Ctrl + ↑  Shift + C

Commit

0
N

Next LOD

1
.

Next texture

0
B

Previous LOD

0
,

Previous texture

-1
X

Swap - Switches foreground and background colors used for Vertex Painting

0
Ctrl + ↑  Shift + [

Decrease brush falloff

0
[

Decrease brush size

0
Ctrl + [

Decrease brush strength

0
Ctrl + ↑  Shift + ]

Increase brush falloff

0
]

Increase brush size


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Program information

Program name: Unreal Engine 5.0 (early access) Unreal Engine 5.0 (early access) (Developer tools)

Unreal Engine is a game engine used by various game developers It is sometimes also used in film and TV productions. Developed by Epic Games, the Unreal Engine 5 is revealed in May 2020, with PlayStation 5 and Xbox Series X/S support. Unreal Engine 5 is expected to be fully released in early 2022.

Web page: unrealengine.com/en-US/blog/un...

Last update: 7/21/2021 7:39 AM UTC

How easy to press shortcuts: 85%

More information >>

Updated: Updated program information. (5 updates.) 7/19/2021 3:01:23 PM New program added.
7/19/2021 3:17:22 PM Updated program information.
7/19/2021 8:11:36 PM Updated program information.
7/19/2021 8:44:35 PM Updated program information.
7/21/2021 7:39:05 AM Updated program information.

Shortcut count: 383

Platform detected: Windows and macOS mixed

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User operations

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? Mike OP says: 2 years ago 7/28/2022 8:33 AM
I suggest you don't use an un-selectable mouse icon for your mouse shortcuts, but rather the text for the specific mouse input (or at least include it after the icon) for the shortcut, e.g. "middle-click", "left-click", "right-click", etc. This would make the shortcuts more SEO-friendly/text-searchable. Otherwise, when I accidentally perform an operation, e.g. in Unreal 5, by middle-clicking something, if I try to search the list of shortcuts for "middle click", "middle-click", or even just "click", I can't find any results.
Zeynel Admin says in reply to Mike : 2 years ago 7/28/2022 8:47 PM
Thank you for your suggestions.

The site allowed searches such as "leftclick", "rightclick" but it wasn't apparent. Now I made a few quick changes to allow it with spaces or hypen. So searching for "left click" or "right click" now works.

This is about site search on the top. The "in-page" search is separate and not so advanced, but I also made it to see "click" word (it won't work right away like site search, as JS is cached on CDNs). It requires separate work, and as the site is multilanguage, I need to think about it if I do it.

Now I don't plan to go text only for mouse shortcuts, but icons can be bigger. Search engines would probably also look their attributes, or hyperlink which include the text.