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Start a new file/model |
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Open an existing file/model from disk |
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Save the file the current model is part of |
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Save all changed LDraw files |
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Close current file |
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Reload current file |
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Enable/disable rendering of snap info points |
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Scroll one item up/down |
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Scroll a page up/down |
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Scroll the first item into view |
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Scroll the last item into view |
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Scroll one item up/down |
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Navigate to the parent group if any |
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Scroll one item up/down |
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Scroll a page up/down |
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Scroll the first item into view |
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Scroll the last item into view |
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Scroll one item up/down |
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Rotate the wheel one segment |
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Go to the next/previous page |
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or
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Go to the first page |
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Go to the last page |
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Rotate the wheel one segment |
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Tilt the wheel up/down |
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Apply the color of the wheel segment below the mouse to the selection |
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(on the wheel segment) Apply the color of the wheel segment below the mouse to the selection |
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… to |
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Add the current color to your favorites |
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Remove the current color from your favorites |
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Apply the history bar color below the mouse to the selection |
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Scroll one row up/down |
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Scroll to the next/previous page |
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Scroll the first row into view |
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Scroll the last row into view |
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If the mouse is inside the filter text area it will clear the filter, if not it will navigate to the parent group if any |
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Opens the filter dialog |
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Opens the filter dialog if the mouse cursor is currently inside the filter text rectangle |
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Clear filter text if inside the filter region |
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Insert the part below the mouse at 0,0,0 in the current model |
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Replace the selection with the item below the mouse cursor. If no selection is active it will insert the item at 0,0,0 like the |
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Go one level/group up |
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Increase/decrease the number of item columns |
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or
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Add the current working part to your favorites |
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Remove the current working part from your favorites |
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Reset cell orientations to the current default |
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… to |
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Scroll one row up/down |
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Scroll a couple of rows up/down |
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Rotate cell content if the cursor is currently in a cell |
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Rotate cell content left/right |
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Rotate cell content up/down |
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(on cell) Apply to selection |
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(on part) Select or deselect |
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(on part) Add to or remove from selection |
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(on part) Set part as the current working part without changing any of the other work variables |
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Make part the selection's main item |
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1: While no selection or a single selection is active it will insert a new instance of the current working part |
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2: If a multiple selection is active it will replicate it like |
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Duplicate the current selection |
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Append a new building step |
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Insert the last used session's model as if it were the current working part |
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Delete the selection |
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1: Cancel the current editing activity if supported |
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2: Deselect the selection, if any, otherwise |
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1: Snap to the current editing grid using the current plane's (2D) axis' only |
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2: While inserting/moving parts it will reset the 'floating' parts orientation |
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3: While the mouse is inside the animation panel seek to the first frame instead |
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Reset the selection's orientation relative to the current grid orientation |
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Snap to all (3D) grid axis' |
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1: Switch back to the previous used session/model |
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2: While the mouse is inside the animation panel it will seek the last frame instead |
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Switch to the main session/model in the current LDraw file |
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Switch to the session/model of the current selection's main item |
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During nested mode switches to the session/model which contains the current selection's main item |
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1: Go to the next/previous building step |
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2: While inserting/moving parts it will rotate the 'floating' parts 90 degrees around the screens depth axis |
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1: Go to the last/first building step |
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2: While inserting/moving parts it will rotate the 'floating' parts 45 degrees around the screens depth axis |
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1: While the editing pin is in move mode, it will move the selection on grid step on it's horizontal axis |
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2: While the editing pin is in rotate mode it will rotate the selection on rotate step around the current editing plane's dead axis |
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3: While inserting/moving parts it will rotate the 'floating' parts 90 degrees around the screens vertical axis |
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4: If the mouse is over a path point resize control spot it will resize it by one grid step |
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1: During move mode it will force rotation grid manipulation, during rotation or center move mode it will force gird move manipulation |
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2: While inserting/moving parts it will rotate the 'floating' parts 45 degrees around the screens vertical axis |
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1: While the editing pin is in move mode, it will move the selection on grid step on it's vertical axis |
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2: While the editing pin is in rotate mode it will rotate the selection on rotate step around the current editing plane's dead axis |
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3: While inserting/moving parts it will rotate the 'floating' parts 90 degrees around the screens horizontal axis |
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4: If the mouse is over a path point resize control spot it will resize it by one grid step |
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1: During move mode it will force grid rotation manipulation, during rotation or center move mode it will force grid move manipulation |
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2: While inserting/moving parts it will rotate the 'floating' parts 45 degrees around the screens horizontal axis |
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Open a relevant dialog for the current selection or model |
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Switch between split views (if any) and a zoomed current editing view |
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Set the editing plane to front/back (XY) |
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Set the editing plane to top/bottom (XZ) |
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Set the editing plane to sides (ZY) |
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Change the grid orientation to match the current selection's main part. Or reset to the absolute grid if no selection is active |
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Set (the editing pin in) move mode |
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Open the selection move dialog |
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Set (the editing pin in) rotate mode |
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Open the selection rotate dialog |
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Go to animation mode |
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Leave animation mode |
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Select all |
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Select none |
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1: Show/hide the editing pin or rectangle depending on projection mode |
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2: Play/pause the animation while in animation mode |
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Enable/disable part snapping |
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Initialize resizing of the editing pin length |
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Center the camera on the current selection |
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Copy the selection's LDraw data to the clipboard. A dialog with additional options might appear if needed |
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Move the selection to 0,0,0 |
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Switch the camera between the perspective and orthographic projection mode |
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Switch the camera between the perspective and orthographic projection mode while trying to retain the current view direction |
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Paste LDraw data from the clipboard into the model. A dialog with options might show up first if needed |
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Zoom to fit |
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Undo the last editing action |
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Redo the last undone editing action |
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Add the current selection to the nesting exclusion list |
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Remove the current selection from the nesting exclusion list |
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Clear the nesting exclusion list |
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Hide (ghost) the selection |
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Undo the last selection hide |
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Make all currently hidden parts visible again |
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Show/hide the selection's editing grid |
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Create a new group from the current selection |
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Remove all top level grouping from the current selection |
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Enable/disable looped playback for the current animation if any |
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Show/hide the selected parts information panel |
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Show/hide the (bottom/left) document information icon |
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Regenerate dynamic (path/spring) parts |
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Cut (copy to clipboard and remove) the current selection. A dialog with extra options might first appear if needed |
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Enter nesting mode |
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Leave nesting mode |
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Choose the current move stepping |
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Choose the current rotate stepping |
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While on the editing or compass background it will rotate the view in perspective mode or move the view in orthographic mode |
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While on the editing or compass background it will move the camera lookat in relation to the screen |
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While on the editing or compass background it will move the camera lookat in relation to the current editing plane |
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Rotate the view in perspective mode or move the view in orthographic mode |
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Move the camera lookat in relation to the screen |
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Move the camera lookat in relation to the current editing plane |
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Zoom in/out on the lookat point |
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Zoom in/out on the lookat point using smaller steps |
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Zoom in/out on the lookat point using larger steps |
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Open related dialog to object below the mouse |
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Source: LDCad
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