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Save |
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Save as… |
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Toggle the visibility of the main Timing view |
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Audit assets… |
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Find objects |
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Reference viewer… |
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Shader cook statistics… |
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Size map… |
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Zoom to fit |
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Apply gradient |
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Record all recordings |
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Stop all recordings |
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Back |
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Bottom |
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Brush wireframe view mode |
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Cycle between translate, rotate and scale |
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Cycle transform coordinate system |
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Detail lighting view mode |
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Expand transform widget |
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Focus selected |
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Front |
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Grid size (position): Decrement |
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Grid size (position): Increment |
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Grid size (rotation): Decrement |
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Grid size (rotation): Increment |
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In-viewport context menu |
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Switch viewport to left view |
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Switch viewport to right view |
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Light complexity view mode |
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Lighting only view mode |
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Lightmap density view mode |
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Lit view mode |
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Next - Rotate through each view options |
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Perspective |
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Realtime |
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Rotate mode |
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Scale mode |
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Screen capture |
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Select mode |
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Shader complexity view mode |
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Show FPS |
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Show stats |
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Shrink transform widget |
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Switch the viewport to top view |
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Translate mode |
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Unit view mode |
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Create new folder |
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Open assets or folders |
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Preview assets |
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Save all |
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Save selected asset |
Add key |
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or
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Auto |
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Break |
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Constant |
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Deactivate tool |
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Deselect keys |
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Fit |
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Fit all |
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Flatten |
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Jump to end |
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Jump to start |
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Linear interpolation |
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Step backward |
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Step forward |
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Step to next key |
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Step to previous key |
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Cubic interpolation - User flat tangents |
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Weighted tangents |
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Close major tab |
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Decrease brush density |
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Decrease brush size |
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Decrease erase density |
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Increase brush density |
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Increase brush size |
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Increase erase density |
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Select all bones in the GeometryCollection |
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None - Deselect all bones in the GeometryCollection |
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Colors - Toggle show bone colors |
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ExplodeLess - Explode 10% less |
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ExplodeMore - Explode 10% more |
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Align bottom |
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Align center |
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Align left |
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Align middle |
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Align right |
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Align top |
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Create comment |
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Delete and reconnect exec pins |
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Find references |
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Go to definition |
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Open create node menu |
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Quick jump 0 |
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Quick jump 1 |
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Quick jump 2 |
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Quick jump 3 |
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Quick jump 4 |
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Quick jump 5 |
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Quick jump 6 |
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Quick jump 7 |
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Quick jump 8 |
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Quick jump 9 |
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Set quick jump 0 |
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Set quick jump 1 |
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Set quick jump 2 |
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Set quick jump 3 |
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Set quick jump 4 |
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Set quick jump 5 |
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Set quick jump 6 |
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Set quick jump 7 |
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Set quick jump 8 |
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Set quick jump 9 |
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Straighten connection(s) |
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Toggle breakpoint |
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Zoom in |
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Zoom out |
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Simulate hair |
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Rename the selected layer |
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Allow group selection |
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Allow translucent selection |
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Attach actor interactive |
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Attach selected actors |
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Bring selection forward an snap layer |
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Bring selection to the front snap layer |
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Build lighting - Only precomputes lighting (all levels) |
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Note: This action is only available while Play in Editor is active, static lighting is disabled in projects settings or when previewing less than Shader Model 5.
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Cycle navigation data drawn |
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Documentation… |
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Edit asset |
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or
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Enable actor snapping |
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Focus selected actors in all viewports |
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Hide selected |
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Hold to enable pivot vertex snapping |
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Hold to enable vertex snapping |
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Invert surface selection |
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Keep simulation changes |
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Make selected actor's level the current level |
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Memorize surface selection |
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Move selection to the current level |
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New level… |
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Open Content Browser |
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Open level… |
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Place actors panel |
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Profile GPU |
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Recall surface selection |
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Recompile changed shaders |
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Recompile game code - Recompiles and reloads C++ code for game systems on the fly |
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Regroup |
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Ungroup |
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Reset all particle systems |
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Reset selected particle systems |
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Save current level |
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Save current level as… |
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Select all actors in selected actor's layers |
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Select all actors of same class |
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Select all adjacent floor surfaces |
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Select all adjacent slant surfaces |
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Select all adjacent surfaces |
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Select all adjacent wall surfaces |
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Select all descendants |
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Select all surfaces |
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Select all using selected static meshes (all actor types) |
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Select immediate children |
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Select matching brush |
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Select matching material |
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Select next 2D layer |
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Select previous 2D layer |
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Send selection backward a snap layer |
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Send selection to the back snap layer |
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Show actor details |
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Show all actors |
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Show selected |
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Snap bottom center bounds to floor |
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Snap origin to feed |
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Snap pivot to floor |
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Snap to floor |
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Surface selection XOR |
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Surface selection AND |
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Surface selection OR |
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Toggle VR (virtual reality) mode |
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Unselect all |
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Brush editing |
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Foliage |
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Fracture |
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Landscape |
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Mesh paint |
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Select |
|
Cycle preview mesh |
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Find in level script |
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Game view |
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(hold) Enable preview mesh |
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Immersive mode |
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Jump to bookmark 0 |
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Jump to bookmark 1 |
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Jump to bookmark 2 |
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Jump to bookmark 3 |
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Jump to bookmark 4 |
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Jump to bookmark 5 |
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Jump to bookmark 6 |
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Jump to bookmark 7 |
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Jump to bookmark 8 |
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Jump to bookmark 9 |
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Pilot selected actor |
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Set bookmark 0 |
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Set bookmark 1 |
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Set bookmark 2 |
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Set bookmark 3 |
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Set bookmark 4 |
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Set bookmark 5 |
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Set bookmark 6 |
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Set bookmark 7 |
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Set bookmark 8 |
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Set bookmark 9 |
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Show toolbar |
||
|
Sidebar all tabs |
|
Add key frame |
|
Enable fullscreen |
||
|
Open Widget Reflector |
||
|
Save all |
|
Create ComponentMask node |
||
|
Force refresh previews |
||
|
Search - Find expressions and comments in the current Material |
|
Decrease brush falloff |
||
|
Decrease brush size |
||
|
Decrease brush strength |
||
|
Increase brush falloff |
||
|
Increase brush radius |
||
|
Increase brush strength |
|
Decrease brush falloff |
||
|
Decrease brush size |
||
|
Decrease brush strength |
||
|
Increase brush falloff |
||
|
Increase brush size |
||
|
Increase brush strength |
|
Play / Pause current animation |
|
Mouse control |
||
|
Play |
||
|
Possess or eject player |
||
|
Simulate |
||
|
Step into |
||
|
Step out |
||
|
Step over |
||
|
Stop |
||
|
Toggle Play / Pause |
|
Add actors |
||
|
Add rotation key |
||
|
Add scale key |
||
|
Add transform key |
||
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